Post by Nervan & Friends on Mar 28, 2023 1:06:29 GMT -5
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[PTab=General Information]HEADER IMAGE HERE
SPECIES | AGE | GENDER | OTHER/OCCUPATION | OTHER/FACTION __,___ POWER LEVEL | _/_ TECH SLOTS |
Short character summary goes here
- Bullet points
- About your
- Character here
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BUDDING RELATIONS
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[PTab=Thread Timeline]
X SAGA |
ARC I: Title |
{Spoiler}{Spoiler}{Spoiler}{Spoiler}{Spoiler}{Spoiler}
THREAD LINK PARTICIPANTS: SUMMARY |
THREAD LINK PARTICIPANTS: SUMMARY |
THREAD LINK PARTICIPANTS: SUMMARY |
THREAD LINK PARTICIPANTS: SUMMARY |
THREAD LINK PARTICIPANTS: SUMMARY |
THREAD LINK PARTICIPANTS: SUMMARY |
THREAD LINK PARTICIPANTS: SUMMARY |
THREAD LINK PARTICIPANTS: SUMMARY |
THREAD LINK PARTICIPANTS: SUMMARY |
THREAD LINK PARTICIPANTS: SUMMARY |
THREAD LINK PARTICIPANTS: SUMMARY |
THREAD LINK PARTICIPANTS: SUMMARY |
THREAD LINK PARTICIPANTS: SUMMARY |
THREAD LINK PARTICIPANTS: SUMMARY |
THREAD LINK PARTICIPANTS: SUMMARY |
THREAD LINK PARTICIPANTS: SUMMARY |
ARC II: Title |
{Spoiler}{Spoiler}{Spoiler}{Spoiler}{Spoiler}{Spoiler}
THREAD LINK PARTICIPANTS: SUMMARY |
THREAD LINK PARTICIPANTS: SUMMARY |
THREAD LINK PARTICIPANTS: SUMMARY |
THREAD LINK PARTICIPANTS: SUMMARY |
THREAD LINK PARTICIPANTS: SUMMARY |
THREAD LINK PARTICIPANTS: SUMMARY |
THREAD LINK PARTICIPANTS: SUMMARY |
THREAD LINK PARTICIPANTS: SUMMARY |
THREAD LINK PARTICIPANTS: SUMMARY |
THREAD LINK PARTICIPANTS: SUMMARY |
THREAD LINK PARTICIPANTS: SUMMARY |
THREAD LINK PARTICIPANTS: SUMMARY |
THREAD LINK PARTICIPANTS: SUMMARY |
THREAD LINK PARTICIPANTS: SUMMARY |
THREAD LINK PARTICIPANTS: SUMMARY |
THREAD LINK PARTICIPANTS: SUMMARY |
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[PTab=Battle Data / Items]
TRAITS |
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Raw Talent — Twice per thread, when using a Non-Heavy Standard technique, you may gain an additional 1 MP. |
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BATTLE BUDDY: You and your Buddies share Standard Technique lists. Sparking Techniques, Utility Techniques and Support Techniques are excluded from this. Does not apply to Guardians or Minions.
TRUMP CARD: Light Sparking Techniques can be used an additional time. You must use the same Sparking Technique used the first time, and it costs an additional 1 MP on its second use.
TRUMP CARD: Light Sparking Techniques can be used an additional time. You must use the same Sparking Technique used the first time, and it costs an additional 1 MP on its second use.
STANDARD TECHNIQUES |
> OFFENSE | LIGHT | STARTER | DEER ANTLER JAB
Nervan engages their foe through a combo of palm strikes and jabs, ultimately finishing with a double forward jab with an accompanying kiai to launch their opponent away. Their hand and finger movements may be intended to mimic the strikes of a deer’s antlers.
POWER: 20%
KP COST: 1 KP
VARIANTS: N/A
> OFFENSE | LIGHT | STARTER | DEMISE LASER
To perform the technique, Nervan extends an arm and fires a small, thin, very fast and concentrated yet jagged black laser-like beam from a finger of their choosing, which hones in on down and grates the opponent’s skin in a way that causes a vicious laceration. Nervan is able to fire the attack very quickly, while maintaining good aim.
POWER: 20%
KP COST: 2 KP
VARIANTS: Bleed
> OFFENSE | MEDIUM | STARTER | HYPERBOLIC PATTERN
Nervan creates a ball of, very literal, nonsense energy. This ball, jittering and staticy, flickers wildly between various textures and patterns. This ball of ridiculousness has the capability to combine with other attacks that can do something similar, and if it is the focus technique, the form that it takes along with texture and patterning, varies wildly.
POWER: 50%
KP COST: 4 KP
VARIANTS: Merging
> OFFENSE | HEAVY | 10k PL | INESCAPABLE RESPONSIBILITY
Nervan lifts a hand above him, causing what may or may not be a rift into some other space, conjuring a wispy haze of energy that eventually forms into something generally unnerving or genuinely weird to those who look upon it. The target of this technique on the other hand typically sees something more strange than others. Whether that is a visual representation of that character’s trauma, nagging fears, broken promises or something else is up to the player, as is how seeing such things would affect their character.
POWER: 60%
KP COST: 6 KP
VARIANTS: Homing, Bleed
> TYPE | LEVEL | SLOT | NAME
Description.
POWER: __%
KP COST: _ KP
VARIANTS:
> TYPE | LEVEL | SLOT | NAME
Description.
POWER: __%
KP COST: _ KP
VARIANTS:
> TYPE | LEVEL | SLOT | NAME
Description.
POWER: __%
KP COST: _ KP
VARIANTS:
> TYPE | LEVEL | SLOT | NAME
Description.
POWER: __%
KP COST: _ KP
VARIANTS:
> TYPE | LEVEL | SLOT | NAME
Description.
POWER: __%
KP COST: _ KP
VARIANTS:
SUPPORT TECHNIQUES |
> SUPPORT | SLOT | NAME
Description.
POWER: __%
KP COST: _ KP
VARIANTS: N/A
> SUPPORT | SLOT | NAME
Description.
POWER: __%
KP COST: _ KP
VARIANTS:
> SUPPORT | SLOT | NAME
Description.
POWER: __%
KP COST: _ KP
VARIANTS:
SPARKING TECHNIQUES |
> OFFENSE | LIGHT SPARKING | SPARKING #1 | HOU-OUHOU
Nervan cups their hands and draws them to the side, concentrating energy into a single point within their hands. This forms a menacing red and black ball of energy that looks to be burning like an eternal fire. Their hands are then thrust forward to shoot out a streaming, powerful beam of screaming energy that sounds like the call of a distorted legendary bird. The blast can also be used, generally under extenuating circumstances, with just one arm or even the feet. Oftentimes, Nervan utters the phrase "Hou-ou-HOU!" as they charge and release the attack.
POWER: 30%
KP COST: 1 KP
MP COST: 3 MP
VARIANTS: Preparation
> TYPE | LEVEL SPARKING | SLOT | NAME
Description.
POWER: __%
KP COST: _ KP
MP COST: _ MP
VARIANTS:
> TYPE | LEVEL SPARKING | SLOT | NAME
Description.
POWER: __%
KP COST: _ KP
MP COST: _ MP
VARIANTS:
UTILITY TECHNIQUES |
> UTILITY | WITH OR WITHOUT VOICE
Nervan’s facial expression is seemingly eternally neutral without any shift in it whatsoever, their mouth seems to be closed at all times, and their eyes maintain that sunken vacant stare. However, they still seem to be capable of speech, whether it is a telepathic projection into real sound or masterful ventriloquism beyond compare, it is unclear.
> UTILITY | UNCANNY WALTZ
Nervan’s movements are often sudden, unpredictable, jagged, mistimed or wildly absurd. Instead of looking like they are walking, they can look like they are stood still while also locomoting, seemingly looking in one direction may instead truly be them looking in the opposite direction, etc.
> UTILITY | WITHOUT A SHADOW - [ Ki Book #1 ]
For reasons unknown shadows that should exist as a result of them simply don’t. Nervan does not cast a shadow whatsoever, nor does any energy or construct they create through abnormal means. Shadows can be cast on them still, as normal however.
> UTILITY | WATER TO WOOD - [ Ki Book #2 ]
Nervan, through some unknown means, is able to alter the reality of liquid (generally speaking, water) that is present, turning it into wood. The type of wood that is created, and the quality thereof, as a result of this technique depends on the chemical structure or quality of the liquid being transmuted. This technique is passive and does not use KP.
> UTILITY | WARP SLIME - [ Ki Book #3 ]
Nervan is able to conjure and dissipate a static-y grey slime-like fluid, this fluid can be suspended in mid air, spread across a surface, or any liquid in the same way oil remains separate from water. Instances of this slime are linked to one another at Nervan’s command; allowing them (and whatever else they desire) to pass through the slime like a form of portal. This technique is passive and does not use KP.
> UTILITY | NAME - [ Ki Book #n ]
Description.
> UTILITY | NAME - [ Ki Book #n ]
Description.
TRANSFORMATIONS |
> Stability (x3): Description
> NAME (xMULTIPLIER): Description
> NAME (xMULTIPLIER): Description
> NAME (xMULTIPLIER): Description
> NAME (xMULTIPLIER): Description
> NAME (xMULTIPLIER): Descripiton
> NAME (xMULTIPLIER): Description
ITEMS |
> Item name/flavorSummary> Item name/flavorSummary
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