Post by Kamuh on Mar 18, 2024 22:25:46 GMT -5
GENERAL INFORMATION
NAME: Kamuh
ALIASES: Kuraima
AGE: 19
GENDER: Female
SPECIES: Human | MAKAFUSHIGI ADVENTURE, MARTIAL ARTIST, CASH MONEY
GENERAL TRAITS: QUICK LEARNER, EAGLE EYED
STARTING PLANET: Earth
HOME REGION: Rocky North
CHARACTER DESCRIPTIONS
APPEARANCE: A dirty fusion between street punk and Buddhist monk makes Kamuh come off as more odd than she actually is with a blitz of periwinkle battling fuscia across her clothing making the varsity jacket, chest wraps and loose pants seem more like an art project than proper clothing. Her hair is a difficult to manage thing of natural copper violet that she often has to twist into ponytails and keep hidden beneath a hood or cap depending on her mood. The most striking thing about her aside from the assault of colorful sensation at the bright baby blue eyes hidden just beneath the fringe
BACKGROUND: Explain your character's history, and what made them the person they are today.
COMBAT INFORMATION
TECHNIQUES: You start with Three Standard Technique Slots and One Sparking Slot that you can use any way you like. Some species start out with additional slots, or access to certain slot-based abilities for free. You also start with two additional Utility Technique Slots.
STARTING LOADOUT: 24,000 XP to PL, 0 remaining. Spending 1,000 Zeni for Training Weights, 1,000 remaining.
COMPANION APPLICATION: None
NAME: Kamuh
ALIASES: Kuraima
AGE: 19
GENDER: Female
SPECIES: Human | MAKAFUSHIGI ADVENTURE, MARTIAL ARTIST, CASH MONEY
GENERAL TRAITS: QUICK LEARNER, EAGLE EYED
STARTING PLANET: Earth
HOME REGION: Rocky North
CHARACTER DESCRIPTIONS
APPEARANCE: A dirty fusion between street punk and Buddhist monk makes Kamuh come off as more odd than she actually is with a blitz of periwinkle battling fuscia across her clothing making the varsity jacket, chest wraps and loose pants seem more like an art project than proper clothing. Her hair is a difficult to manage thing of natural copper violet that she often has to twist into ponytails and keep hidden beneath a hood or cap depending on her mood. The most striking thing about her aside from the assault of colorful sensation at the bright baby blue eyes hidden just beneath the fringe
BACKGROUND: Explain your character's history, and what made them the person they are today.
COMBAT INFORMATION
TECHNIQUES: You start with Three Standard Technique Slots and One Sparking Slot that you can use any way you like. Some species start out with additional slots, or access to certain slot-based abilities for free. You also start with two additional Utility Technique Slots.
Technique Type || Technique NameADDITIONAL NOTES: Initial transformation rename to 'Sati'
Description
Power: __%
KP Cost: _ KP
Variants:
Technique Type || Technique Name
Description
Power: __%
KP Cost: _ KP
Variants:
Technique Type || Technique Name
Description
Power: __%
KP Cost: _ KP
Variants:
Technique Type || Technique Name
Description
Power: __%
KP Cost: _ KP
Variants:
Technique Type || Technique Name
Description
Power: __%
KP Cost: _ KP
Variants:
Utility Technique || Ki Sensing
A technique that allows you to sense, measure, and differentiate the ki signatures of ki attacks and all living beings without the Anti-Sense trait. Higher ki signatures are easier to sense and can be sensed at greater distances than lower ones. This technique is passive and does not use KP.
Utility Technique || Flight
By some means, usually through a skillful application of your ki, you are able to fly through the air.
STARTING LOADOUT: 24,000 XP to PL, 0 remaining. Spending 1,000 Zeni for Training Weights, 1,000 remaining.
COMPANION APPLICATION: None