Post by Chieftain Sprite Sin'Lair on Apr 23, 2023 20:14:02 GMT -5
CHIEFTAIN SPRITE SIN'LAIR
HERAN • 33 • M
HERAN • 33 • M
THIRST FOR BATTLEYou start with the Max Power technique for free during character creation. In addition, Max Power no longer drains momentum, and you can gain up to 1 MP per turn.BLOODLUSTWhenever you have dealt a total of 80% damage to an opponent within 80% of your PL, instantly gain 1 KP and 1 MP. May only activate once on an opponent per thread.OPTION TRAITSPURE POWERYour offensive techniques, when clashing against another offensive technique and winning, cannot be reduced below 60% of their original power.GENERAL TRAITSVAMPIRICOnce per thread, you may designate a Standard Attack as ‘Vampiric.’ If this attack deals any damage, you choose to recover 1 KP or 10% HP.RAW TALENTTwice per thread, when using a Non-Heavy Standard technique, you may gain an additional 1 MP.STARTING PLANET: KonatsHOME REGION: Twisted wilds8' tall, wearing spiked and bladed tribal armor(Official Art Blizzard)BACKGROUND:Sprite was born to rule, like all Herans, his destiny was to conquer. He was raised to be a fighter, a leader, like all Herans, he was destined to win. The young Heran needless to say was confident, brash, violent beyond reason and uncontrollable; a real bully but a perfect weapon in a fight. When Sprite was old enough he left the planet to complete his trial of adulthood, to conquer as he was destined and he set out for an unknown area of the galaxy in hopes to gain much notoriety to his name.He came across an unknown planet in an uncharted section, Sprite was ready, at least he thought he was. As soon as he entered combat he was quickly overtaken and taken prisoner by the Sin’Lair tribe. For years he was imprisoned, his family back home assumed him dead and it was not until his natural adulthood that he would again taste freedom.Over the years Sprite would be exposed to the tribes culture, through the cages he would watch them dance, he would see their martial arts and long for freedom. He slowly became one of them and upon his freedom was adopted into the tribe as a valuable warrior. Over the years Sprite learned more of their culture and became more ingrained in their society as a leader, a champion fighter and the ultimate warrior. Sprite would ultimately claim the title of Chieftain of Sin’Lair, his ceremonial tusks implanted to officially birth him as Sin’Lair.Despite his grand rise and claim of achievement, Chieftain Sprite Sin’Lair still longs to fulfill his birthright of conquest, he has again left his home to venture out in search of something...TECHNIQUESStandard Light Offensive || Sin'Lair BlitzSprite launches a a rushing melee attack where he spins wildly, striking with deadly fists, elbows and swinging kicks.Power: 20%Cost: 1KPVariant: N/A
Standard Light Offensive || Sin'Lair War Shout
Da Big Chief shoots a huge beam of ki from his open mouth as he shouts the tribal war cry.
Power: 40%
Cost: 2KP
Variant: N/A
Slot: 30kStandard Medium Offensive || Sin'Lair's EmbraceSprite unleashes a dancing assault on his opponent with blades in hand and ki charged wild style kicksPower: 60%Cost: 3KPVariant: N/A
Standard Medium Offensive || The Sin’Lair Buzzsaw
Sprite somersaults and starts to spin like a giant wheel. Over time Sprite turns into a sharp ki buzzsaw that spins faster and faster until it hits its target.
Power: 60%
Cost: 4KP
Variant: Piercing
(Tech Slot: 20k)Standard Heavy Offensive || Sin'Lair Guillotine EraserSprite swings his arm in front of himself and from his forearm a blade of ki shoots forward towards his target in the shape of a guillotine.Power: 100%Cost: 6KPVariant: Bleed
Medium Defensive || Spiritual Reflection
Sprite summons the spirits of the Sin’Lair ancestors to ward away any unwarranted bad juju.
Power: 60%
Cost: 4KP
Variant: Sustained
(Tech Slot: 10k)Sparking Heavy Offensive || Sin'Lair Soul ReaperSprite recreates the Sin'Lair tribal dance to summon the spirit like ki all around him, the spirits fly out from the ground and circle him as he charges his power in each hand over his head. Sprite launches a huge ball of ki at his opponent while the spirits continue to protect him.Power: 120%Cost: 4KPVariant: Back Up Plan
Support || MAX Power
You may activate Max Power at the very start of your post, increasing the power of all of your techniques by +10% while active. This will drain Momentum at a cost of -1 MP per post and prevents you from gaining MP naturally, using evasive or escape techs, blocking escapes, and intercepting attacks meant for others. You can only turn it off at the end of a post, at the end your second post after activation at the earliest. You will still consume MP and not regain any MP on the post you turned it off on. If you run out of MP, you lose Max Power's effects at the end of your post and cannot gain any MP on your next turn.Utility || Ki SuppressionSprite is able to lower his own power level down to 1.Utility || Flight(Purchased - ‘Ki for Dummies’ Guidebook)
Sprite is able to manipulate his key to produce flight.
Utility || Sin’Lair Steam Machine
As Sprite taps into his rage he unleashes a constant stream of steam from his nostrils and pores. The steam covers the ground around him and can even grow to create a fog around the immediate area including his own body.
THREADS
1) Thread Name || Participants: @character 1, @character 2, etc.
Short Description of thread here.
2) Thread Name || Participants: @character 1, @character 2, etc.
Short Description of thread here.
3) Thread Name || Participants: @character 1, @character 2, etc.
Short Description of thread here.
4) Thread Name || Participants: @character 1, @character 2, etc.
Short Description of thread here.
etc.