Post by Majin Moire on Aug 22, 2022 22:47:20 GMT -5
GENERAL INFORMATION
NAME: Majin Moire
ALIASES: Grim
AGE: 267
GENDER: Female
SPECIES: Majin (Durability, Perpetual Regeneration, Absorption)
GENERAL TRAITS: Vampiric, Quick Learner
STARTING PLANET: Earth
HOME REGION: Picking one later
CHARACTER DESCRIPTIONS
APPEARANCE: Standing at 5'11'', Majin Moire possesses many common majin traits, what with the pores, open ear holes, and possessing a mass of tendrils on her head, with many long tendrils flowing down her back while a few slightly shorter ones are draped over her shoulders, with a single small tendril lying right in between her eyes. She possesses light purple skin, and her eyes are pitch black paired with red irises. The most striking feature regarding Moire isn't her body, but rather her attire as she dresses in a somewhat similar, albeit altered, style that many shinjin wear themselves, hinting at her origins. She also possesses a sword sheathed to her side which she can use as an implement for her magic, though she doesn't bring it out too often, preferring to use her hands the majority of the time.
BACKGROUND: Well over two centuries ago, an unknown shinjin began to isolate themselves from the rest of their brethren, believing that their lack of interest with interacting with the mortal realm is going to cause further death and destruction when left alone. The shinjin believed that war will be a constant with these lesser beings, and that it should be up to the shinjin to assist in guiding them to the right path. When they were denied by their associates, the shinjin sought to start a new project, one which would potentially grab their attention and finally get them to intervene in mortal affairs: A Majin.
Studying the ways of this forgotten art, the shinjin was eventually successful in creating their very own majin, who now goes by the name Majin Moire. Moire was greatly confused as she awoke for the first time in her life, and had little idea as to what was happening around her. Just when everything was going well for the shinjin's project, however, their brethren finally realized what they had done and intervened. Not wanting to give up on their ultimate creation, the shinjin sought to kill any other shinjin who would dare try to stop them, though it was ultimately in vain as they themselves were struck down by the overwhelming numbers.
As for the majin, the shinjin wanted to play things safe and decided to use their own magic to seal away her memories of this incident out of fear of her growing enraged. Not wanting to miss an opportunity to create something out of this malleable majin, the shinjin decided to allow her to be raised in the land of the kais and rename her Grim while under the tutelage of an elder kai named Seido, who was responsible for sealing her memory in the first place. For the first century of her life, Grim was given the greatest of care by Seido, though was still scorned by a small minority of the other shinjin who still remember what happened that fateful day.
With Seido's tutelage, Grim grew more and more knowledgeable of the various cultures within the universe, how to harness her majin magic efficiently, and grow more and more accustomed to the shinjin way of life. Though she was granted more and more freedom in the land of the kais over time, she was still strictly forbidden from one thing: Never attempt to absorb another being. As her own intellect increased, however, her curiosity grew alongside it, making her begin to question her origins. The story that she was told was that Seido was the one who created Grim, but there were still details about the experiment that still made no sense, such as why he did it in the first place and why was she seemingly the only one that he made.
Her digging eventually grabbed the attention of some of the more skeptical shinjin, who believed that it was becoming too dangerous to keep Grim alive. They sought to have her killed and have the entire thing buried, and so while she slept, three shinjin came over to end her life. She awoke a moment before they were able to strike, and she narrowly avoided their assassination attempt, resulting in a fight between herself and the three other shinjin. Though they outnumbered her, Moire was able to hold her own well enough due to the practice she received from Seido. Even still, she was still losing the battle quite badly until she managed to knock one of the other shinjin out and got an idea.
Grim was desperate to live, and despite the fact that Seido forbade her from ever performing the technique, she sought to absorb the wounded shinjin to see if it would give her a chance to fight. She tears off a large piece of herself and flings it over at the fallen shinjin, but it doesn't meet its intended target. Seido arrived at the scene seconds earlier due to the commotion, and wanting to spare the life of the fallen shinjin, stood in the way of Grim's mass, getting himself absorbed in the process instead. At first she was horrified by what she had done, but the moment the mass returned back to her and began to grant her power, her memories are suddenly unlocked.
She now fully remembers what happened upon her creation, how her true creator was killed by the others, how she was meant for destruction, her true name, and how she was manipulated her whole life by the people she thought she could trust. In her rage and with her newfound power, Moire slaughtered the three assailants and went on a rampage in the land of the kais. Despite her strength and magical prowess, the other kais were quick to respond and quickly overwhelmed her, sealing her away in a magic dampening capsule and banishing her from the land of the kais, never to return.
It was intended that she would merely drift in space for eternity, but she was bound to land somewhere eventually, even if it did take 102 years to run into a planet. That destination just so happened to be planet Earth...
COMBAT INFORMATION
TECHNIQUES: You start with Three Standard Technique Slots and One Sparking Slot that you can use any way you like. Some species start out with additional slots, or access to certain slot-based abilities for free. You also start with two additional Utility Technique Slots.
STARTING LOADOUT: 25k PL, Remaining goes to XP, all zeni from transfer + 2,000 starting zeni
NAME: Majin Moire
ALIASES: Grim
AGE: 267
GENDER: Female
SPECIES: Majin (Durability, Perpetual Regeneration, Absorption)
GENERAL TRAITS: Vampiric, Quick Learner
STARTING PLANET: Earth
HOME REGION: Picking one later
CHARACTER DESCRIPTIONS
APPEARANCE: Standing at 5'11'', Majin Moire possesses many common majin traits, what with the pores, open ear holes, and possessing a mass of tendrils on her head, with many long tendrils flowing down her back while a few slightly shorter ones are draped over her shoulders, with a single small tendril lying right in between her eyes. She possesses light purple skin, and her eyes are pitch black paired with red irises. The most striking feature regarding Moire isn't her body, but rather her attire as she dresses in a somewhat similar, albeit altered, style that many shinjin wear themselves, hinting at her origins. She also possesses a sword sheathed to her side which she can use as an implement for her magic, though she doesn't bring it out too often, preferring to use her hands the majority of the time.
BACKGROUND: Well over two centuries ago, an unknown shinjin began to isolate themselves from the rest of their brethren, believing that their lack of interest with interacting with the mortal realm is going to cause further death and destruction when left alone. The shinjin believed that war will be a constant with these lesser beings, and that it should be up to the shinjin to assist in guiding them to the right path. When they were denied by their associates, the shinjin sought to start a new project, one which would potentially grab their attention and finally get them to intervene in mortal affairs: A Majin.
Studying the ways of this forgotten art, the shinjin was eventually successful in creating their very own majin, who now goes by the name Majin Moire. Moire was greatly confused as she awoke for the first time in her life, and had little idea as to what was happening around her. Just when everything was going well for the shinjin's project, however, their brethren finally realized what they had done and intervened. Not wanting to give up on their ultimate creation, the shinjin sought to kill any other shinjin who would dare try to stop them, though it was ultimately in vain as they themselves were struck down by the overwhelming numbers.
As for the majin, the shinjin wanted to play things safe and decided to use their own magic to seal away her memories of this incident out of fear of her growing enraged. Not wanting to miss an opportunity to create something out of this malleable majin, the shinjin decided to allow her to be raised in the land of the kais and rename her Grim while under the tutelage of an elder kai named Seido, who was responsible for sealing her memory in the first place. For the first century of her life, Grim was given the greatest of care by Seido, though was still scorned by a small minority of the other shinjin who still remember what happened that fateful day.
With Seido's tutelage, Grim grew more and more knowledgeable of the various cultures within the universe, how to harness her majin magic efficiently, and grow more and more accustomed to the shinjin way of life. Though she was granted more and more freedom in the land of the kais over time, she was still strictly forbidden from one thing: Never attempt to absorb another being. As her own intellect increased, however, her curiosity grew alongside it, making her begin to question her origins. The story that she was told was that Seido was the one who created Grim, but there were still details about the experiment that still made no sense, such as why he did it in the first place and why was she seemingly the only one that he made.
Her digging eventually grabbed the attention of some of the more skeptical shinjin, who believed that it was becoming too dangerous to keep Grim alive. They sought to have her killed and have the entire thing buried, and so while she slept, three shinjin came over to end her life. She awoke a moment before they were able to strike, and she narrowly avoided their assassination attempt, resulting in a fight between herself and the three other shinjin. Though they outnumbered her, Moire was able to hold her own well enough due to the practice she received from Seido. Even still, she was still losing the battle quite badly until she managed to knock one of the other shinjin out and got an idea.
Grim was desperate to live, and despite the fact that Seido forbade her from ever performing the technique, she sought to absorb the wounded shinjin to see if it would give her a chance to fight. She tears off a large piece of herself and flings it over at the fallen shinjin, but it doesn't meet its intended target. Seido arrived at the scene seconds earlier due to the commotion, and wanting to spare the life of the fallen shinjin, stood in the way of Grim's mass, getting himself absorbed in the process instead. At first she was horrified by what she had done, but the moment the mass returned back to her and began to grant her power, her memories are suddenly unlocked.
She now fully remembers what happened upon her creation, how her true creator was killed by the others, how she was meant for destruction, her true name, and how she was manipulated her whole life by the people she thought she could trust. In her rage and with her newfound power, Moire slaughtered the three assailants and went on a rampage in the land of the kais. Despite her strength and magical prowess, the other kais were quick to respond and quickly overwhelmed her, sealing her away in a magic dampening capsule and banishing her from the land of the kais, never to return.
It was intended that she would merely drift in space for eternity, but she was bound to land somewhere eventually, even if it did take 102 years to run into a planet. That destination just so happened to be planet Earth...
COMBAT INFORMATION
TECHNIQUES: You start with Three Standard Technique Slots and One Sparking Slot that you can use any way you like. Some species start out with additional slots, or access to certain slot-based abilities for free. You also start with two additional Utility Technique Slots.
Light Offense || GrapeshotADDITIONAL NOTES: Transfer Link Here: dbsparking.freeforums.net/post/29851/thread
Moire gathers a small portion of her magic and concentrates it to rest on top of her thumb, creating a small purple ball before flicking the small projectile at her opponent. Once it gets close enough to her target, it suddenly bursts, sending a swarm of even smaller projectiles at her opponent.
Power: 20%
KP Cost: 1 KP
Variants: N/A
Light Offense || Lightning Bolt
To catch her opponent off-guard, Moire extends her hand outward and fires off a sudden bolt of purple lightning, intending on shocking her target with instantaneous damage.
Power: 40%
KP Cost: 2 KP
Variants: N/A
Heavy Offense || Cometstorm
Moire expends most of her energy creating a massive ball of purple energy above her head before hurling it up into the sky. After a brief period, the ball bursts open and rains a flurry of large projectiles heading right towards her target.
Power: 80%
KP Cost: 5 KP
Variants: N/A
Light Defense || Reality Shift (8k)
As an attack is about to strike Moire, she uses her magic to teleport a short distance away from said attack, leaving behind a replica version of herself to take the blow instead.
Power: 60%
KP Cost: 2 KP
Variants: Evasive
Light Defense || Negate (16k)
Moire extends her arms out in front of an incoming attack, aiming to sap said attack of part of its strength before taking the rest. Though weak, it isn't impossible for this technique to stop an attack completely, albeit it'll have to be a weak one.
Power: 20%
KP Cost: 1 KP
Variants: N/A
Support || Rancor (24k)
Moire's turmoil and fury begin to boil up inside of her, enhancing her techniques at the cost of passively draining some of her energy. She may activate Rancor at the very start of her post, increasing the power of all of her techniques by +10% while active. This will drain Momentum at a cost of -1 MP per post and prevents Moire from gaining MP naturally, using evasive or escape techs, blocking escapes, and intercepting attacks meant for others. She can only turn it off at the end of a post, at the end her second post after activation at the earliest. Moire will still consume MP and not regain any MP on the post she turned it off on. If she run out of MP, you lose Max Power's effects at the end of her post and cannot gain any MP on her next turn.
Heavy Offense Sparking || Cyclonic Rift
After taking a moment to gather up her strength, Moire can dodge past a low blow and retaliate with a massive, sudden burst of purple magic winds, aiming to blow her opponent away and leave behind a mark. If all else fails, her magic winds stick around with her for a short time for protection.
Power: 110%
KP Cost: 6 KP and 5MP
Variants: Back-up Plan, Counter
Utility Technique || Ponder
Through deep concentration, Moire is capable of sensing, measuring, and differentiating the relative power of all living things as well as their attacks. The greater the ki signature, the easier it is for Moire to detect the source.
Utility Technique || Expedite
Moire is more than capable of performing self-levitation and can fly around the sky with relative ease.
STARTING LOADOUT: 25k PL, Remaining goes to XP, all zeni from transfer + 2,000 starting zeni