Post by Kyten on Dec 29, 2022 23:26:05 GMT -5
GENERAL INFORMATION
NAME: Kyten
ALIASES: Project ACD
AGE: Minimum of 15 years being prepared; about 2 Months awake.
GENDER: Male
GENERAL TRAITS: Raw Talent || Antisense || Vampiric
STARTING PLANET: Planet Earth
HOME REGION: Undecided
CHARACTER DESCRIPTIONS
APPEARANCE: Kyten is short, standing only around 4 feet tall. The markings on his palms are openings for both firing beams and injecting darts to drain the energy of others.
BACKGROUND:
Kyten was designed as a project of the late Doctor Cotes. Designed as a fighter, the Biodroid was built to act as both a loyal companion and a powerful weapon, with the intention of . That was all Kyten knew of his creator and himself, as the doctor perished some time before he awoke. Assorted pictures of a human in a lab coat were provided through computer screens, giving a face to his fallen creator. Kyten was now to find the killer, any prior reasons for his construction pointless following the death of Cotes. The killer was unknown, leaving Kyten to find and 'handle' whoever it was.
He was left to be raised by the computers. They taught him how to speak, fight, and many other things. While there was little that he could practice on, imprinted instincts and the objects he was allowed to destroy gave him an idea of how to fight. He remained in this largely abandoned lab, continuing to be taught by the computers. They still had more to teach, though he noticed the lessons begin to repeat. It was a lonely life, but he knew nothing else. The computers would tell him the next step, though. They always did.
This routine ended when Kyten awoke to a powerless home. There was no sign of any activity anymore, and none of his efforts earned any reaction from this dark world. He wandered the inert lab alone for some time, waiting for any response from anything until he found the exit. It had resisted his meager attempts to leave before, and he heeded the requests of the computer to stay inside. Now, the door opened easily. For the first time, he saw the world with his own eyes.
Immediately, he left his home. He had a chance to see the world, and the possibility of the power returning was not enough to keep him here. Even if there was more to learn, he could likely manage the world. Hopefully, he could find the killer too.
TECHNIQUES: You start with Three Standard Technique Slots and One Sparking Slot that you can use any way you like. Some species start out with additional slots, or access to certain slot-based abilities for free. You also start with two additional Utility Technique Slots.
ADDITIONAL NOTES: If you'd like a starter form renamed, or have anything else we need to know regarding your combat information, let us know.
STARTING LOADOUT: All XP to power. 2,000 Zeni.
NAME: Kyten
ALIASES: Project ACD
AGE: Minimum of 15 years being prepared; about 2 Months awake.
GENDER: Male
SPECIES: Biodroid (Namekian most prominent, mix of Human and various alien species besides that.)
Enhanced DNA - Regeneration || Masterful Design || Absorption
GENERAL TRAITS: Raw Talent || Antisense || Vampiric
STARTING PLANET: Planet Earth
HOME REGION: Undecided
CHARACTER DESCRIPTIONS
APPEARANCE: Kyten is short, standing only around 4 feet tall. The markings on his palms are openings for both firing beams and injecting darts to drain the energy of others.
BACKGROUND:
Kyten was designed as a project of the late Doctor Cotes. Designed as a fighter, the Biodroid was built to act as both a loyal companion and a powerful weapon, with the intention of . That was all Kyten knew of his creator and himself, as the doctor perished some time before he awoke. Assorted pictures of a human in a lab coat were provided through computer screens, giving a face to his fallen creator. Kyten was now to find the killer, any prior reasons for his construction pointless following the death of Cotes. The killer was unknown, leaving Kyten to find and 'handle' whoever it was.
He was left to be raised by the computers. They taught him how to speak, fight, and many other things. While there was little that he could practice on, imprinted instincts and the objects he was allowed to destroy gave him an idea of how to fight. He remained in this largely abandoned lab, continuing to be taught by the computers. They still had more to teach, though he noticed the lessons begin to repeat. It was a lonely life, but he knew nothing else. The computers would tell him the next step, though. They always did.
This routine ended when Kyten awoke to a powerless home. There was no sign of any activity anymore, and none of his efforts earned any reaction from this dark world. He wandered the inert lab alone for some time, waiting for any response from anything until he found the exit. It had resisted his meager attempts to leave before, and he heeded the requests of the computer to stay inside. Now, the door opened easily. For the first time, he saw the world with his own eyes.
Immediately, he left his home. He had a chance to see the world, and the possibility of the power returning was not enough to keep him here. Even if there was more to learn, he could likely manage the world. Hopefully, he could find the killer too.
TECHNIQUES: You start with Three Standard Technique Slots and One Sparking Slot that you can use any way you like. Some species start out with additional slots, or access to certain slot-based abilities for free. You also start with two additional Utility Technique Slots.
Light Offense || Gatling Kicks
A rapid string of stomping kicks.
Power: 20%
KP Cost: 1 KP
Variants:
Light Defense || Sudden Movement
Kyten moves abruptly to dodge, relying on sheer speed to evade.
Power: 60%
KP Cost: 2 KP
Variants: Evasive
Medium Offense || Killer Nail
A thin beam shot from Kyten's palm, with the intention of going through any defenses his target has.
Power: 50%
KP Cost: 4 KP
Variants: Piercing
10k Technique
Medium Defense || Sensed Movement
Kytin relies on his enhanced senses to precisely evade an incoming attack.
Power: 90%
KP Cost: 4 KP
Variants: Evasive
20k Technique
Medium Offense || Skewer
A simple, sudden punch forwards with a clawed hand to strike through an enemy.
Power: 70%
KP Cost: 4 KP
Variants:
Sparking Heavy Offense || Twin Needles
Kyten flies suddenly to attack from a new angle, before firing beams of Ki from both palms at his target.
Power: 110%
KP Cost: 5 KP
Variants: Counter
Utility Technique || Winged Flight
Kytin flies through the use of the insectile wings on his back.
Utility Technique || Antennae Senses
Kytin’s antennae allow for him senses that would otherwise elude him, such as scent without having a nose. He is particularly sensitive to vibrations in the air, to the point he can sense and single out the heartbeats of those relatively nearby with some focus. This is closer to a sense of touch than hearing.
ADDITIONAL NOTES: If you'd like a starter form renamed, or have anything else we need to know regarding your combat information, let us know.
STARTING LOADOUT: All XP to power. 2,000 Zeni.