Post by Deleted on Jan 20, 2024 18:04:55 GMT -5
GENERAL INFORMATION
NAME: Perceus Ottoy
ALIASES: Percy, Firebrand (Hero "Alias")
AGE: Twenty-Five
GENDER: The Manliest Man
SPECIES - EARTHLING
>> MAKAFUSHIGI ADVENTURE: You gain an additional 1/2/3 TP dependent on the tier of Sparking created (Light/Medium/Heavy). These Sparking techniques have a cost reduction of 1MP.
>> MARTIAL ARTIST: You start with four technique slots instead of the standard three. In addition you may choose a single standard technique from each tier (light/medium/heavy) and add 1 TP to each.
>> CRANE SCHOOL SECRETS: Once per thread, you may boost any non-sparking offensive technique by +50%. You will also take 50% damage in recoil.
GENERAL TRAITS -
>> SELF SACRIFICE: You may activate any one of your Standard Techniques using your life force. This will render it free of cost, but will instantly knock you out, or wound you in Action Threads. Can not be used on the same turn you would normally be knocked out from damage. The technique may be boosted as per normal boosting rules.
>> AVENGER: Once per thread, upon the defeat of an ally, you regain all your momentum. For your next three posts, all momentum effects are boosted as follows:
Power Boost - Additional +10%
Transformation Boost - Gain an additional +x1 per 150k base PL, starting at 0. Caps at +x3.
Ki Boost - Subtract an additional -1 KP from cost.
STARTING PLANET: Earth
HOME REGION: Western Wilds
CHARACTER DESCRIPTIONS
APPEARANCE: 6' 2", Naturally Blonde || Art is all official stuff for KAI from OMEGA STRIKERS
BACKGROUND: Inferiority.
That lone emotion has burned in Percy's chest since the day he could comprehend what he really was.
Mr. and Mrs. Ottoy, nine years after abandoning their unwanted baby to the cruel foster system, decided they wanted another go. There was an unexpected pregnancy. Maybe out guilt, obligation, or just the genuine desire to better... they kept this one. Little baby Percy was brought into a world that, in twenty-five years, would learn to hate the Ottoy name.
In every conceivable aspect, he was raised the opposite of his forgotten brother. A loving family, plenty of money to go around, a gaggle of well-meaning but vapid friends, and the distinct lack of certain powers that would go on to fuel a criminal empire. Reality wouldn't hit the child for seventeen years. A chance meeting with his estranged brother had awakened Percy to something: he was evil. Despicably wicked. The younger Ottoy was spared due to wistful connection only, but was threatened into silence. His brother, with fire in his veins and evil in his heart, was committing a horrible crime and had the gall to dress up and play the Hero for media attention?
Perceus became bitter. He wasn't a natural with the flame like Derry was, and he sought for years to unlock it within him. He bounced from dojo to dojo, hermit to hermit, quack to quack. Eventually, he got what he wanted... but Percy was warned that he was not meant for this gift, that only DERRY could ever wield it safely. That didn't stop him from spending the new almost-decade training, cultivating his image, playing the TRUE Hero. When Derry took the presidency, he felt powerless, unable to tell the truth. His venomous condemnations and proofless accusations would be tossed aside, called products of jealousy.
The accords never stopped him much. Percy had the media and the people on his side, not to mention strained nepotism. Hated or not, Derry wouldn't be so quick to throw one of the only people behind bars who knew his secrets. Instead, the younger Ottoy put on a smile and a jacket, building a persona, playing to an ego he didn't really have. When the world looked at him, they would see Firebrand: professional Hero, massive egoist, and charismatic charmer. None of it was ever enough to douse the smoldering ember of inferiority that roared in his chest. Even when Derry was brought low, his crimes revealed and his actions denounced, the victory rang hollow. He had absconded the planet with Earth's money, and now harsh eyes looked to Percy, an Ottoy, with mistrust and hate.
Time to prove them wrong.
COMBAT INFORMATION
TECHNIQUES: You start with Three Standard Technique Slots and One Sparking Slot that you can use any way you like. Some species start out with additional slots, or access to certain slot-based abilities for free. You also start with two additional Utility Technique Slots.
STARTING LOADOUT: 20,000 XP -> Z-Sword, 5,000 XP -> Blood Ruby, 4,000 XP -> Dyno Capsule, 35,000 XP -> PL
NAME: Perceus Ottoy
ALIASES: Percy, Firebrand (Hero "Alias")
AGE: Twenty-Five
GENDER: The Manliest Man
SPECIES - EARTHLING
>> MAKAFUSHIGI ADVENTURE: You gain an additional 1/2/3 TP dependent on the tier of Sparking created (Light/Medium/Heavy). These Sparking techniques have a cost reduction of 1MP.
>> MARTIAL ARTIST: You start with four technique slots instead of the standard three. In addition you may choose a single standard technique from each tier (light/medium/heavy) and add 1 TP to each.
>> CRANE SCHOOL SECRETS: Once per thread, you may boost any non-sparking offensive technique by +50%. You will also take 50% damage in recoil.
GENERAL TRAITS -
>> SELF SACRIFICE: You may activate any one of your Standard Techniques using your life force. This will render it free of cost, but will instantly knock you out, or wound you in Action Threads. Can not be used on the same turn you would normally be knocked out from damage. The technique may be boosted as per normal boosting rules.
>> AVENGER: Once per thread, upon the defeat of an ally, you regain all your momentum. For your next three posts, all momentum effects are boosted as follows:
Power Boost - Additional +10%
Transformation Boost - Gain an additional +x1 per 150k base PL, starting at 0. Caps at +x3.
Ki Boost - Subtract an additional -1 KP from cost.
STARTING PLANET: Earth
HOME REGION: Western Wilds
CHARACTER DESCRIPTIONS
APPEARANCE: 6' 2", Naturally Blonde || Art is all official stuff for KAI from OMEGA STRIKERS
BACKGROUND: Inferiority.
That lone emotion has burned in Percy's chest since the day he could comprehend what he really was.
Mr. and Mrs. Ottoy, nine years after abandoning their unwanted baby to the cruel foster system, decided they wanted another go. There was an unexpected pregnancy. Maybe out guilt, obligation, or just the genuine desire to better... they kept this one. Little baby Percy was brought into a world that, in twenty-five years, would learn to hate the Ottoy name.
In every conceivable aspect, he was raised the opposite of his forgotten brother. A loving family, plenty of money to go around, a gaggle of well-meaning but vapid friends, and the distinct lack of certain powers that would go on to fuel a criminal empire. Reality wouldn't hit the child for seventeen years. A chance meeting with his estranged brother had awakened Percy to something: he was evil. Despicably wicked. The younger Ottoy was spared due to wistful connection only, but was threatened into silence. His brother, with fire in his veins and evil in his heart, was committing a horrible crime and had the gall to dress up and play the Hero for media attention?
Perceus became bitter. He wasn't a natural with the flame like Derry was, and he sought for years to unlock it within him. He bounced from dojo to dojo, hermit to hermit, quack to quack. Eventually, he got what he wanted... but Percy was warned that he was not meant for this gift, that only DERRY could ever wield it safely. That didn't stop him from spending the new almost-decade training, cultivating his image, playing the TRUE Hero. When Derry took the presidency, he felt powerless, unable to tell the truth. His venomous condemnations and proofless accusations would be tossed aside, called products of jealousy.
The accords never stopped him much. Percy had the media and the people on his side, not to mention strained nepotism. Hated or not, Derry wouldn't be so quick to throw one of the only people behind bars who knew his secrets. Instead, the younger Ottoy put on a smile and a jacket, building a persona, playing to an ego he didn't really have. When the world looked at him, they would see Firebrand: professional Hero, massive egoist, and charismatic charmer. None of it was ever enough to douse the smoldering ember of inferiority that roared in his chest. Even when Derry was brought low, his crimes revealed and his actions denounced, the victory rang hollow. He had absconded the planet with Earth's money, and now harsh eyes looked to Percy, an Ottoy, with mistrust and hate.
Time to prove them wrong.
COMBAT INFORMATION
TECHNIQUES: You start with Three Standard Technique Slots and One Sparking Slot that you can use any way you like. Some species start out with additional slots, or access to certain slot-based abilities for free. You also start with two additional Utility Technique Slots.
LIGHT DEFENSIVE || TRAILBLAZER [MA]ADDITIONAL NOTES: (X3) - Soul Ember
Percy gives himself a spark of speed with soulflare, leaving behind molten footsteps as he quickly evades.
Power: 50%
KP Cost: 1 KP
Variants: Evasive
LIGHT OFFENSIVE || HOT HANDS
A mild fireball torn from a heated palm and then thrown.
Power: 20%
KP Cost: 1 KP
Variants: N/A
MEDIUM OFFENSIVE || EXPLOSIVE BURST [MA]
A magma-like bubble of fiery power that explodes on contact.
Power: 50%
KP Cost: 2 KP
Variants: N/A
HEAVY OFFENSIVE || HEAVY IGNITION [MA]
Criss-crossed lines of soulflare stress ignite across Percy's body as he unleashes a massive torrent of flame.
Power: 130%
KP Cost: 6 KP
Variants: N/A
HEAVY OFFENSIVE SPARKING || ZETTAFLARE
Percy goes beyond his limits, pouring every ounce of fiery energy within his body into a single point clutched in a closed fist; the technique becomes MUCH stronger if given time to properly gather energy. Upon release it seems to be a flickering, slow-moving sparkle... that quickly explodes into an impossibly powerful attack. Controlling collateral with Zettaflare is incredibly difficult to the point Percy resorts to it only in emergencies.
Power: 190%
KP Cost: 6 KP / 4 MP
Variants: Preparation
SUPPORT || QUAD MULITFORM [10k]
You split into four copies, dividing your power evenly between yourself and a single copy (25% each). Multiforms operate as their own fighters- they manage KP, MP, and use techniques as if they were two separate people! They can merge back together after responding defensively to any attacks your foe may have thrown, but take the damage from the most damaged copy and take KP and MP from the copies with the least in each stat. One-use techniques, items, or traits can only be used once per thread regardless of which copy uses the technique.
Utility Technique || Phoenix Wings
Perceus' coat (or wings that sprout from his back independently when without) ignites in a brilliant plume of flame, allowing for flight.
Utility Technique || Energy Sensing
Perceus can sense the energy of those around him.
STARTING LOADOUT: 20,000 XP -> Z-Sword, 5,000 XP -> Blood Ruby, 4,000 XP -> Dyno Capsule, 35,000 XP -> PL