Post by Majin Meringue on Jan 24, 2024 14:38:20 GMT -5
GENERAL INFORMATION
NAME: Meringue
ALIASES: Meri – The Nerdiest Nerd to Ever Nerd
AGE: 22 (Cognitively & Physically)
GENDER: Female
SPECIES: Biodroid | Regeneration [Enhanced DNA], Steaming Mad [Assimilated Power]
GENERAL TRAITS: Impossible Recovery, Raw Talent, Tenacious [Masterful Design]
STARTING PLANET: Konats
HOME REGION: S'Tarche Coast
CHARACTER DESCRIPTIONS
APPEARANCE: COMMISSION IN THE WORKS!
BACKGROUND: When using the old magicks to spawn a "test batch" of Majins for her project involving the derelict city of Dharatan, Jinx absolutely expected to produce competent specimens such as Trixie. What she didn't expect, however, was for a very peculiar yellow-skinned goofball to tumble out of the primordial mass. This tubby Majin's first declaration was to state her name before loudly clamoring for food with crocodile tears pouring from her ducts like waterfalls.
Born a bit later than her siblings, Meringue was characterized by mutations due to the experimental ritual waning in stability in its last moments; the cantankerous blob of yellow coalesced into existence with an idiosyncratic tail rarely seen amongst her kind, as well as dental and vision-related problems who her green mother quickly alleviated with braces and glasses created via magic materialization. Despite these odd imperfections, Meringue showed great promise with her energy signature and regenerative prowess eclipsing all who came before her.
Alas, instead of putting all that potential to good use, Meringue revealed herself to be an absolute loafing nerd! Indeed, this socially awkward Majin speaking in lisps spends most of her days squatting in the Nova Tower where she enjoys junk food while playing video games. Not only that, but the demure geek is also fond of amassing all the comics, board games, figurines, and trading cards she stumbles across! Expensive!
Meringue is all too eager to prattle about her interests for hours with her mother and, even though it may be misinterpreted as the chubby lass being a self-centered chatterbox, it is nothing more than her own quirky way to vocalize her trust and love toward her creator.
Slowly but surely, a strategic mind is forming with every game that Meringue masters down to a T.
Slowly but surely, Meringue is growing more knowledgeable with all the encyclopedias she gingerly devours.
Now, all that Meri needs to truly blossom is to overcome her sheepishness.
TRAITS
Regeneration [Enhanced DNA] || Biodroid Core Trait #1
Once per thread, you may heal yourself for 60% damage. This may only be done at the end of your post.
Tenacious [Masterful Design] || Biodroid Core Trait #2 & General Trait #3
Once per thread, a non-Heavy Standard technique you use during combat costs -1 KP. This cannot make it cost 0 KP. It cannot have its power boosted in any way.
Steaming Mad [Assimilated Power] || Biodroid Option Trait
You can gain a maximum of 3 MP per post instead of 2. You still have to meet the prerequisites for doing so. Additionally, usable once per thread, you can enter negative MP if you have at least half of the MP required to use a Momentum Boost effect.
Impossible Recovery || General Trait #1
You only suffer -75% HP when wounded instead of -100% HP. Once per thread, you may use Second Wind even if you have already transformed.
Raw Talent || General Trait #2
Twice per thread, when using a non-Heavy Standard technique, you may gain an additional 1 MP.
OFFENSIVE TECHNIQUES
Light Offensive || Colorful Jabs (Starter Slot #1)
Meringue concentrates prismatic energy in her fists or across her tail to unleash a string of blows at her target.
Power: 20%
KP Cost: 1 KP
Variants: N/A
Light Offensive || Brilliant Crescent (Starter Slot #2)
Meringue whips the air with an arm or her tail to launch a multicolored energy crescent at her target.
Power: 40%
KP Cost: 2 KP
Variants: N/A
Medium Offensive || Tricolored Slash (30k PL Slot)
Meringue creates three threads -one for each primary color- that extend forward from her pointing index. She will then try to whip her target with those energy strands to inflict a grievous wound.
Power: 60%
KP Cost: 4 KP
Variants: Bleed
Medium Offensive || Kaleidoscopic Finger Blitz (40k PL Slot)
Meringue charges a sphere of opalescent energy on her pointing index before unloading a barrage of thin finger beams that alter between the colors of a rainbow as they home toward her target.
Power: 80%
KP Cost: 4 KP
Variants: N/A
Heavy Offensive || Atomic Rainbow (50k PL Slot)
Meringue curls up in a fetal position and charges energy until her body begins to flicker between the colors of a rainbow. She then unfurls her limbs wide to release a kaleidoscopic explosive wave threatening to swallow her target whole.
Power: 120%
KP Cost: 6 KP
Variants: N/A
Heavy Sparking Offensive || Pearlescent Glitter (Starter Sparking Slot)
Meringue props her thumb against her index and middle finger to channel pearlescent energy at the junction of her joined fingertips. She then flicks the payload that takes the form of a multicolored glitter trail toward her target, threatening to overwhelm them with a sparkling explosion.
Power: 130%
KP Cost: 6 KP
MP Cost: 5 MP
Variants: Disappointment, Overflowing
DEFENSIVE TECHNIQUES
Light Defensive || Multicolored Bubble (Starter Slot #3)
Meringue surrounds herself with a multicolored energy bubble to partially mitigate the incoming blow.
Power: 20%
KP Cost: 2 KP
Variants: Shield
Light Defensive || Opalescent Guard (20k PL Slot)
Meringue coats her tail with opalescent energy before blocking with it to deflect an incoming blow or partially mitigate it.
Power: 20%
KP Cost: 1 KP
Variants: N/A
SUPPORT TECHNIQUES
Support || Steaming Talent (Max Power | 10k PL Slot)
Meringue may activate Steaming Talent at the very start of her post, increasing the power of all her techniques by +10% while active. This will drain Momentum at a cost of -1 MP per post at the beginning of her post and prevent her from gaining MP naturally, using Evasive or Escape techniques, blocking escapes, and intercepting attacks meant for others. Meringue can only turn off Steaming Talent at the end of a post, at the end of her second post after activation at the earliest. Meringue will still consume MP and not regain any MP on the post she turned it off on. If she runs out of MP, Meringue loses Steaming Talent’s effects at the end of her post and cannot gain any MP on her next turn.
UTILITY TECHNIQUES
Utility || Ki Flight (Starter Utility Slot #1)
Meringue’s hang of ki manipulation allows her to fly. To her, it is second nature like eating or gaming.
Utility || Ki Sense (Starter Utility Slot #2)
Meringue can focus her senses to detect, measure, and differentiate the ki signature of ki attacks and living beings. Higher ki signatures are easier to detect than lower ones.
Utility Technique || Majin Physiology ("Ki for Dummies" Guidebook #1)
Meringue’s biological makeup is 99% Majin and 1% nondescript nerd stuff. As such, her body is capable of doing Majin things – including but not limited to reshaping and extending her limbs, cleaving and reforming parts of herself, blowing steam from her headticle holes, and reflavoring any defensive item as part of her perpetual regeneration!
ADDITIONAL NOTES: x3 is "Crocodile Tears and x6 is "Temper Tantrum". Recipient of Xiaolan's NG+ Pro (ticket made to archive the character despite account deletion).
STARTING LOADOUT: She should start with 87,684 XP. 53,000 in PL and the rest in XP. I will take the 2,000 Zeni and buy the "Ki for Dummies" Guidebook first thing first.