Post by Ant on Apr 21, 2023 20:30:59 GMT -5
GENERAL INFORMATION
NAME: Ant
ALIASES: Item-11, Sandking
AGE: 4
GENDER: M/A
SPECIES
Bio-Android
Regeneration
Once per thread you may heal yourself for 60% damage. This may only be done at the end of your post.
MASTERFUL DESIGN
You can pick any additional third General Trait during character creation.
OPTION TRAITS
ABSORPTION
Upon successfully defeating and 'absorbing' an enemy, gain a +15% bonus to thread completion up until that point, for immediate application to your PL. Only usable in Action Threads on wounded or dead characters, useable once per thread. You gain one Light, Medium, or Heavy Technique from your opponent's arsenal of your choice.
OPTION TRAITS
ABSORPTION
Upon successfully defeating and 'absorbing' an enemy, gain a +15% bonus to thread completion up until that point, for immediate application to your PL. Only usable in Action Threads on wounded or dead characters, useable once per thread. You gain one Light, Medium, or Heavy Technique from your opponent's arsenal of your choice.
GENERAL TRAITS
ANTISENSE
Your ki is invisible to energy sensing and scouters, even in the midst of combat - this can be toggled on and off. In addition, escape techniques have a boost of +20% to their total effectiveness and your first escape technique per thread costs no KP.
MIMICRY
Once per thread, if a standard or support technique has been used by another character in your thread, you may use that technique as if it was your own. Does not apply to Sparking or Merging Techniques and does not carry over to future threads.
TACTICIAN
Once per thread, you can add the Homing or Stasis variant to a Standard Light Offensive Technique, or Distanced or Stasis to a Standard Light Defensive Technique.
STARTING PLANET: Earth
HOME REGION: Western Wilds
CHARACTER DESCRIPTIONS
APPEARANCE:
20ft long, 4ft wide at the head, no eyes, different shades of brown in color
Art by Matt Frank via Tremors
BACKGROUND:
Item-11’s birth was a combination of science and imagination. During an excavation deep within the caverns of the moon a team of environmentalists discovered a fossil of an ancient being. The fossil was quickly purchased by a major corporation for scientific discovery and development, its DNA was extracted and by the eleventh set of experiments, Item-11 was born.
In secrecy Dr. Shamoy, a member of the original environmentalist group and a scientific genius in his own right, had infiltrated that very corporation years prior as a means to execute the group’s more radical ideas. Item-11 was the birth child of Dr. Shamoy, his idea for a cleaner earth, to wipe out its garbage, to scavenge the dead, to eradicate the weak.
What Dr. Shamoy did not anticipate was the presence of Item-11’s own rapidly developing mind. It was an artificially created animal of sorts but it was no ordinary beast, its potential was truly unknown. When it escaped the laboratory, deep underground, the doctor was heartbroken, but he was still in love with his creation in hopes that its dream would be realized through its genetic programing.
COMBAT INFORMATION
TECHNIQUES:
Light Offensive || Snip Snip
Ant pokes his tongues out of the ground and they bite his opponent looking to draw blood.
Power: 20%
KP Cost: 2KP
Variants:Bleed
Medium Defensive || Crusted Carapace
Ant builds up an immense amount of ki along its exterior and deflects as much incoming ki as it can.
Power: 50%
KP Cost: 4KP
Variants: Reflective
Offensive Heavy Sparking || Earthquake
Ant shakes at incredible speeds underground with his body radiating huge amounts of ki and lets off a series of subterranean explosions causing earthquakes affecting all in the area.
Power: 100%
KP Cost: 5KP
Variants: Quake+
Support Type || Solar Flare
Ant releases a blinding flash of light, replicating the sun's rays. This allows you to attempt to escape any thread or travel between splits in an Action Thread more safely. This technique valued at 60% of your total power and requires 2 KP to use. In order to stop you, a player must use an attack that is superior in power to your Solar Flare. You cannot undo your escape via Solar Flare if you are successful, but you can use KP to defend if it is overcome.
Utility Technique || Underground Superiority
Ant can travel underground like he’s swimming through water, with speed, ease and expertise.
Utility Technique || Ki Sensing
A technique that allows you to sense, measure, and differentiate the ki signatures of ki attacks and all living beings without the Anti-Sense trait. Higher ki signatures are easier to sense and can be sensed at greater distances than lower ones. This technique is passive and does not use KP.
STARTING LOADOUT: 24,000 PL | 2,000Z