Post by Alaistair on Mar 23, 2021 18:35:26 GMT -5
GENERAL INFORMATION
NAME: Alaistair
ALIASES: The Invigorate One, Old Justice, The Cherry Oni
AGE: 521
GENDER: Male
STARTING PLANET: Earth
HOME REGION: The Southern Tropics
CHARACTER DESCRIPTIONS
COMBAT INFORMATION
STARTING LOADOUT: 3000 PL, 2000 XP, and 2000 Zeni
MINION APPLICATION: If your character is starting out alongside a fellow minion, link that minion's application here to get it approved alongside this character!
NAME: Alaistair
ALIASES: The Invigorate One, Old Justice, The Cherry Oni
AGE: 521
GENDER: Male
SPECIES: Oni
List both Core Traits here as well as your chosen Option Trait.
-Core Traits:
1) ANCIENT KNOWLEDGE- You gain Sparking Techniques every 70k PL instead of the standard 100k PL.
2) DARK DEPARTURE- Once per month, you may travel instantaneously from one planet to another with up to 5 others. This also provides a free 50% evasive defense technique, useable once per thread, and it cannot have its power boosted in any way. You can also post freely in the Otherworld boards even if you are not dead.
-Option Trait:
1) OTHERWORLD TRAINING
You may use multiple Offensive techniques in a single post, to a maximum of three. This is usable once per thread, and will only work with Standard Techniques.
You may use multiple Offensive techniques in a single post, to a maximum of three. This is usable once per thread, and will only work with Standard Techniques.
GENERAL TRAITS: The traits you've chosen from the General Traits page.
1) ANTISENSE- Your ki is invisible to energy sensing and scouters, even in the midst of combat - this can be toggled on and off. In addition, escape techniques have a boost of +20% to their total effectiveness and your first escape technique per thread costs no KP.
2) TACTICIAN- Once per thread, you can add the Homing or Stasis variant to a Standard Light Offensive Technique, or Distanced or Stasis to a Standard Light Defensive Technique.
HOME REGION: The Southern Tropics
CHARACTER DESCRIPTIONS
Alaistair's a handsome looking individual, often looking match the occasion, including for fights and full scale battles. That is in part due to his approach to living on Earth for roughly the last 100 years. Going to a club? He'll make himself blend in with a little demonic magic. A battle? He'll done his own personal armor! The occasion will be met if he's in the mindset to match the environment!
As for Alaistair's actual form, he stands at 5'10" with a weight of 152 lbs. He has a decent amount of muscle mass from years of conquest and training. His scars are difficult to see, due to his skin being red, but there are some on his fingers and arms. His eyes bare an intense amber that are quite prominent in the nighttime light. He does have a tail that is slightly longer than his legs, being a 4 feet comfortably. The end of his becomes a bit rudder-like, which he takes advantage of when he is swimming. He's also used it as a focus for his energy, creating an energy blade on it to cut like a sword.
Alaistair does also manifest weapons on occasion from his magic and energies. He prominently uses swords and spears, though he has used other weapons on occasion. However, what they all tend to bear on them somewhere on the item is this symbol, something Alaistair designates was created from him (even if the item dissipates into dust as the energy vanishes from it).
BACKGROUND: A different age, a different time. At one point, it was believed Alaistair was a Shinjin, fallen from corruption by a unnamed demon many long years ago, when worlds were still young... That was not the case. Alaistair had been born a demon, through and through! Raised in the Demon Realm and being a distant student watching his elders on how they dealt with mortals, gods, and their own alike became one of Alaistair's most powerful tool. The others... A strange sense of justice and the desire to invigorate those he encounters with the desire for such justice.
Alaistair observed the rickety landscape of the dealer, and those who believed this was power, and spat on it! He chose to take a small section of the Demon World for his own with fist and blade in hand. He rallied lesser demons under his cause and brought a small island in the Demon World under his command, with a section of what looked like resplendent cherry trees against cold colored stone. It would be discovered that this section of the world linked to one of the many Archipelagoes on the Earth, a planet fresh with all sorts of individuals. A network with of people to connect to and assemble under his banner! Despite being young, compared to the other rulers of the Demon World, this boon would funnel fuel to his cause. He would dismantle the tools of the negotiating weak demons and replace them with strong integrity!
When the demon arrived into the world, it had been the age of 921 with his forces. They arrived to the Earth through the portal, which closed behind them, unknowingly blocking them from returning. However, that did not matter much to them. Instead, they scoured the Earth to learn of its progress. They discovered that the Earthlings had been accelerating their technological prowess, to the point where some of Alaistair's soldiers that were, admittedly, far too rambunctious for him to deal with, were captured and/or slain when they encountered some of the populace. It wasn't unknown to Alaistair that the Earthlings had dealt with plenty of demons in the past, so it was expected as much! So, to preserve their current forces, they chose to turn the island they arrived on into a Forward Operating Base! They were going to then message the rest of Alaistair's forces that they would be doing this by sending messengers back through the portal.
Upon discovery that the portal was a one way, panic ensued among Alaistair's forces. Infighting developed over the next few years as they tried to get the portal opened once more to meet with the rest, and to see the state of their old home! Alaistair did what he could to guide them. He even sent some of his forces to look for leads on other portals that could be in the immediate vicinity of the Archipelagos in this massive ocean they arrived at. However, with time came increased tensions, leading to Alaistair's forward group splitting into factions with Alaistair leading the one trying to maintain his goals!
The squabbles led to the groups lashing out at anyone not them and, in that vein, led to passerby individuals on ships landing on their island being attacked. Those that escaped told stories of the island and then came the bounties. People were putting out money to clear the place of the hostile forces there, whether it was for their safety or some other service, Alastair and the factions of his forces found themselves fighting too many fronts! They would split apart, Alaistair's faction completely splitting apart to search for portals back to their old home!
Alaistair wound up traveling from isle to isle, also searching for one portal. However, without finding any success and having difficulty finding success, Alaistair chose to start intermingling with the populace in the islands. His appearance was, truth be told, quite alarming when he first tried to meet with some of the fishermen! Most ran away, screaming, 'Demon,' and leaving Alaistair to continue struggling to interact! Eventually, he would get an opportunity in the form of a large fishing boat! The captain offered him work, despite the crew's worries of his kind.
Alaistair worked hard, bringing to the nearest towns tons upon tons of fish to feed the restaurant goers all over. His work didn't go unpaid over the decades, with him earning plenty to get his own boats and develop a small company with his years of experience in the Archipelago. The business would be called the Cherry Cheery Fishing company. Alaistair took the island he came to Earth on as his home and business's location. This managed to bring some attention back to him by his former forces. They were admittedly confused seeing him in Earthen clothing and working a fishing company, but they would come to be employed!
Come the present day, Alaistair's business had continued to profit, with the demon using those funds to search and acquire any artifacts rumored with mystical power! He would eventually acquire a means of slowly reopening the portal to the Demon World, but he would need vastly more power to create the gap. To figure this out, his attention was directed to further South... The 25th annual Tenkaichi Budokai tournament. There, he planned to find the means to opening a portal to the Demon World and reclaim his power in that world and expand his conquest!
COMBAT INFORMATION
TECHNIQUES: You start with Three Standard Technique Slots that you can use any way you like. Some species start out with an additional slot. You also start with two additional Utility Technique Slots. These are for unique effects, such as Ki Sense or Magic Materialization, which aren't specifically tied to combat.
Light Offensive || Devil WaveADDITIONAL NOTES: If you'd like a starter form renamed, or have anything else we need to know regarding your combat information, let us know.
Alaistair pushes his palm forward and shoots out an orange wave of energy at a target!
Power: 10% + 10%= 20% (1 TP increase)
KP Cost: 1 KP
Variants: None
Support || Solar Flare
You release a blinding flash of light, replicating the sun's rays. This allows you to attempt to escape any thread or travel between splits in an Action Thread more safely. This technique valued at 60% of your total power and requires 2 KP to use. In order to stop you, a player must use an attack that is superior in power to your Solar Flare. You cannot undo your escape via Solar Flare if you are successful, but you can use KP to defend if it is overcome
Power: 60%
KP Cost: 2 KP
Variants:
Support || MAX Power
You may opt to increase all techniques by 10%. This will drain Momentum at a cost of 1 per turn and prevents you from using evasive techniques, escapes, and blocking escapes. You will be unable to gain any momentum during this effect. If you run out of MP while using MAX Power, you lose its effects immediately and can not gain any MP on your next turn. You may only deactivate MAX Power at the conclusion of your turn. You will still lose MP for the turn you turned it off on.
Power: +10%
KP Cost: No KP
Variants:
Heavy Attack SPARKING || Devil Judgement
Alaistair unleashes his rage in a explosion of hot amber encompassing his form as he fires a empowered version of his Devil Wave attack!
Power: 50% +40%= 90% (4 TP)
KP Cost: 6 KP - 1 KP= 5 KP (2 TP)
Variants:
Overflowing- When Clashing with another technique of any kind, your technique gains +10% more power upon clashing and ignores fizzling. (2 TP)
Overflowing +- Provides a +x1 for one turn (increased by +x1 every 100k base PL) if your attack is completely nullified by a Defense Technique. This effect takes place on the turn following the Sparking technique's failure to deal damage. (2 TP)
Utility Technique || Flight
By some means, usually through a skillful application of your ki, you are able to fly through the air.
Utility Technique || Magic Materialization
Characters with magical abilities can conjure objects or structures. Larger or more complicated things will take more energy and focus to create. This technique is passive and does not require KP.
STARTING LOADOUT: 3000 PL, 2000 XP, and 2000 Zeni
MINION APPLICATION: If your character is starting out alongside a fellow minion, link that minion's application here to get it approved alongside this character!