Post by Deleted on Nov 18, 2023 22:07:49 GMT -5
GENERAL INFORMATION
NAME: Sinistral
AGE: 24 (Earth Years)
GENDER: Guy
COMPANION TYPE: Buddy
SPECIES -
>> REGENERATION: You gain an additional 1/2/3 TP dependent on the tier of Sparking created (Light/Medium/Heavy). These Sparking techniques have a cost reduction of 1MP.
>> MAZOKU CLANSMAN: While in your strongest available form, you may activate 10% MP Power Boosts on all of your Attack Techniques for free. This halts your momentum regeneration for that turn. However, you may not use any Power or Ki Boosts on defensive techniques with your MP in your strongest available form.
>> IMPROVED CONSTITUTION: Your Second Wind heals you by an additional +5% per Momentum spent. In addition, increase healing from outside sources (healing items, heals from other players) by an extra 10%.
GENERAL TRAITS -
>> VAMPIRIC: Once per thread, you may designate a Standard Attack as ‘Vampiric.’ If this attack deals any damage, you choose to recover 1 KP or 10% HP.
>> IMPOSSIBLE RECOVERY: You only suffer -75% HP when wounded instead of -100% HP. Once per thread you may use Second Wind even if you have already transformed.
CHARACTER DESCRIPTIONS
APPEARANCE -
BACKGROUND: The meat and potatoes. The bread and butter. The apples and oranges of your application to create a character. This is where you explain your character's history, and what made them the person they are today. Companion apps don't need to be as in-depth as character apps, but you're free to make it as complex or simple as you like.
COMBAT INFORMATION
TECHNIQUES: You start with Three Standard Technique Slots and One Sparking Slot that you can use any way you like. Some species start out with an slots. You also start with two additional Utility Technique Slots.
NAME: Sinistral
AGE: 24 (Earth Years)
GENDER: Guy
COMPANION TYPE: Buddy
SPECIES -
>> REGENERATION: You gain an additional 1/2/3 TP dependent on the tier of Sparking created (Light/Medium/Heavy). These Sparking techniques have a cost reduction of 1MP.
>> MAZOKU CLANSMAN: While in your strongest available form, you may activate 10% MP Power Boosts on all of your Attack Techniques for free. This halts your momentum regeneration for that turn. However, you may not use any Power or Ki Boosts on defensive techniques with your MP in your strongest available form.
>> IMPROVED CONSTITUTION: Your Second Wind heals you by an additional +5% per Momentum spent. In addition, increase healing from outside sources (healing items, heals from other players) by an extra 10%.
GENERAL TRAITS -
>> VAMPIRIC: Once per thread, you may designate a Standard Attack as ‘Vampiric.’ If this attack deals any damage, you choose to recover 1 KP or 10% HP.
>> IMPOSSIBLE RECOVERY: You only suffer -75% HP when wounded instead of -100% HP. Once per thread you may use Second Wind even if you have already transformed.
CHARACTER DESCRIPTIONS
APPEARANCE -
BACKGROUND: The meat and potatoes. The bread and butter. The apples and oranges of your application to create a character. This is where you explain your character's history, and what made them the person they are today. Companion apps don't need to be as in-depth as character apps, but you're free to make it as complex or simple as you like.
COMBAT INFORMATION
TECHNIQUES: You start with Three Standard Technique Slots and One Sparking Slot that you can use any way you like. Some species start out with an slots. You also start with two additional Utility Technique Slots.
Technique Type || Technique NameADDITIONAL NOTES: If you have anything else we need to know regarding your app, let us know.
Description
Power: __%
KP Cost: _ KP
Variants:
Utility Technique Name
Description