Post by Zukkah on Jul 4, 2022 0:32:00 GMT -5
GENERAL INFORMATION
NAME: Zukkah
ALIASES: N/A
AGE: 45
GENDER: Male
SPECIES: Saiyan
Saiyan Pride: When you have sustained 100% or more damage, you gain a +10% boost to all techniques, but you may not boost techniques with momentum. Healing to the point where you have less than 100% damage sustained deactivates this bonus.| Burning Ki: Once per thread, you may spend momentum in increments of 2 to regain KP at a cost of 2 MP to 1 KP.
Zenkai: Upon being damaged 150% or more in one thread, gain a +10% bonus to thread completion. If you heal from 150% or more, you may gain that completion bonus up until that point mid-thread, for immediate application to your PL. Only usable in Action Threads, and only occurs once a thread.
GENERAL TRAITS: Antisense: Your ki is invisible to energy sensing and scouters, even in the midst of combat - this can be toggled on and off. In addition, escape techniques have a boost of +20% to their total effectiveness and your first escape technique per thread costs no KP.| Quick Learner: You gain technique slots every 8,000 PL instead of every 10,000 PL.
STARTING PLANET: Plant
HOME REGION: Vegeta Region
CHARACTER DESCRIPTIONS
APPEARANCE: Zukkah is just over six feet tall and have black hair and a widow's peak much like that of Vegeta's. The Saiyan also has a goatee and boney features on his face. Zukkah is equipped with the traditional Saiyan armor without the shoulder pads. His body was covered in scars from the battles he had been through, along with a sleeve of homemade tattoos on his left arm. Black tights, white and yellow boots, with black, yellow, and white chest armor. The Saiyan was thin and in shape but was more of an intelligent fighter when it came to the battlefield.
BACKGROUND: Zukkah was born and raised in the Vegeta Region, trained at a very young age to not only protect himself but the Saiyan’s as a whole. This was taught and processed when he was a mere kid, growing up to fight side by side with others of his race. With the war against the Tuffle's ongoing for many years, the Saiyan found himself in several different battles, leading groups of their best fighters into the face of battle. After showing his skills on the battlefield, Zukk was thrown into a Battalion of some of Plant's strongest Saiyan's. It was then he had to prove his worth and become the warrior he had always dreamed of.
It didn't take long for Zukkah to make friends and form a small group of trustworthy warriors. Within a short time, they were sent on missions to help take out Tuffle troops and they were capable of doing just that. They didn't do this without a couple of injuries of course, but they were tough Saiyan's and had a lot to prove at their age. This turned into several more missions on Plant, which they were all successful in some manner. Some were close calls and merely succeeded with luck or help from an outsider.
With the help of his training at a young age and some luck thrown in the mixture, the Saiyan was able to make it out from the war alive. As the Saiyan grew old, he knew it was time for a change, time for something bigger to happen with the Saiyan’s and the planet he lived on. It was then that he decided to find the best Saiyan’s in the universe and create an unstoppable force. With the war just ending not long ago, he would have to do this in secret to gain the trust of his comrades before making any type of risky moves. He lived on the outskirts of the Radditsu district in a small hut with one room. He was still with the Saiyan Military but not to learn, but to instruct those in need of proper training. This is where his journey will begin.
COMBAT INFORMATION
TECHNIQUES: You start with Three Standard Technique Slots and One Sparking Slot that you can use any way you like. Some species start out with additional slots, or access to certain slot-based abilities for free. You also start with two additional Utility Technique Slots.
STARTING LOADOUT: You start with 8,000 XP that can be turned into PL at a 1:1 rate or kept as raw XP to buy items with. You also start with 2,000 Zeni you can use to buy Zeni items with. (Keeping all for now)
MINION APPLICATION: If your character is starting out alongside a fellow minion, link that minion's application here to get it approved alongside this character! N/A
NAME: Zukkah
ALIASES: N/A
AGE: 45
GENDER: Male
SPECIES: Saiyan
Saiyan Pride: When you have sustained 100% or more damage, you gain a +10% boost to all techniques, but you may not boost techniques with momentum. Healing to the point where you have less than 100% damage sustained deactivates this bonus.| Burning Ki: Once per thread, you may spend momentum in increments of 2 to regain KP at a cost of 2 MP to 1 KP.
Zenkai: Upon being damaged 150% or more in one thread, gain a +10% bonus to thread completion. If you heal from 150% or more, you may gain that completion bonus up until that point mid-thread, for immediate application to your PL. Only usable in Action Threads, and only occurs once a thread.
GENERAL TRAITS: Antisense: Your ki is invisible to energy sensing and scouters, even in the midst of combat - this can be toggled on and off. In addition, escape techniques have a boost of +20% to their total effectiveness and your first escape technique per thread costs no KP.| Quick Learner: You gain technique slots every 8,000 PL instead of every 10,000 PL.
STARTING PLANET: Plant
HOME REGION: Vegeta Region
CHARACTER DESCRIPTIONS
APPEARANCE: Zukkah is just over six feet tall and have black hair and a widow's peak much like that of Vegeta's. The Saiyan also has a goatee and boney features on his face. Zukkah is equipped with the traditional Saiyan armor without the shoulder pads. His body was covered in scars from the battles he had been through, along with a sleeve of homemade tattoos on his left arm. Black tights, white and yellow boots, with black, yellow, and white chest armor. The Saiyan was thin and in shape but was more of an intelligent fighter when it came to the battlefield.
BACKGROUND: Zukkah was born and raised in the Vegeta Region, trained at a very young age to not only protect himself but the Saiyan’s as a whole. This was taught and processed when he was a mere kid, growing up to fight side by side with others of his race. With the war against the Tuffle's ongoing for many years, the Saiyan found himself in several different battles, leading groups of their best fighters into the face of battle. After showing his skills on the battlefield, Zukk was thrown into a Battalion of some of Plant's strongest Saiyan's. It was then he had to prove his worth and become the warrior he had always dreamed of.
It didn't take long for Zukkah to make friends and form a small group of trustworthy warriors. Within a short time, they were sent on missions to help take out Tuffle troops and they were capable of doing just that. They didn't do this without a couple of injuries of course, but they were tough Saiyan's and had a lot to prove at their age. This turned into several more missions on Plant, which they were all successful in some manner. Some were close calls and merely succeeded with luck or help from an outsider.
With the help of his training at a young age and some luck thrown in the mixture, the Saiyan was able to make it out from the war alive. As the Saiyan grew old, he knew it was time for a change, time for something bigger to happen with the Saiyan’s and the planet he lived on. It was then that he decided to find the best Saiyan’s in the universe and create an unstoppable force. With the war just ending not long ago, he would have to do this in secret to gain the trust of his comrades before making any type of risky moves. He lived on the outskirts of the Radditsu district in a small hut with one room. He was still with the Saiyan Military but not to learn, but to instruct those in need of proper training. This is where his journey will begin.
COMBAT INFORMATION
TECHNIQUES: You start with Three Standard Technique Slots and One Sparking Slot that you can use any way you like. Some species start out with additional slots, or access to certain slot-based abilities for free. You also start with two additional Utility Technique Slots.
ADDITIONAL NOTES: If you'd like a starter form renamed or have anything else we need to know regarding your combat information, let us know.
Light Attack || One, Two, Punch!
Description: Zukkah rushes in with a quick left and right hook, followed by an uppercut to the opponent's jaw!
Power: 20%
KP Cost: 1 KP
Variants: N/A
Medium Attack || Ki-Infused Punch!
Description: Zukkah finds the strength to bring his ki directly into his fist, causing his next physical attack to do more damage than a normal punch.
Power: 50%
KP Cost: 3 KP
Variants: N/A
Heavy Attack ||Barrage Blast
Description: Zukkah charges ki from both palms and begins to fire off multiple homing ki blasts towards his opponent.
Power: 80%
KP Cost: 6 KP
Variants: Homing
Light Sparking Defensive ||Lightspeed
Description: If you use an attack technique on the same turn as your defense technique, your attack gains +20%
Power: 70% Defensive Dodge with Light Speed.
MP Cost: 3
KP Cost: 2
Utility Technique || Flight
Description: With control over his Ki, Zukkah manages to learn how to fly!
Utility Technique || Magic Materialization
Description: With even more control over his Ki, Zukkah is able to conjure up weapons, or other materialistic items to help him in battle!
STARTING LOADOUT: You start with 8,000 XP that can be turned into PL at a 1:1 rate or kept as raw XP to buy items with. You also start with 2,000 Zeni you can use to buy Zeni items with. (Keeping all for now)
MINION APPLICATION: If your character is starting out alongside a fellow minion, link that minion's application here to get it approved alongside this character! N/A