Post by Orchestra on May 7, 2023 23:49:57 GMT -5
GENERAL INFORMATION
Name: Orchestra
ALIASES: Orches, The Lady of Orches Tower, The Wizard
AGE: 30
GENDER: N/A (Feminine)
SPECIES: Namekian [Regeneration || Dragon Clan || Selfless]
GENERAL TRAITS: [Quick Learner || Impossible Recovery]
STARTING PLANET: Namek
HOME REGION: Dragon Isles
CHARACTER DESCRIPTIONS
APPEARANCE:
He would bring the egg back to a small nursery in town, where it would soon hatch. Inside was a namekian girl that actually seemed mostly normal at first glance. Many would embrace this mysterious child who washed up on their shores, but a select few of them saw this as a bad omen. They knew her strange egg could not have come from the Dragon Isles, but a far darker land. Though she seemed normal, something dark lurked beneath.
The woman would be raised in the Dragon Isles. Many of the younger mystics and sages would pass on what knowledge they could to her, but the elder's disapproved of her mysterious nature. They saw her as a potential danger, and often treated her as such. As she grew older, the young woman desperately wanted to expand her knowledge of the arcane arts. Something many of her predecessors knew. The younger namekians were quick to assist her in learning what pursuits she sought, but the older ones shunned further advances. Upon reaching the age of five, her mutant nature would finally be revealed in a small way. While reading through an old tome one day, her eyes would glow purple, changing from their previous yellow hue. The knowledge seemed to flow off the page and into her eyes, the arcane knowledge literally absorbed by her...
Before long, she had read every book available to her on the Dragon Isles, but sought further knowledge. This could only be achieved through experimentation. The woman would use her magical abilities to create a proper wizard's tower on the outskirts of the isles, shutting herself away from society to focus on magical studies. She wondered how she could push the limits of Namekian mysticism...
COMBAT INFORMATION
TECHNIQUES:
STARTING LOADOUT: 30,000 to PL, +All of Blume's Zeni
COMPANION APPLICATION: Standard Transfer of 30k + All Zeni
Name: Orchestra
ALIASES: Orches, The Lady of Orches Tower, The Wizard
AGE: 30
GENDER: N/A (Feminine)
SPECIES: Namekian [Regeneration || Dragon Clan || Selfless]
GENERAL TRAITS: [Quick Learner || Impossible Recovery]
STARTING PLANET: Namek
HOME REGION: Dragon Isles
CHARACTER DESCRIPTIONS
APPEARANCE:
OC Art commissioned from outlined_human.
Orchestra is a feminine namekian who stands at 6 feet 1 inch tall, and weighs around 150 lbs. She was born with patchy moss-like hair as a child, which she would later remove and replace with a wig that resembled the hair of an ancient wizard she studied. The woman has an assortment of different robes and staves, but all are for aesthetic purposes as her magical abilities are directly linked to her knowledge.
BACKGROUND: Orchestra was once an egg laid in the northern scar, meant to be the child of a mutant namekian. As fate would have it however, this egg would be moved across the planet by a powerful hurricane, and followed by a large earthquake. The unhatched egg would find it's way across the waves, and eventually onto the coast of the Dragon Isles. The namekian yet-to-be would be found by a sage who was tending to the trees along the coastline. Orchestra is a feminine namekian who stands at 6 feet 1 inch tall, and weighs around 150 lbs. She was born with patchy moss-like hair as a child, which she would later remove and replace with a wig that resembled the hair of an ancient wizard she studied. The woman has an assortment of different robes and staves, but all are for aesthetic purposes as her magical abilities are directly linked to her knowledge.
He would bring the egg back to a small nursery in town, where it would soon hatch. Inside was a namekian girl that actually seemed mostly normal at first glance. Many would embrace this mysterious child who washed up on their shores, but a select few of them saw this as a bad omen. They knew her strange egg could not have come from the Dragon Isles, but a far darker land. Though she seemed normal, something dark lurked beneath.
The woman would be raised in the Dragon Isles. Many of the younger mystics and sages would pass on what knowledge they could to her, but the elder's disapproved of her mysterious nature. They saw her as a potential danger, and often treated her as such. As she grew older, the young woman desperately wanted to expand her knowledge of the arcane arts. Something many of her predecessors knew. The younger namekians were quick to assist her in learning what pursuits she sought, but the older ones shunned further advances. Upon reaching the age of five, her mutant nature would finally be revealed in a small way. While reading through an old tome one day, her eyes would glow purple, changing from their previous yellow hue. The knowledge seemed to flow off the page and into her eyes, the arcane knowledge literally absorbed by her...
Before long, she had read every book available to her on the Dragon Isles, but sought further knowledge. This could only be achieved through experimentation. The woman would use her magical abilities to create a proper wizard's tower on the outskirts of the isles, shutting herself away from society to focus on magical studies. She wondered how she could push the limits of Namekian mysticism...
COMBAT INFORMATION
TECHNIQUES:
Light Offensive || Fire Bolt
Orchestra conjures a blast of magical fire from the palm of her hand, attempting to set a foe ablaze.
Power: 20%
KP Cost: 2 KP
Variants: Bleed
Light Offensive || Ray of Frost
Orchestra conjures a blast of magical ice and snow from her finger tips, attempting to freeze a foe in place.
Power: 20%
KP Cost: 2 KP
Variants: Exhausting
Light Offensive || Guiding Bolt
Orchestra conjures a blast of golden magical light from her hand, attempting to harm her foes and inspire her allies.
Power: 20%
KP Cost: 2 KP
Variants: Inspiring
Light Defensive || Wall of Force [8k Slot]
Orchestra conjures a magical wall of pure energy in front of herself and an ally.
Power: 30%
KP Cost: 2 KP
Variants: Splitting
Heavy Defensive || Mage Armor [16k Slot]
Orchestra conjures a nearly invisible veil of magical energy around herself, which protects against incoming attacks.
Power: 60%
KP Cost: 6 KP
Variants: Stasis, Sustained
ADDITIONAL NOTES: Rename first form to "Mystic Arcanum"
Medium Defensive || Globe of Invulnerability [24k Slot]
Orchestra conjures a translucent dome of magical force around a target, attempting to shield them against an incoming attack.
Power: 30%
KP Cost: 4 KP
Variants: Distanced, Shield
Heavy Offensive Sparking || Bestow Curse
Orchestra calls upon the darkest form of magic she knows, launching a black and purple bolt of dark magic at a rather unfortunate foe. It inflicts a terrible assortment of ailments which varies from person to person.
Power: 90%
KP Cost: 6 KP
Variants: Exhausting, Exhausting+, Fatigue
Utility Technique || Fly
Orchestra can call upon the magical element of air to allow for her flight.
Utility Technique || Creation [Magic Materialization]
Orchestra can conjure objects or structures. Larger or more complicated things will take more energy and focus to create. This technique is passive and does not require KP.
STARTING LOADOUT: 30,000 to PL, +All of Blume's Zeni
COMPANION APPLICATION: Standard Transfer of 30k + All Zeni