Post by Savaha on Mar 19, 2021 20:21:03 GMT -5
GENERAL INFORMATION
NAME: Savaha (from 'su sri svaha', Buddhist mantra)
ALIASES: Ego-sword, Ego-weapon, Experiment MA-17
AGE: 17 (1004.Apr.7)
GENDER: Female
SPECIES: Majin
DURABILITY (CORE)
Once per thread, after all other damage reductions, reduce an incoming attack's power by an additional 40%.
PERPETUAL REGENERATION (CORE)
Your total HP threshold is increased by +50%. Critical Damage will still defeat you at its normal rate.
GENERAL TRAITS:
STARTING PLANET: Earth
HOME REGION: Undecided
CHARACTER DESCRIPTIONS
APPEARANCE: Temporary art
'Ego' from Hardcore Leveling Warrior, webcomic
(This but pink)
Artwork from Ego Sword Idle Clicker RPG
Savaha is, in essense, an amorphous pink blob that changes shape to best suit the situation at hand. With red eyes to see, and an occasional maw to consume available food.
Her most commonly used form is that of a sword, but she's able to morph her body into any other weapon or tool that she has seen before. Shield, hammer, axe, spear, you name it.
Savaha also has a humanoid form, loosely based off of her last wielder, Jeribin. In this state, her body is entirely pink, including her short hair and her Saiyan-like tail. She often wears the traditional Saiyan bodysuit, colored black with white boots and gloves.
BACKGROUND:
Savaha was created by an evil witch named Kamma, whose mind was corrupted by dark magic. She had a hatred for all life on Earth, and terrorized a village, until a group of villagers vanquished her, forcing her to flee into the woods. To take revenge, Kamma created various magical experiments and made minions out of a few people that got lost in the woods. Each and every one of them were too weak to get the job done, much to the disappointment of the witch.
But her last experiment, MA-17 was a cut above the rest. Dubbed the 'Ego-weapon', 'it' was a powerful, living weapon capable of morphing into other weapons of various shapes and sizes. Kamma was ecstatic, of course. But MA-17 wouldn't listen to any of her orders, being quite defiant and rebelious in nature, while also being aware of the witch's wickedness and NOT liking it one bit. Mind control also didn't work, so the witch sent in the one minion she didn't sacrifice to create MA-17. A half-Saiyan tourist-turned-minion named Jeribin.
Jeribin had retained her kind personality even after the mind control, which made MA-17...not immediately dismiss her. As the two talked, MA-17 was surprised by how different Jeribin was from the 'old hag', and led to MA-17 taking a liking to Jeribin. The two became friends, with MA-17 accepting Jeribin as its new wielder, and the young Saiyan even giving the Majin a proper name; 'Savaha'.
Kamma tried to use Savaha's affection towards Jeribin, which worked to a certain extent. Savaha (begrudgingly) helped Jeribin do chores, like cleaning the house, chopping up wood, hunting wild animals and so on. However, Savaha always refused any orders to do evil deeds for the witch. The Majin's personality was a culmination of all the good people sacrificed to create it, so Savaha simply wasn't evil enough, and even felt a subconscious hatred for the witch. Not to mention its desire to make its best friend 'Jeri' happy! The only reason Savaha even tolerated Kamma's existence was because the mind-controlled Jeribin didn't seem to want the witch dead.
Kamma grew impatient. Her ultimate weapon for revenge, turned into a mere household servant?! No. After a year of peace, the witch walked up to her two minions, threatening to kill Jeribin if Savaha didn't do her bidding. Savaha retaliated by morphing into a frying pan and striking the witch down for good.
But as she bled out, Kamma activated a self-destruct spell within Jeribin, dooming her. Before she could explode, Jeribin asked Savaha to absorb her instead, so that she'd live on, in a way. With tears in its eyes, Savaha accepted the offer.
Absorbing Jeribin had given it... no, her a pure, kind heart, but it was tainted when the Majin also absorbed the witch out of spite. The result was a mix of the two, neither good nor evil. And combined with the rage Savaha was feeling towards the witch at the time, this resulted in the Majin becoming rather feral, animalistic, almost.
Killing the witch didn't quell Savaha's anger, only intensify it. The enraged Majin lashed out at the now vacant cabin, destroying the whole thing before leaving, heading into the forest.
For the next 16 years, Savaha lived off of the land like a wild animal, hunting prey and sleeping wherever it pleased, while staying away from Earthling settlements. Hatred for them was mixed with something else, something stopping her from just going and killing them.
But that life comes to an end now, as Savaha grows bored, seeking to find new excitement in her life by exploring the rest of the world.
COMBAT INFORMATION
TECHNIQUES: You start with Three Standard Technique Slots that you can use any way you like. Some species start out with an additional slot. You also start with two additional Utility Technique Slots. These are for unique effects, such as Ki Sense or Magic Materialization, which aren't specifically tied to combat.
STARTING LOADOUT: 0 XP, 5,000 PL, 500 Zeni, 'Ki For Dummies' Guidebook(-1,500)
MINION APPLICATION: None
NAME: Savaha (from 'su sri svaha', Buddhist mantra)
ALIASES: Ego-sword, Ego-weapon, Experiment MA-17
AGE: 17 (1004.Apr.7)
GENDER: Female
SPECIES: Majin
DURABILITY (CORE)
Once per thread, after all other damage reductions, reduce an incoming attack's power by an additional 40%.
PERPETUAL REGENERATION (CORE)
Your total HP threshold is increased by +50%. Critical Damage will still defeat you at its normal rate.
GENERAL TRAITS:
STARTING PLANET: Earth
HOME REGION: Undecided
CHARACTER DESCRIPTIONS
APPEARANCE: Temporary art
'Ego' from Hardcore Leveling Warrior, webcomic
(This but pink)
Artwork from Ego Sword Idle Clicker RPG
Savaha is, in essense, an amorphous pink blob that changes shape to best suit the situation at hand. With red eyes to see, and an occasional maw to consume available food.
Her most commonly used form is that of a sword, but she's able to morph her body into any other weapon or tool that she has seen before. Shield, hammer, axe, spear, you name it.
Savaha also has a humanoid form, loosely based off of her last wielder, Jeribin. In this state, her body is entirely pink, including her short hair and her Saiyan-like tail. She often wears the traditional Saiyan bodysuit, colored black with white boots and gloves.
BACKGROUND:
Savaha was created by an evil witch named Kamma, whose mind was corrupted by dark magic. She had a hatred for all life on Earth, and terrorized a village, until a group of villagers vanquished her, forcing her to flee into the woods. To take revenge, Kamma created various magical experiments and made minions out of a few people that got lost in the woods. Each and every one of them were too weak to get the job done, much to the disappointment of the witch.
But her last experiment, MA-17 was a cut above the rest. Dubbed the 'Ego-weapon', 'it' was a powerful, living weapon capable of morphing into other weapons of various shapes and sizes. Kamma was ecstatic, of course. But MA-17 wouldn't listen to any of her orders, being quite defiant and rebelious in nature, while also being aware of the witch's wickedness and NOT liking it one bit. Mind control also didn't work, so the witch sent in the one minion she didn't sacrifice to create MA-17. A half-Saiyan tourist-turned-minion named Jeribin.
Jeribin had retained her kind personality even after the mind control, which made MA-17...not immediately dismiss her. As the two talked, MA-17 was surprised by how different Jeribin was from the 'old hag', and led to MA-17 taking a liking to Jeribin. The two became friends, with MA-17 accepting Jeribin as its new wielder, and the young Saiyan even giving the Majin a proper name; 'Savaha'.
Kamma tried to use Savaha's affection towards Jeribin, which worked to a certain extent. Savaha (begrudgingly) helped Jeribin do chores, like cleaning the house, chopping up wood, hunting wild animals and so on. However, Savaha always refused any orders to do evil deeds for the witch. The Majin's personality was a culmination of all the good people sacrificed to create it, so Savaha simply wasn't evil enough, and even felt a subconscious hatred for the witch. Not to mention its desire to make its best friend 'Jeri' happy! The only reason Savaha even tolerated Kamma's existence was because the mind-controlled Jeribin didn't seem to want the witch dead.
Kamma grew impatient. Her ultimate weapon for revenge, turned into a mere household servant?! No. After a year of peace, the witch walked up to her two minions, threatening to kill Jeribin if Savaha didn't do her bidding. Savaha retaliated by morphing into a frying pan and striking the witch down for good.
But as she bled out, Kamma activated a self-destruct spell within Jeribin, dooming her. Before she could explode, Jeribin asked Savaha to absorb her instead, so that she'd live on, in a way. With tears in its eyes, Savaha accepted the offer.
Absorbing Jeribin had given it... no, her a pure, kind heart, but it was tainted when the Majin also absorbed the witch out of spite. The result was a mix of the two, neither good nor evil. And combined with the rage Savaha was feeling towards the witch at the time, this resulted in the Majin becoming rather feral, animalistic, almost.
Killing the witch didn't quell Savaha's anger, only intensify it. The enraged Majin lashed out at the now vacant cabin, destroying the whole thing before leaving, heading into the forest.
For the next 16 years, Savaha lived off of the land like a wild animal, hunting prey and sleeping wherever it pleased, while staying away from Earthling settlements. Hatred for them was mixed with something else, something stopping her from just going and killing them.
But that life comes to an end now, as Savaha grows bored, seeking to find new excitement in her life by exploring the rest of the world.
COMBAT INFORMATION
TECHNIQUES: You start with Three Standard Technique Slots that you can use any way you like. Some species start out with an additional slot. You also start with two additional Utility Technique Slots. These are for unique effects, such as Ki Sense or Magic Materialization, which aren't specifically tied to combat.
Light Attack || Shift StrikeADDITIONAL NOTES: Rename Dai Majin->Fighting Form please
Savaha morphs her body into a weaponizable form, either entirely or partially, and strikes a foe with a quick, ki-charged attack.
Power: 40% (3 TP)
KP Cost: 2 KP
Variants:
Medium Defense || Tougher Taffy
Savaha toughens up her body and braces herself for an oncoming blow, while morphing herself in a defensive manner. She gathers up a significant amount of ki, in the hopes of absorbing or dispersing the kinetic energy of said attack.
Power: 50% (2 TP)
KP Cost: 4 KP
Variants: Shield (2 TP)
Light Defense || Swift Shift
Savaha drastically changes shape and moves swiftly in order to avoid incoming danger.
Power: 60% (1 TP)
KP Cost: 2 KP
Variants: Evasive (2 TP)
Sparking Medium Defense || FEAST!
Savaha prepares herself for a grand feast. Using the combination of her natural durability and protective ki, she tries to consume an attack! Or absorb the kinetic energy of said attack, if it's a punch or something.
Power: 90% (6 TP)
KP Cost: 4 KP
Variants: Shield (2 TP)
Utility || Majin Morph!
One of her core functions, Savaha can mould and morph her malleable Majin body into various shapes, sizes, and even colors if some magic is used. While Savaha most often turns into a weapon or a tool, she isn't limited to those forms. She has a humanoid form as well, and she can turn into anything else that she has seen before. Though, her disguises may have imperfections, 'tells' that give her away...
Utility || Flight
Savaha can move on her own and fly in the air through the use of ki, which also lets her fight freely even without a wielder! This is another function Savaha was born with, and it was only improved with the absorbtion of Jeribin.
Utility || Ki Sensing
Savaha has the ability to sense, measure, and differentiate the life energy of others, as long as they don't hide it in some way. A souvenir from the sneaky witch Kamma.
Ki for dummies Guidebook (-1,500 Zeni)
STARTING LOADOUT: 0 XP, 5,000 PL, 500 Zeni, 'Ki For Dummies' Guidebook(-1,500)
MINION APPLICATION: None