Post by Terra on Aug 6, 2023 21:31:15 GMT -5
Current Information
Current Traits
Species Traits
Thirst for Battle
You start with the Max Power technique for free during character creation. In addition, Max Power no longer drains momentum, instead you can gain up to 1 MP naturally per turn, and you may intercept attacks that target others.
Adrenaline
Thrice per thread, upon dealing or taking a total of 50% damage, restore 1 KP and 1 MP.
Momentous Strength
Upon dealing a total of 50% damage on enemies within 60% of your PL, gain 1 extra MP at the start of your next post, ignoring MP regeneration caps. This can trigger repeatedly for every 50% damage done.
General Traits
Raw Talent
Twice per thread, when using a Non-Heavy Standard technique, you may gain an additional 1 MP.
Energy Burn
Current Traits
Species Traits
Thirst for Battle
You start with the Max Power technique for free during character creation. In addition, Max Power no longer drains momentum, instead you can gain up to 1 MP naturally per turn, and you may intercept attacks that target others.
Adrenaline
Thrice per thread, upon dealing or taking a total of 50% damage, restore 1 KP and 1 MP.
Momentous Strength
Upon dealing a total of 50% damage on enemies within 60% of your PL, gain 1 extra MP at the start of your next post, ignoring MP regeneration caps. This can trigger repeatedly for every 50% damage done.
General Traits
Raw Talent
Twice per thread, when using a Non-Heavy Standard technique, you may gain an additional 1 MP.
Energy Burn
Once per thread, you can substitute part of the required cost of a Momentum Effect using your life force. Cut the cost of a momentum effect you use with this in half (minimum 1 MP reduction). You take 10% damage in recoil for every MP you save doing this.
Current Techniques
Battle Techniques
Light Defense || Dismissive Swat
An abrupt slap to an incoming attack, knocking it harmlessly aside. At least, harmlessly for her. It might cause a light sting if she slaps a physical attack away, but no lasting harm.
Power: 20%
KP Cost: 1 KP
Variants:
Medium Defense || Glassy Barrier
Terra shapes her ki into a pink barrier in front of her, that explodes into sharp fragments that shoot outward on impact. These fragments can travel deceptively fast and far after breaking, allowing for far away enemies to be struck.
Power: 60%
KP Cost: 4 KP
Variants: Reflective
Medium Offense || Beautiful Fragments
Terra allows ki to flit towards her enemy, potentially shaped. On contact, or when Terra decides they are close enough, the ki detonates. The Ki is kept something approximating solid as it bursts, with intent to lodge itself in the body of the target to cause some lasting pain and injury.
Power: 40%
KP Cost: 3 KP
Variants: Bleed
10k Technique
Moderate Offense || Pretty Burst
A large ball of pink ki that explodes on contact with anything, imparting all of its force onto the target. Technically, it can be shaped somewhat, but that doesn’t change the use much. It’s still a large clump of ki that flies at reasonable speeds and explodes.
Power: 80%
KP Cost: 4 KP
Variants:
20k Technique
Light Offense || Graceful Strike
A measured, powerful punch. There isn't anything special to it, and it doesn't require too much effort.
Power: 20%
KP Cost: 1 KP
Variants:
30k Technique
Heavy Defense || Fragmented Wall
Terra summons forth a focused and complex barrier of ki. It is constructed in such a way that, even should it break, the barrier fragments and attempts soak up as much energy afterwards as possible.
Power: 100%
KP Cost: 6 KP
Variants: Shield
40k Technique
Medium Offense || Asteroid Mixer
Terra points a finger upwards, conjuring a ball of ki and allowing any allies to contribute their own energy before throwing the ball at an enemy. Alternatively, this allows her to contribute her own ki to an ally's attack.
Power: 60%
KP Cost: 4 KP
Variants: Merging
50k Technique
Medium Defense || Pre-emptive Action
The haze of ki intensifies significantly, to the point where lesser strikes and ki dissipate harmlessly without further action on her part. This is longer lasting than the typical barrier, though its not quite as effortless to activate as she makes it look.
Power: 60%
KP Cost: 4 KP
Variants: Sustained
Support || Measured Emotion/ Rage (MAX Power)
Thirst for Power Technique
Ordinarily, this is a technique where Terra focuses her body and ki completely, channelling and controlling her anger to simply strike harder while remaining in control. Alternatively, if she cannot control that anger, she may just go berserk and lash out with more power than she usually uses. Mechanically, there is no difference.
You may activate Max Power at the very start of your post, increasing the power of all of your techniques by +10% while active. This prevents you from gaining more than 1MP per turn naturally, using evasive or escape techs, or blocking escapes. You can only turn it off at the end of a post, at the end your second post after activation at the earliest. You will not regain any MP on the post you turned it off on. If you run out of MP, you lose Max Power's effects at the end of your post and cannot gain any MP on your next turn.
Sparking Heavy Offense || The Wonderful Rays
Terra shoots out a glassy wall of ki, before firing ki through it. This causes the ki to fragment wildly across the battlefield in a series of thin beams rapidly flying outward, striking any who are unfortunate enough to be caught in the path. More of the beams are focused on a specific target, but they’ll generally hit anyone she isn’t carefully avoiding.
Power: 140%
KP Cost: 6 KP
Variants: Quake, Quake+
Utility Techniques
Utility Technique || Ki Supression
Terra is proficient at controlling her power level, easily able to manipulate it down to a single PL if she wishes.
Utility Technique || Ki Shaping
Terra is adept at shaping her ki as she wishes, allowing the ki to take numerous appearances or even to remain harmless. This ki can also be given some instruction, though nothing too complex. Typically this is in the form of pink butterflies and flower petals floating around her, but other forms can be used as desired.
In its harmless state, the ki generally feels pleasantly warm to the touch. This can escalate to burning if she chooses, and the ki tends to ignite abruptly if she grows angered too quickly. She can also manipulate the colour from various shades of purple and pink to white. Regardless of the shape, color and harmfulness, the ki is obviously identifiable as ki.
Ki for Dummies Guidebook #1
Utility Technique || Solid Ki
Utilizing her knowledge and control of Ki, this allows Terra to influence the solidity of her Ki. This can be used to create walls and platforms out of the ki, while also allowing additional influence of the hardness of said ki. Given ki does not have to obey gravity, this allows her to kind of fly, even if not in the typical manner. Like all of her ki, by default, it radiates heat.
Ki for Dummies Guidebook #2
Utility Technique || Beacon of Warmth
By default, Terra's aura of Ki is warm. This was initially designed as a method to combat the cold of Arcose, even while dressed in casual clothing. As a result, this warmth allows Terra to easily keep herself warm in even the most frigid of locales, and this can aid anyone nearby if they allow her. Regardless, at this level, the heat is rarely uncomfortable, unless a given individual can't handle any kind of heat.
Ki for Dummies Guidebook #3
Utility Technique || Overwhelming Heat
By turning up the temperature and loosening her control on her emotions, this allows Terra to intensify the temperature of the air around her to uncomfortable levels, where almost anyone would start sweating. Moreover, this can escalate even further, to the point where the air immediately around her almost burns to the touch.
Home Region
Kold Continent
Battle Techniques
Light Defense || Dismissive Swat
An abrupt slap to an incoming attack, knocking it harmlessly aside. At least, harmlessly for her. It might cause a light sting if she slaps a physical attack away, but no lasting harm.
Power: 20%
KP Cost: 1 KP
Variants:
Medium Defense || Glassy Barrier
Terra shapes her ki into a pink barrier in front of her, that explodes into sharp fragments that shoot outward on impact. These fragments can travel deceptively fast and far after breaking, allowing for far away enemies to be struck.
Power: 60%
KP Cost: 4 KP
Variants: Reflective
Medium Offense || Beautiful Fragments
Terra allows ki to flit towards her enemy, potentially shaped. On contact, or when Terra decides they are close enough, the ki detonates. The Ki is kept something approximating solid as it bursts, with intent to lodge itself in the body of the target to cause some lasting pain and injury.
Power: 40%
KP Cost: 3 KP
Variants: Bleed
10k Technique
Moderate Offense || Pretty Burst
A large ball of pink ki that explodes on contact with anything, imparting all of its force onto the target. Technically, it can be shaped somewhat, but that doesn’t change the use much. It’s still a large clump of ki that flies at reasonable speeds and explodes.
Power: 80%
KP Cost: 4 KP
Variants:
20k Technique
Light Offense || Graceful Strike
A measured, powerful punch. There isn't anything special to it, and it doesn't require too much effort.
Power: 20%
KP Cost: 1 KP
Variants:
30k Technique
Heavy Defense || Fragmented Wall
Terra summons forth a focused and complex barrier of ki. It is constructed in such a way that, even should it break, the barrier fragments and attempts soak up as much energy afterwards as possible.
Power: 100%
KP Cost: 6 KP
Variants: Shield
40k Technique
Medium Offense || Asteroid Mixer
Terra points a finger upwards, conjuring a ball of ki and allowing any allies to contribute their own energy before throwing the ball at an enemy. Alternatively, this allows her to contribute her own ki to an ally's attack.
Power: 60%
KP Cost: 4 KP
Variants: Merging
50k Technique
Medium Defense || Pre-emptive Action
The haze of ki intensifies significantly, to the point where lesser strikes and ki dissipate harmlessly without further action on her part. This is longer lasting than the typical barrier, though its not quite as effortless to activate as she makes it look.
Power: 60%
KP Cost: 4 KP
Variants: Sustained
Support || Measured Emotion/ Rage (MAX Power)
Thirst for Power Technique
Ordinarily, this is a technique where Terra focuses her body and ki completely, channelling and controlling her anger to simply strike harder while remaining in control. Alternatively, if she cannot control that anger, she may just go berserk and lash out with more power than she usually uses. Mechanically, there is no difference.
You may activate Max Power at the very start of your post, increasing the power of all of your techniques by +10% while active. This prevents you from gaining more than 1MP per turn naturally, using evasive or escape techs, or blocking escapes. You can only turn it off at the end of a post, at the end your second post after activation at the earliest. You will not regain any MP on the post you turned it off on. If you run out of MP, you lose Max Power's effects at the end of your post and cannot gain any MP on your next turn.
Sparking Heavy Offense || The Wonderful Rays
Terra shoots out a glassy wall of ki, before firing ki through it. This causes the ki to fragment wildly across the battlefield in a series of thin beams rapidly flying outward, striking any who are unfortunate enough to be caught in the path. More of the beams are focused on a specific target, but they’ll generally hit anyone she isn’t carefully avoiding.
Power: 140%
KP Cost: 6 KP
Variants: Quake, Quake+
Utility Techniques
Utility Technique || Ki Supression
Terra is proficient at controlling her power level, easily able to manipulate it down to a single PL if she wishes.
Utility Technique || Ki Shaping
Terra is adept at shaping her ki as she wishes, allowing the ki to take numerous appearances or even to remain harmless. This ki can also be given some instruction, though nothing too complex. Typically this is in the form of pink butterflies and flower petals floating around her, but other forms can be used as desired.
In its harmless state, the ki generally feels pleasantly warm to the touch. This can escalate to burning if she chooses, and the ki tends to ignite abruptly if she grows angered too quickly. She can also manipulate the colour from various shades of purple and pink to white. Regardless of the shape, color and harmfulness, the ki is obviously identifiable as ki.
Ki for Dummies Guidebook #1
Utility Technique || Solid Ki
Utilizing her knowledge and control of Ki, this allows Terra to influence the solidity of her Ki. This can be used to create walls and platforms out of the ki, while also allowing additional influence of the hardness of said ki. Given ki does not have to obey gravity, this allows her to kind of fly, even if not in the typical manner. Like all of her ki, by default, it radiates heat.
Ki for Dummies Guidebook #2
Utility Technique || Beacon of Warmth
By default, Terra's aura of Ki is warm. This was initially designed as a method to combat the cold of Arcose, even while dressed in casual clothing. As a result, this warmth allows Terra to easily keep herself warm in even the most frigid of locales, and this can aid anyone nearby if they allow her. Regardless, at this level, the heat is rarely uncomfortable, unless a given individual can't handle any kind of heat.
Ki for Dummies Guidebook #3
Utility Technique || Overwhelming Heat
By turning up the temperature and loosening her control on her emotions, this allows Terra to intensify the temperature of the air around her to uncomfortable levels, where almost anyone would start sweating. Moreover, this can escalate even further, to the point where the air immediately around her almost burns to the touch.
Home Region
Kold Continent