Post by Lilith on Aug 15, 2022 8:01:48 GMT -5
Lilith
Shinjin • 18 • Female • 5'10"
Shinjin • 18 • Female • 5'10"
Official Artwork by Grand Chase: Dimensional Chaser
Lilith holds herself with an air of elegance so much as the situation allows. She's a Shinjin who grew bored with her task of studying in Otherworld and left to enjoy what the mortals had to offer. She has a strong affinity for wind and water magic and a weakness to fire and earth magic. She uses her magic frivolously to keep her appearance constantly clean and refined. She also took a strong liking to a ceremonial fan she found and has imbued it with her magic to preserve it.
CORE TRAITS:
MYSTIC ARTS
You can heal your allies with your magical abilities. You can generate a heal valued at 75% of your PL for 3 KP, 150% of your PL for 6 KP. This interacts exclusively with your base power level, and heals based on your target's base power level. Once per thread regardless of level used.
KAI KAI
Once per month, you may travel instantaneously from one planet to another with up to 5 others. This also provides a free 50% evasive defense technique, useable once per thread, and it cannot have its power boosted in any way. You can also post freely in the Otherworld boards even if you are not dead.
OPTIONAL TRAITS:
STALWART
While in your strongest available form, you may activate 10% MP Power Boosts on all of your Defense Techniques for free. This halts your momentum regeneration for that turn. However, you may not use any Power or Ki Boosts on attack techniques with your MP in your strongest available form.
GENERAL TRAITS:
ANTISENSE
Your ki is invisible to energy sensing and scouters, even in the midst of combat - this can be toggled on and off. In addition, escape techniques have a boost of +20% to their total effectiveness and your first escape technique per thread costs no KP.
RESTRAINED MIGHT
Gain a bonus of +10% to all techniques when fighting below your final transformation.
TECHNIQUES
Light Attack || Energy Burst || TECH SLOT #1 / No Item Used
Concentrate energy within your hands for either long or short range attacks.
Power: 20%
KP Cost: 1 KP
Variants:
Light Guard || Energy Screen || TECH SLOT 2 / No Item Used
Focus your energy to create a transparent barrier to block attacks.
Power: 20%
KP Cost: 1 KP
Variants: Shield: Should your defensive technique break, you reduce the oncoming damage by 30% of its total Power if your PL is within at least 60% of the attack’s remaining PL.
Light Dodge || Flash Step || TECH SLOT 3 / No Item Used
Expend energy to move at a speed faster than the eye can see to avoid attacks.
Power: 60%
KP Cost: 2 KP
Variants: Evasive: Your technique gains +40% to its power, but if an oncoming attack exceeds its effective power, it cannot be dodged with this all-or-nothing variant. Evasive techniques cannot be used to defend allies, and can only dodge one attack. This cannot be paired with any other Standard Variant.
TECHNIQUE TYPE || NAME || TECH SLOT # / ITEM USED
Power: __%
KP Cost: _ KP
Variants:
TECHNIQUE TYPE || NAME || TECH SLOT # / ITEM USED
Power: __%
KP Cost: _ KP
Variants:
TECHNIQUE TYPE || NAME || TECH SLOT # / ITEM USED
Power: __%
KP Cost: _ KP
Variants:
Utility Technique || Magic Creation
Use magic to create objects, but bigger and more complex things become more difficult or even impossible to make.
Utility Technique || Energy Sensing
Sense the energy of others.
etc.
THREADS
1) Thread Name || Participants: @character 1, @character 2, etc.
Short Description of thread here.
2) Thread Name || Participants: @character 1, @character 2, etc.
Short Description of thread here.
3) Thread Name || Participants: @character 1, @character 2, etc.
Short Description of thread here.
4) Thread Name || Participants: @character 1, @character 2, etc.
Short Description of thread here.
etc.