Post by Frost Everwinter on Oct 31, 2022 10:55:41 GMT -5
GENERAL INFORMATION
NAME: Frost
ALIASES: Frozen Nova
AGE: 25
GENDER: Male
SPECIES: Arcosian|
METAMORPHOSIS: You may choose to retain your momentum when you transform. If you do so, you cannot use a Sparking Technique that turn.
DURABILITY: Once per thread, after all other damage reductions, reduce an incoming attack's power by an additional 40%.
INDESTRUCTIBLE: Your wound threshold is increased by +1. This extra wound is treated the same as your second for its timers. In addition, should you join a death-enabled AT with 0 wounds and die, you may instead opt to live and take 3 wounds at once. Doing this results in a Penalty timer of 6 months.
GENERAL TRAITS:
RESTRAINED MIGHT: Gain a bonus of +10% to all techniques when fighting below your final transformation.
IMPOSSIBLE RECOVERY: If you are defeated by taking Critical Damage in an Action Thread, you can choose to be dealt a Wound and continue the fight with whatever HP you have remaining. If defeated again, you will be dealt an additional Wound. In a non-AT thread, this allows you to resist Critical Damage once, and you do not sustain a wound.
Transformations: True Form x6 | Monster Form x4 |
True Form
Brute Form(Only with the black,purple and red.)
STARTING PLANET: Arcose
HOME REGION: The Kold Continent (The Bergs)
CHARACTER DESCRIPTIONS
APPEARANCE: (This is his typical base for only his color skim his white where there is purple skin, red where there are gems and black where there is white)
BACKGROUND: Frost was born close to the glazed sea.Frosts parents were battle hungry fighters teaching him the basics and more when it came to fighting. His house hold was very aggressive choosing to fight rather than do family events.Growing up Frost was either destine to grow strong or die trying.Frosts parents being the power hungry parents set challenge for there young son.He was set to fight for his life on the day of his twentieth birthday.It was either Frost or his father that was going to die.At first Frost was conflicted with what to do our how to go about it. Over the years he came to except this challenge as a right of passage to show his true strength.On Frosts 12th birthday he final began learning the basics of Ki. Frost adjusted quite well to the learning of ki even creating some his own techniques at such a young age.The day finally came for him to fight his father... So both of them went all out.Frost began charging with his sinister red and black aura surging out form his body.Frosts true form was something of a mystery to himself it felt almost natural to be in this form but his aura was shooting out form his body with no sign of stopping.
Frost and his father battle for what seemed like hours with Frost taking the upper hand slowly
COMBAT INFORMATION
TECHNIQUES: You start with Three Standard Technique Slots and One Sparking Slot that you can use any way you like. Some species start out with additional slots, or access to certain slot-based abilities for free. You also start with two additional Utility Technique Slots.
STARTING LOADOUT: You start with 20,000 XP that can be turned into PL at a 1:1 rate or kept as raw XP to buy items with. You also start with 2,000 Zeni you can use to buy Zeni items with.
COMPANION APPLICATION: If your character is starting out alongside a companion, link that companion's application here to get it approved alongside this character!
NAME: Frost
ALIASES: Frozen Nova
AGE: 25
GENDER: Male
SPECIES: Arcosian|
METAMORPHOSIS: You may choose to retain your momentum when you transform. If you do so, you cannot use a Sparking Technique that turn.
DURABILITY: Once per thread, after all other damage reductions, reduce an incoming attack's power by an additional 40%.
INDESTRUCTIBLE: Your wound threshold is increased by +1. This extra wound is treated the same as your second for its timers. In addition, should you join a death-enabled AT with 0 wounds and die, you may instead opt to live and take 3 wounds at once. Doing this results in a Penalty timer of 6 months.
GENERAL TRAITS:
RESTRAINED MIGHT: Gain a bonus of +10% to all techniques when fighting below your final transformation.
IMPOSSIBLE RECOVERY: If you are defeated by taking Critical Damage in an Action Thread, you can choose to be dealt a Wound and continue the fight with whatever HP you have remaining. If defeated again, you will be dealt an additional Wound. In a non-AT thread, this allows you to resist Critical Damage once, and you do not sustain a wound.
Transformations: True Form x6 | Monster Form x4 |
True Form
Brute Form(Only with the black,purple and red.)
STARTING PLANET: Arcose
HOME REGION: The Kold Continent (The Bergs)
CHARACTER DESCRIPTIONS
APPEARANCE: (This is his typical base for only his color skim his white where there is purple skin, red where there are gems and black where there is white)
BACKGROUND: Frost was born close to the glazed sea.Frosts parents were battle hungry fighters teaching him the basics and more when it came to fighting. His house hold was very aggressive choosing to fight rather than do family events.Growing up Frost was either destine to grow strong or die trying.Frosts parents being the power hungry parents set challenge for there young son.He was set to fight for his life on the day of his twentieth birthday.It was either Frost or his father that was going to die.At first Frost was conflicted with what to do our how to go about it. Over the years he came to except this challenge as a right of passage to show his true strength.On Frosts 12th birthday he final began learning the basics of Ki. Frost adjusted quite well to the learning of ki even creating some his own techniques at such a young age.The day finally came for him to fight his father... So both of them went all out.Frost began charging with his sinister red and black aura surging out form his body.Frosts true form was something of a mystery to himself it felt almost natural to be in this form but his aura was shooting out form his body with no sign of stopping.
Frost and his father battle for what seemed like hours with Frost taking the upper hand slowly
COMBAT INFORMATION
TECHNIQUES: You start with Three Standard Technique Slots and One Sparking Slot that you can use any way you like. Some species start out with additional slots, or access to certain slot-based abilities for free. You also start with two additional Utility Technique Slots.
Technique Type || Technique NameADDITIONAL NOTES: If you'd like a starter form renamed, or have anything else we need to know regarding your combat information, let us know.
Description
Power: __%
KP Cost: _ KP
Variants:
Technique Type || Technique Name
Description
Power: __%
KP Cost: _ KP
Variants:
Technique Type || Technique Name
Description
Power: __%
KP Cost: _ KP
Variants:
Technique Type || Technique Name
Description
Power: __%
KP Cost: _ KP
Variants:
Utility Technique || Utility Technique Name
Description
Utility Technique || Utility Technique Name
Description
STARTING LOADOUT: You start with 20,000 XP that can be turned into PL at a 1:1 rate or kept as raw XP to buy items with. You also start with 2,000 Zeni you can use to buy Zeni items with.
COMPANION APPLICATION: If your character is starting out alongside a companion, link that companion's application here to get it approved alongside this character!