Post by Deleted on Aug 4, 2022 19:07:59 GMT -5
GENERAL INFORMATION
NAME: Sinistral
ALIASES: "King" Sinistral (Though not quite yet)
AGE: Three
GENDER: Male
SPECIES: Namekian
TRAITS -
>> REGENERATION: Once per thread, you may heal yourself for 60% damage. This may only be done at the end of your post.
>> WARRIOR: While in your strongest available form, you may activate 10% MP Power Boosts on all of your Defense Techniques for free. This halts your momentum regeneration for that turn. However, you may not use any Power or Ki Boosts on attack techniques with your MP in your strongest available form.
>> SELFLESS: Once per thread, you may use a free 30% strength defense technique when you block for another player. This cannot have its power boosted in any way.
>> BARE-KNUCKLE BRAWLER: You don't need help from modern distractions! If you enter a thread with no combat items or consumables, you may boost a defensive technique by +30% once per thread! This bonus is lost if you receive or use an item mid-thread and cannot apply to Sparking techniques.
>> MIMICRY: If an opponent has used an Offensive or Defensive technique against you already in the thread, you may use that technique in turn as if it were your own. Does not apply to Sparking or Merging Techniques. May only be used once per thread and does not carry over to future threads.
STARTING PLANET: Namek
HOME REGION: Northern Scar
CHARACTER DESCRIPTIONS
APPEARANCE - (Not WHOLLY accurate IC, yet)
BACKGROUND: Prodigal son of Lord Whorlo, possessor of great power, inheritor of ancient magicks, and successor to the nebulous (and current inexistent) 'throne' of Namek; all these things and more are claims of Sinistral. Whorlo was once a disenfranchised warrior of Namek, discontent with his kin's peaceful way of life and insistence on dismissing foreign technology in favor of magical equivalency at home. His skill and speech were impeccable both and helped the aging Namekian gain a small following of those who saw potential in his talk of 'modernization,' however vague it was. Having left Namek over five years ago, Whorlo's age caught up. He spat a single egg. Within was Sinistral.
Quick to grow as all Namekians are, the child was surrounded by embellished tales of his father's exploits and ultimate goals, encouraged to take his place as Namekian's needed benefactor. Three intense years of training with this small group before Sinistral, now immense in size and perceived power, saw fit to return to his home world. Though things have changed rapidly over the years, his father was gone... did Namek still need a ruler, or had it finally found the strength to evolve?
COMBAT INFORMATION
TECHNIQUES: You start with Three Standard Technique Slots and One Sparking Slot that you can use any way you like. Some species start out with additional slots, or access to certain slot-based abilities for free. You also start with two additional Utility Technique Slots.
STARTING LOADOUT: 20,000 XP -> PL | Buying a guidebook with zeni
COMPANION APPS: Violin, Zello, & Bass | Not buying 'em yet
NAME: Sinistral
ALIASES: "King" Sinistral (Though not quite yet)
AGE: Three
GENDER: Male
SPECIES: Namekian
TRAITS -
>> REGENERATION: Once per thread, you may heal yourself for 60% damage. This may only be done at the end of your post.
>> WARRIOR: While in your strongest available form, you may activate 10% MP Power Boosts on all of your Defense Techniques for free. This halts your momentum regeneration for that turn. However, you may not use any Power or Ki Boosts on attack techniques with your MP in your strongest available form.
>> SELFLESS: Once per thread, you may use a free 30% strength defense technique when you block for another player. This cannot have its power boosted in any way.
>> BARE-KNUCKLE BRAWLER: You don't need help from modern distractions! If you enter a thread with no combat items or consumables, you may boost a defensive technique by +30% once per thread! This bonus is lost if you receive or use an item mid-thread and cannot apply to Sparking techniques.
>> MIMICRY: If an opponent has used an Offensive or Defensive technique against you already in the thread, you may use that technique in turn as if it were your own. Does not apply to Sparking or Merging Techniques. May only be used once per thread and does not carry over to future threads.
STARTING PLANET: Namek
HOME REGION: Northern Scar
CHARACTER DESCRIPTIONS
APPEARANCE - (Not WHOLLY accurate IC, yet)
BACKGROUND: Prodigal son of Lord Whorlo, possessor of great power, inheritor of ancient magicks, and successor to the nebulous (and current inexistent) 'throne' of Namek; all these things and more are claims of Sinistral. Whorlo was once a disenfranchised warrior of Namek, discontent with his kin's peaceful way of life and insistence on dismissing foreign technology in favor of magical equivalency at home. His skill and speech were impeccable both and helped the aging Namekian gain a small following of those who saw potential in his talk of 'modernization,' however vague it was. Having left Namek over five years ago, Whorlo's age caught up. He spat a single egg. Within was Sinistral.
Quick to grow as all Namekians are, the child was surrounded by embellished tales of his father's exploits and ultimate goals, encouraged to take his place as Namekian's needed benefactor. Three intense years of training with this small group before Sinistral, now immense in size and perceived power, saw fit to return to his home world. Though things have changed rapidly over the years, his father was gone... did Namek still need a ruler, or had it finally found the strength to evolve?
COMBAT INFORMATION
TECHNIQUES: You start with Three Standard Technique Slots and One Sparking Slot that you can use any way you like. Some species start out with additional slots, or access to certain slot-based abilities for free. You also start with two additional Utility Technique Slots.
Light Offensive || Magicka Beam
Sinistral projects a blast of purple-colored magic from an open palm, fueled by his gauntlets.
Power: 20%
KP Cost: 1 KP
Variants: N/A
Light Defensive || Magicka Bubble
Sinistral projects a translucent bubble of purple-colored magic, fueled by his gauntlets.
Power: 20%
KP Cost: 1 KP
Variants: N/A
Utility Technique || Energy Sensing
A technique that allows you to sense, measure, and differentiate the ki signatures of ki attacks and all living beings without the Anti-Sense trait. Higher ki signatures are easier to sense and can be sensed at greater distances than lower ones. This technique is passive and does not use KP.
Utility Technique || Magic Materialization
Characters with magical abilities can conjure objects or structures. Larger or more complicated things will take more energy and focus to create. This technique is passive and does not require KP
Utility Technique || Masterful Mimicry
When coming across a technique Sinistral is quite fond of, and usually after mimicking it once in the heat of battle, he is able to permanently add it to his arsenal. This still requires tech slots as per normal guidelines, and if copying another player it requires consent.
STARTING LOADOUT: 20,000 XP -> PL | Buying a guidebook with zeni
COMPANION APPS: Violin, Zello, & Bass | Not buying 'em yet