Post by Mirin on Mar 19, 2021 2:09:37 GMT -5
GENERAL INFORMATION
NAME: Mirin
ALIASES: The Boomslang, Myron, Faceless
AGE:22
GENDER: Male (can be any when impersonating)
SPECIES: Doppeljin (Alien)
- My Final Form: While in your strongest available form, you may activate 10% MP Power Boosts on all of your Attack Techniques for free. This halts your momentum regeneration for that turn. However, you may not use any Power or Ki Boosts on defensive techniques with your MP in your strongest available form.
- Durability: Once per thread, after all other damage reductions, reduce an incoming attack's power by an additional 40%.
- GALAXY BRAIN: You may use multiple Offensive techniques in a single post, to a maximum three techniques. This is once per thread, and is only usable on Standard Techniques.
GENERAL TRAITS:
- MIMICRY: If an opponent has used an Offensive or Defensive technique against you already in the thread, you may use that technique in turn as if it were your own. Does not apply to Sparking or Merging Techniques. May only be used once per thread and does not carry over to future threads.
- ANTISENSE: Your ki is invisible to energy sensing and scouters, even in the midst of combat - this can be toggled on and off. In addition, escape techniques have a boost of +20% to their total effectiveness and your first escape technique per thread costs no KP.
STARTING PLANET: Earth
HOME REGION: Rocky North
CHARACTER DESCRIPTIONS
APPEARANCE: This tall figure stands at 6 ft. 5 In. (1.96 meters) and is dressed in a Black suit with green accents including a green tie. Also wears a white under shirt. He wears a black bowler with a diamond crown and holds a black cane with golden accents along its handle in his right hand
BACKGROUND: Mirin deals mainly in two revenues, these being information gathering and illegal appropriation of goods. Both allowing him to survive the fate of his planet when he found out some wannabe conqueror decided to turn their eyes upon it. Mirin gathered his few belongings, most importantly his mask, and searched for the nearest space vessel that would suit his needs. Mirin was long gone by the time anyone noticed, and was far ahead of the doomed fate his planet faced. Wandering from system to system, taking what was needed to get by… and maybe a bit more. Maybe a lot more. Having stored a good amount of wealth, Mirin eventually found his way to earth where chance would have him come into contact with Derry of the Dirty Snakes. As it turns out, being able to change one's face is quite an appealing skill to people of the criminal underworld, and with that the two became business partners. Over the course of 4 years, Mirin's relations to the Dirty Snakes has grown from business partners to family. This being the first and only family he has, he will defend it with his life.``
COMBAT INFORMATION
TECHNIQUES: You start with Three Standard Technique Slots that you can use any way you like. Some species start out with an additional slot. You also start with two additional Utility Technique Slots. These are for unique effects, such as Ki Sense or Magic Materialization, which aren't specifically tied to combat.
Starter Form:
x4 - Inversion
Mirin's suit turns white and his green accents turn red. His mask inverts in color as well, becoming a stark black with red markings.
Chosen Transformations:
x7 - 50,000 PL - T.B.A.
x17 - 150,000 PL - T.B.A.
x26 - 200,000 PL - T.B.A.
x34 - 300,000 PL - T.B.A.
x44 - 350,000 PL - T.B.A.
STARTING LOADOUT:
5000 XP -> 5000 PL
No Items
NAME: Mirin
ALIASES: The Boomslang, Myron, Faceless
AGE:22
GENDER: Male (can be any when impersonating)
SPECIES: Doppeljin (Alien)
- My Final Form: While in your strongest available form, you may activate 10% MP Power Boosts on all of your Attack Techniques for free. This halts your momentum regeneration for that turn. However, you may not use any Power or Ki Boosts on defensive techniques with your MP in your strongest available form.
- Durability: Once per thread, after all other damage reductions, reduce an incoming attack's power by an additional 40%.
- GALAXY BRAIN: You may use multiple Offensive techniques in a single post, to a maximum three techniques. This is once per thread, and is only usable on Standard Techniques.
GENERAL TRAITS:
- MIMICRY: If an opponent has used an Offensive or Defensive technique against you already in the thread, you may use that technique in turn as if it were your own. Does not apply to Sparking or Merging Techniques. May only be used once per thread and does not carry over to future threads.
- ANTISENSE: Your ki is invisible to energy sensing and scouters, even in the midst of combat - this can be toggled on and off. In addition, escape techniques have a boost of +20% to their total effectiveness and your first escape technique per thread costs no KP.
STARTING PLANET: Earth
HOME REGION: Rocky North
CHARACTER DESCRIPTIONS
APPEARANCE: This tall figure stands at 6 ft. 5 In. (1.96 meters) and is dressed in a Black suit with green accents including a green tie. Also wears a white under shirt. He wears a black bowler with a diamond crown and holds a black cane with golden accents along its handle in his right hand
BACKGROUND: Mirin deals mainly in two revenues, these being information gathering and illegal appropriation of goods. Both allowing him to survive the fate of his planet when he found out some wannabe conqueror decided to turn their eyes upon it. Mirin gathered his few belongings, most importantly his mask, and searched for the nearest space vessel that would suit his needs. Mirin was long gone by the time anyone noticed, and was far ahead of the doomed fate his planet faced. Wandering from system to system, taking what was needed to get by… and maybe a bit more. Maybe a lot more. Having stored a good amount of wealth, Mirin eventually found his way to earth where chance would have him come into contact with Derry of the Dirty Snakes. As it turns out, being able to change one's face is quite an appealing skill to people of the criminal underworld, and with that the two became business partners. Over the course of 4 years, Mirin's relations to the Dirty Snakes has grown from business partners to family. This being the first and only family he has, he will defend it with his life.``
COMBAT INFORMATION
TECHNIQUES: You start with Three Standard Technique Slots that you can use any way you like. Some species start out with an additional slot. You also start with two additional Utility Technique Slots. These are for unique effects, such as Ki Sense or Magic Materialization, which aren't specifically tied to combat.
Light Offensive Technique || Snake BiteADDITIONAL NOTES:
An attack that saps the opponent of Ki
Power: 20%
KP Cost: 2 KP
Variants:
Exhausting: If this attack deals damage to another character the next technique used by that character is reduced by 10% to a minimum of 10% power. A character can only suffer from one instance of Exhausting at a time- it does not stack.
POWER UPGRADE: (1TP) +10% power
Medium Offensive Technique || Vandalize
An efficient attack made with precision and packed with power
Power: 50%
KP Cost: 3 KP
Variants:
POWER UPGRADE: (2TP) +20% power
KP COST REDUCTION: Reduce KP cost by -1. Costs 2 TP. Purchasable twice at maximum.
Heavy Offensive Technique || Setup
A prepared attack to trap opponents between a rock and a hard place.
Power: 80%
KP Cost: 6 KP
Variants:
Stasis: When used a technique with this variant can be held in reserve for up to three turns, on any of those turns you can launch this attack, doing so counts as your attack for the turn. You still regain KP during turns where a Stasis technique is held(assuming you do not make another attack).
POWER UPGRADE: (3TP) +30% power
Heavy Sparking Technique || Looming Ire
Mass destruction is sure to follow in the wake of this massive, ever-present threat.
Power: 60%
KP Cost: 6 KP
Variants:
Preparation: You charge your attack for up to two posts. Charging for one post adds +20% to your Sparking Technique’s power, while two posts adds another +20% atop (40% total). You fire the post after you finish, but your KP and MP is consumed when you start the charge. You cannot regain KP naturally while charging, but your passive MP regeneration continues normally as you charge. You cannot use any other techniques while charging unless you fire or cancel your charged attack.
Careful: You may fire your Sparking with less than full momentum. Must still use all available momentum. For every point below 6 Momentum you are, your Technique loses 10% of its total power.
Stasis: When used a technique with this variant can be held in reserve for up to three turns, on any of those turns you can launch this attack, doing so counts as your attack for the turn. You still regain KP during turns where a Stasis technique is held(assuming you do not make another attack).
Piercing: Your technique halves the Power of all Defensive Techniques that do not have the Evasive Variant.
POWER UPGRADE: (1TP) +10% power
Utility Technique || Impersonate
Take on the guise of another being, from their voice to their outfit. Does not give any benefit in KP battles (requires OOC consent from any PC I would want to change into)
Utility Technique || Ki Sensing
A technique that allows the ability to sense, measure, and differentiate the ki signatures of ki attacks and all living beings without the Anti-Sense trait. Higher ki signatures are easier to sense and can be sensed at greater distances than lower ones. This technique is passive and does not use KP use.
Starter Form:
x4 - Inversion
Mirin's suit turns white and his green accents turn red. His mask inverts in color as well, becoming a stark black with red markings.
Chosen Transformations:
x7 - 50,000 PL - T.B.A.
x17 - 150,000 PL - T.B.A.
x26 - 200,000 PL - T.B.A.
x34 - 300,000 PL - T.B.A.
x44 - 350,000 PL - T.B.A.
STARTING LOADOUT:
5000 XP -> 5000 PL
No Items