Post by Deleted on Oct 4, 2023 16:14:09 GMT -5
GENERAL INFORMATION
NAME: Inkyo
ALIASES: Abir (Current), Chaka, The Great Old One
AGE: 2500
GENDER: Male (Genderless)
SPECIES: Shinjin | Mystic Arts, Kai Kai, Spectral Wrath (Sour Fruit)
GENERAL TRAITS: Antisense | Raw Talent
STARTING PLANET: Earth
HOME REGION: Will choose later
CHARACTER DESCRIPTIONS
APPEARANCE:BACKGROUND:
Ever since he fell from the World Tree, Inkyo always felt bored. Watching over the universe and the afterlife never gave him the satisfaction he wanted. What he truly wanted was a challenge. Somebody to push him to his limits. He never found that in the Otherworld so he decided to leave. Under a guise of a sabbatical, Inkyo left the Otherworld and traveled the universe in search for a challenge. He participated in many battles under many guises, but Inkyo could never found anyone who could truly challenge him. That would change when he arrived at Konat under the guise of Chaka the Cursed.
At the time of his arrival, Konat was going through a period of struggle, as many factions tried to take control over the planets. As Chaka, Inkyo joined the service of clan Bradley. He used his magic to manipulate and curse the enemies of clan Bradley, earning the name Chaka the Cursed. His actions caught the attention of an unnamed Konatsian wizard. The wizard, seeing Chaka as a threat to Konat, challenged him to duel. For the first time in his life, Inkyo faced an opponent who was his equal. The duel raged on for days, with no victor in sight. As a resort, the wizard decided to use his life force to seal Inkyo in a magic bottle. His gambit worked and Inkyo was trapped inside the bottle for the next millennium.
The bottle was passed from generation to generation before ending up in the depths of Kaiju Jungle on Planet Earth. Due to the magic of seal weakening, Inyko was able to break out from his prison. His time in the bottle left him weakened, losing most of the power he accumulated. Taking the name 'Abir', Inkyo is currently trying to regain his power and find his purpose again.
COMBAT INFORMATION
TECHNIQUES: You start with Three Standard Technique Slots and One Sparking Slot that you can use any way you like. Some species start out with additional slots, or access to certain slot-based abilities for free. You also start with two additional Utility Technique Slots.
Kaio (X4) - Starter
Agni-Kaio (X6) - 50,000 PL
This is not finalized yet so I will use the standard transformation names for now. Once I decide, I will inform the staff about the changes.
STARTING LOADOUT: 22,000 PL | 3,000 XP | 2,000 Zeni
COMPANION APPLICATION: N/A
NAME: Inkyo
ALIASES: Abir (Current), Chaka, The Great Old One
AGE: 2500
GENDER: Male (Genderless)
SPECIES: Shinjin | Mystic Arts, Kai Kai, Spectral Wrath (Sour Fruit)
GENERAL TRAITS: Antisense | Raw Talent
STARTING PLANET: Earth
HOME REGION: Will choose later
CHARACTER DESCRIPTIONS
APPEARANCE:
{Spoiler} Hakurou | Tensei Shitara Slime Datta Ken
Ever since he fell from the World Tree, Inkyo always felt bored. Watching over the universe and the afterlife never gave him the satisfaction he wanted. What he truly wanted was a challenge. Somebody to push him to his limits. He never found that in the Otherworld so he decided to leave. Under a guise of a sabbatical, Inkyo left the Otherworld and traveled the universe in search for a challenge. He participated in many battles under many guises, but Inkyo could never found anyone who could truly challenge him. That would change when he arrived at Konat under the guise of Chaka the Cursed.
At the time of his arrival, Konat was going through a period of struggle, as many factions tried to take control over the planets. As Chaka, Inkyo joined the service of clan Bradley. He used his magic to manipulate and curse the enemies of clan Bradley, earning the name Chaka the Cursed. His actions caught the attention of an unnamed Konatsian wizard. The wizard, seeing Chaka as a threat to Konat, challenged him to duel. For the first time in his life, Inkyo faced an opponent who was his equal. The duel raged on for days, with no victor in sight. As a resort, the wizard decided to use his life force to seal Inkyo in a magic bottle. His gambit worked and Inkyo was trapped inside the bottle for the next millennium.
The bottle was passed from generation to generation before ending up in the depths of Kaiju Jungle on Planet Earth. Due to the magic of seal weakening, Inyko was able to break out from his prison. His time in the bottle left him weakened, losing most of the power he accumulated. Taking the name 'Abir', Inkyo is currently trying to regain his power and find his purpose again.
COMBAT INFORMATION
TECHNIQUES: You start with Three Standard Technique Slots and One Sparking Slot that you can use any way you like. Some species start out with additional slots, or access to certain slot-based abilities for free. You also start with two additional Utility Technique Slots.
Light Attack Technique || Finger Flick BulletADDITIONAL NOTES:
With a flick of his finger, Inkyo sends a small burst of compressed air at his opponent(s)
Power: 20%
KP Cost: 1 KP
Variants: N/A
Medium Defense Technique || Magic Barrier
Inkyo creates a barrier out of magic to block incoming attacks
Power: 40%
KP Cost: 3 KP
Variants:
Shield - Your technique will reduce any bleed-through from a failed defense by 30%, if your PL is within 60% of the attack's remaining PL.
Heavy Attack Technique || Phoenix Flame Slash
Inkyo coats his blade in flames and rushes at his opponent. He leaps into the air and delivers a devastating downward slash.
Power: 100%
KP Cost: 5 KP
Variants: N/A
Heavy Sparking Technique || Heavenly Judgement
Inkyo raises his right hand and uses his magic to conjure a singular flaming meteor (about 8 meters long and 10 meters wide). He hurls it towards his enemies, unleashing heavenly judgement on them
Power: 110%
KP Cost: 5 KP
Variants:
Piercing - Your technique halves the power of all Defensive Techniques that do not have the Evasive Variant.
Preparation - You charge your attack for up to two posts. Charging for one post adds +30% to your Sparking Technique’s power, while two posts adds another +30% atop (60% total). You fire the post after you finish, but your KP and MP is consumed when you start the charge. You cannot regain KP naturally while charging, but your passive MP regeneration continues normally as you charge. You cannot use any other techniques while charging unless you fire or cancel your charged attack.
Utility Technique || Phoenix Wings (Flight)
Using his magic, Inkyo conjures wings of fire from his back, allowing him to fly (although, he doesn't need the wings to fly...)
Utility Technique || Magic Materialization
As a magic user, Inkyo is able to conjure objects and structures
Kaio (X4) - Starter
Agni-Kaio (X6) - 50,000 PL
This is not finalized yet so I will use the standard transformation names for now. Once I decide, I will inform the staff about the changes.
STARTING LOADOUT: 22,000 PL | 3,000 XP | 2,000 Zeni
COMPANION APPLICATION: N/A