Post by Deleted on Oct 16, 2022 15:13:14 GMT -5
GENERAL INFORMATION
NAME: Biological Specimen XIV: Marrow.
ALIASES: XIV, Marrow, Marr, Specimen XIV.
AGE: Biologically, 3 Years Old. Physically, 21+ Years Old.
GENDER: Genderless [He/They].
SPECIES: Bio-Android [Durability | Masterful Design: Impossible Recovery | Assimilated Power: Zenkai]
GENERAL TRAITS: Vampiric | Antisense
STARTING PLANET: Planet Arcose
HOME REGION: Frozen Moons
CHARACTER DESCRIPTIONS
APPEARANCE:
Reaching to 6'0" in height and weighing 180 pounds - Marrow is a beast made of blood, muscle, and bone. The outer parts of his body are covered in beige and brown chitin-like armor with the consistent bone and durability of the finest steel. In contrast, the sections in between come off more like sinew and are far more malleable than the rest of his hardened body. His hands are tipped in deadly sharp claws and his feet are as well.
His mask-like face holds eyes that glow an ominous red while twisted horns protrude from the top of the face mask. It is unknown if the "mask" can come off or what he looks like without it on. A long serrated tail covered in the same bone-like material extends from the base of his tailbone. The only hint of his Saiyan DNA is the wild black hair that covers his scalp and the calm yet cold human-like baritone that escapes his vocal cords.
His mask-like face holds eyes that glow an ominous red while twisted horns protrude from the top of the face mask. It is unknown if the "mask" can come off or what he looks like without it on. A long serrated tail covered in the same bone-like material extends from the base of his tailbone. The only hint of his Saiyan DNA is the wild black hair that covers his scalp and the calm yet cold human-like baritone that escapes his vocal cords.
BACKGROUND:
"Biological Specimen XIV" Designation: "Marrow". Was "born" three years ago on one of the Frozen Moons of Planet Arcose. Designed for seeking out combat, assimilation, and evolution - Marrow, as his full name suggests, was the fourteenth in a long line of failures. Each attempt to create a superior specimen ended in catastrophe - until reaching a breakthrough. A combined cocktail of various DNA, Marrow's strongest components shines in his Arcosian and Saiyan inheritance - which ironed out the previous specimens' mistakes and defections.
After his successful creation - he was put through training and simulations for three years before being put out into the field. His creators would not risk another failure - so they kept him confined under lock and key until they ironed out every imperfection they could feasibly find. Now finished with all of his tests and assessments the bio-android is ready for the wider world. What he will bring to it is uncertain, but nonetheless, will be quite interesting.
After his successful creation - he was put through training and simulations for three years before being put out into the field. His creators would not risk another failure - so they kept him confined under lock and key until they ironed out every imperfection they could feasibly find. Now finished with all of his tests and assessments the bio-android is ready for the wider world. What he will bring to it is uncertain, but nonetheless, will be quite interesting.
COMBAT INFORMATION
TECHNIQUES:
ADDITIONAL NOTES: N/A.
OFFENSIVE
Light Standard || Bareknuckle Barrage
Marrow gets down to the nitty-gritty and elicits a flurry of three light bare-knuckled punches to the target - followed by a one-inch punch finisher.
Power: 20%
KP Cost: 1 KP
Variants: None
Medium Standard || Skullbreaker
Marrow gets up close and personal with the target and throws out a flurry of kicks and punches. After four concessive blows - he finishes with a skull-cracking bash to the target's face.
Power: 70%
KP Cost: 4 KP
Variants: None
DEFENSIVE
Light Standard || Primal Dodge
Utilizing animalistic senses and speed, Marrow crouches on all fours and quickly avoids a coming attack.
Power: 60%
KP Cost: 2 KP
Variants: Evasive
Medium Standard || Viscreal Defense
Marrow summons a blood-red shield that pulses with a black outer hue, in front of him. When the attacker strikes, the barrier pulses and reflects a portion of the damage they attempted at him, back at themselves.
Power: 50%
KP Cost: 4 KP
Variants: Reflective
SUPPORTIVE
Support Technique || Solar Flare
Marrow releases a blinding flash of light, replicating the sun's rays. This allows Marrow to attempt to escape any thread or travel between splits in an Action Thread more safely. This technique is valued at 60% of Marrow's total power and requires 2 KP to use. In order to stop Marrow, a player must use an attack that is superior in power to Marrow's Solar Flare. Marrow cannot undo his escape via Solar Flare if he is successful, but he can use KP to defend if it is overcome.
ULTILTY
Utility Technique || Ki-Sense
Marrow has the natural capability to sense ki signatures unless the target has Antisense or Ki-Suppression activated.
Utility Technique || Flight
Marrow has the ability of flight via ki influenced throughout his body.
STARTING LOADOUT: 8,000 PL. 2,000 Zeni.
COMPANION APPLICATION: ---