Post by Verst on May 30, 2023 4:39:22 GMT -5
Traits:
Supremacy: When engaged with a foe that has sustained 100% or more damage, you gain a +10% boost to all techniques when attacking or defending against them, but you may not boost these techniques with momentum. If the target heals below 100%, this effect is lost.
Durability: Once per thread, after all other damage reductions, reduce an incoming attack's power by an additional 40%.
Die by my Hand: If you take more than 60% damage from an attack without defending or clashing against it (including Durability), gain +20% to your next Standard Attack.
Restrained Might: Gain a bonus of +10% to all techniques when fighting below your final transformation.
Avenger: Once per thread, upon the defeat of an ally, you regain all your momentum. For your next three posts, all momentum effects are boosted as follows:
Power Boost - Additional +10%
Transformation Boost - Gain an additional +x1 per 150k base PL, starting at 0. Caps at +x3.
Ki Boost - Subtract an additional -1 KP from cost.
If a Companion is defeated and their base PL is not within 50% of your base PL, Avenger is not triggered. Guardians are exempt from this.
Techs:
Light Defense || Willed Ignorance
30k slot - Verst Assses an attack coming towards him as sub par, and simply flares his aura to block the attack
Power: 20%
KP Cost: 1 KP
Variants None
Light Attack || Finger Beam
A yellow beam coiled with red launches towards a target from the tip of Verst's finger
Power: 40%
KP Cost: 2 KP
Variants:
Light Defense || Faster than Flight
The speed which Verst can control allows him to be able to out maneuver many attacks.
Power: 60%
KP Cost: 2 KP
Variants: Evasive
Medium Attack || Whirling Blows
Verst launches a flurry of blows emphasising using kicks and tail attacks
Power: 60%
KP Cost: 3 KP
Variants: None
Medium Attack || Taming Strikes
Verst launces a string of attacks with all of his limbs including his tail, aiming to identify weaknesses in the opponent, this can then inspire his comrades
Power: 60%
KP Cost: 4 KP
Variants: Inspiring
50k slot Medium Attack || Captain's Contribution
Captain Verst strikes towards an enemy contributing to his companions blows.
Power:40%
KP Cost: 3KP
Variants: Merging
Heavy Attack || Heavy Blows
10k slot - Verst's yellow form becomes wreathed in a red aura, especially around his arms, which he uses to strike repeatedly in the form of large hammer blows.
Power: 100%
KP Cost: 5 KP
Variants:
Support Technique || Solar Blast
40k Slot - Solar flare stand in 60% Evasive, 2 KP, Escape
Support Technique || Max Power
20k slot - Ceases MP gain and begins draining it, to grant 10% extra power on techniques. Also cannot block for others, evade, escape or block escapes.
Power: __%
KP Cost: _ KP
Variants:
SPARKING! Medium Defense || Shield of Home
Verst concentrates his energy to create a Sun like shield, that can be moved in front of an ally, it can then also absorb attacks and return them, embued with Verst's own energies.
Power: 60%
KP Cost: 4 KP 4 MP
Variants: Reflective, Reflective +, Distanced
Utility Technique || Flight
Can use Ki to fly.
Utility Technique || Planetary telepathy
Is able to communicate telepathically with anyone on the planet.
Utility Technique || Raider's Axe
Verst creates an axe out of his ki for use in non-KP and KP attacks
Supremacy: When engaged with a foe that has sustained 100% or more damage, you gain a +10% boost to all techniques when attacking or defending against them, but you may not boost these techniques with momentum. If the target heals below 100%, this effect is lost.
Durability: Once per thread, after all other damage reductions, reduce an incoming attack's power by an additional 40%.
Die by my Hand: If you take more than 60% damage from an attack without defending or clashing against it (including Durability), gain +20% to your next Standard Attack.
Restrained Might: Gain a bonus of +10% to all techniques when fighting below your final transformation.
Avenger: Once per thread, upon the defeat of an ally, you regain all your momentum. For your next three posts, all momentum effects are boosted as follows:
Power Boost - Additional +10%
Transformation Boost - Gain an additional +x1 per 150k base PL, starting at 0. Caps at +x3.
Ki Boost - Subtract an additional -1 KP from cost.
If a Companion is defeated and their base PL is not within 50% of your base PL, Avenger is not triggered. Guardians are exempt from this.
Techs:
Light Defense || Willed Ignorance
30k slot - Verst Assses an attack coming towards him as sub par, and simply flares his aura to block the attack
Power: 20%
KP Cost: 1 KP
Variants None
Light Attack || Finger Beam
A yellow beam coiled with red launches towards a target from the tip of Verst's finger
Power: 40%
KP Cost: 2 KP
Variants:
Light Defense || Faster than Flight
The speed which Verst can control allows him to be able to out maneuver many attacks.
Power: 60%
KP Cost: 2 KP
Variants: Evasive
Medium Attack || Whirling Blows
Verst launches a flurry of blows emphasising using kicks and tail attacks
Power: 60%
KP Cost: 3 KP
Variants: None
Medium Attack || Taming Strikes
Verst launces a string of attacks with all of his limbs including his tail, aiming to identify weaknesses in the opponent, this can then inspire his comrades
Power: 60%
KP Cost: 4 KP
Variants: Inspiring
50k slot Medium Attack || Captain's Contribution
Captain Verst strikes towards an enemy contributing to his companions blows.
Power:40%
KP Cost: 3KP
Variants: Merging
Heavy Attack || Heavy Blows
10k slot - Verst's yellow form becomes wreathed in a red aura, especially around his arms, which he uses to strike repeatedly in the form of large hammer blows.
Power: 100%
KP Cost: 5 KP
Variants:
Support Technique || Solar Blast
40k Slot - Solar flare stand in 60% Evasive, 2 KP, Escape
Support Technique || Max Power
20k slot - Ceases MP gain and begins draining it, to grant 10% extra power on techniques. Also cannot block for others, evade, escape or block escapes.
Power: __%
KP Cost: _ KP
Variants:
SPARKING! Medium Defense || Shield of Home
Verst concentrates his energy to create a Sun like shield, that can be moved in front of an ally, it can then also absorb attacks and return them, embued with Verst's own energies.
Power: 60%
KP Cost: 4 KP 4 MP
Variants: Reflective, Reflective +, Distanced
Utility Technique || Flight
Can use Ki to fly.
Utility Technique || Planetary telepathy
Is able to communicate telepathically with anyone on the planet.
Utility Technique || Raider's Axe
Verst creates an axe out of his ki for use in non-KP and KP attacks