APPEARANCE: The ‘common’ appearance of a Bio-Android is quite hard to pin down as they very often share the characteristics of their biological constituents, whichever races they may be.
It is not uncommon however, for arthropod characteristics to be present in any given Bio-Android, as they are naturally proficient at metamorphosis or are quicker at harnessing the gift of evolution.
BACKGROUND: Like the other expressions of organic life they often imitate, Bio-androids progresses through stages of growth during its lifetime, however, this is often sudden or rapid after reaching the ideal point of growth. Some Bio-androids are created deliberately by governments, corporations, or renegade laboratories, while others are accidents of science, nature, or in some rare cases; magic.
A lot of folks have a natural distrust or fear of Bio-Androids, as their proliferation is not as widespread as their mechanical cousins, and they are quite often used at the forefront of experimental and sometimes illicit weapons projects. Many Bio-androids seek to downplay their differences and live in harmony with the universe, while others deem it appropriate to revel in their place as the ultimate intersection of biological life and various technologies.
Age Ranges: Biodroid's tend to have wildly varying age ranges, most commonly they are designed to be 'born' a functional adult however those that are not tend to follow either an average of their component species or the most dominant species used to make them. The same is true for their life expectancy.
NAME EXAMPLES NAME PUN THEME: Biological terminology and/or chemistry terminology
CANON Cell, Genome, Synapse, Yorgan
ORIGINAL Arnie, Bacta, Embran, Zyme
SPECIES TRAITS
CORE TRAITS
All biodroids have both of these Core Traits.
ENGINEERED PERSISTENCE
Pick ONE of the following abilities:
Regeneration: Once per thread you may heal yourself for 60% damage at the end of your post. As you activate this trait, you can choose to forgo either type of action (Offensive OR Defensive) in its entirety;. You gain +1 MP for one, and +2 MP for both.
Perpetual Regeneration/Hardy: Your total HP threshold is increased by +60%. Critical Damage will still defeat you at its normal rate. Wounds only reduce your HP threshold by -50% instead of -100%.
Salvage: You are able to purchase items in the XP shop at a 20% discount, this price is also used for refunds. The SMM contribution is adjusted for the new price as well. Additionally, of your items that have a once per thread limit, three may be used an additional time. These extra uses do not apply to healing/restoration items or Super Items.
Adrenaline: Thrice per thread, upon dealing or taking a total of 50% damage, restore 1 KP and 1 MP.
ENHANCED DNA Pick one Core Trait (that is not also listed in Engineered Persistence, or Core Traits that conventionally accompany your chosen trait with the exception of Alien traits.) from any other species and you can use it as your own.
OPTION TRAITS
You also gain the following Trait
ASSIMILATED POWER
Pick one Optional Trait from any other species and you can use it as your own.
TRANSFORMATIONS
TRANSFORMATION NAME
MULTIPLIER
PREREQUISITES
Larva
x3
Starter Transformation
Pupa
x6
50,000 PL
Imperfect
x16
100,000 PL
Semi-Perfect
x28
200,000 PL
Perfect
x39
300,000 PL
Super Perfect
x46
350,000 PL
All transformations can be renamed and re-flavored within reason for the species.