Post by Mollau on May 14, 2022 0:17:28 GMT -5
Up To Date Sheet
NAME: Mollau
ALIASES: Doctor, Healer,
AGE: 165
GENDER: Male
SPECIES: Namekian
TRAITS:
Regeneration: Once per thread, you may heal yourself for 60% damage. This may only be done at the end of your post.
Clansmen: Dragon Clan: You can heal your allies! You can generate a healing technique valued at 50% of your PL for 2KP, 100% of your PL for 4KP, and 150% of your PL for 6KP. This interacts exclusively with your base power level, and heals based on your target's base power level. Once per thread regardless of level used.
Cautious Fighter:
Your Second Wind heals you by an additional +5% per Momentum spent.
Deep Pockets:
You can carry two additional items into threads.
Minimalist:
You may split your consumables into two, half-strength uses. Allies may use these half-strength items, but they only persist until the end of the thread.
STARTING PLANET: Namek
HOME REGION: Ajisa Continent
CHARACTER DESCRIPTIONS
APPEARANCE:
BACKGROUND: Mollau has been an empathetic and peaceful being from a young age. He hates to see others in pain no matter who they are. Many of the Warrior Clan see him as a foolish idealist, and even a few members of his Dragon Clan would agree as well. In spite of what they think, Mollau chooses to believe in the inherent goodness of the universe. Everyone deserves a second chance and redemption.
Mollau was hatched to a small tight-knit village of Dragon Clansmen. The village had been previously decimated by a Mazoku Clan attack, and so they had since developed an isolationist policy. They do not accept any outsiders and instead leave deep inside a lush forest. Because of this, Mollau was raised sheltered and for most of his adolescence, he hadn't known any others beyond the 30 members of his clan.
One day there was a great commotion in the forest and Mollau, a young adult newly come into a fully mature body, discovered it was a crashed ship, with a dying person inside. He rescued the injured person, and worked fervently to save their life. But his other clansmen appeared and demanded that he step away from the threat to their homeland. They intended to eliminate the threat but Mollau wouldn't stand for it. He argued in vain to save the stranger's life, but it was to no avail. The members of his clan killed the stranger and Mollau couldn't stand to be a part of them any longer. He left his village and went out into the wider world of Namek.
He made his own way and learned the healing arts, both mystical and modern. Mollau had since spent his life traveling and healing all he met Mazoku, Dragon, Warrior Clan alike. This is how he came to become known as the Healer to many. Or Doctor, in other alien languages.
COMBAT INFORMATION
TECHNIQUES:
Attack:
Defense:
Medium Defensive Technique || Bulwark
Mollau pours his strength into defending himself so that he can better treat the wounded
Power: 30%
KP Cost: 4 KP
Variants: Shield, Sustained
Sparking Heavy Defense || Porunga's Protection
Mollau sends out his ki to protect another. He puts all his love of life into the shield of whomever he is protecting.
Power: 80%
KP Cost: 4 KP
Variants: Distanced, Mending,
Support:
Support Technique || Three Suns Flash
You release a blinding flash of light, replicating the sun's rays. This allows you to attempt to escape any thread or travel between splits in an Action Thread more safely. This technique valued at 60% of your total power and requires 2 KP to use. In order to stop you, a player must use an attack that is superior in power to your Solar Flare. You cannot undo your escape via Solar Flare if you are successful, but you can use KP to defend if it is overcome
Power: 60%
KP Cost: 2 KP
Utility:
Utility Technique || Flight
By some means, usually through a skillful application of your ki, you are able to fly through the air.
Utility Technique || Magic Materialization
Characters with magical abilities can conjure objects or structures. Larger or more complicated things will take more energy and focus to create. This technique is passive and does not require KP.
Utility Technique || Planetary Telepathy
Allows use of telepathic communication between nearby or familiar characters on the same planet as yourself, letting you and your friends always converse internally. This technique is passive and does not require KP.
Utility Technique || Galactic Telepathy
Allows use of telepathic communication between nearby or familiar characters in the same dimension as yourself, letting you and your friends always converse internally. You must have Planetary Telepathy before applying for Galactic Telepathy. This technique is passive and does not require KP.
Utility Technique || One Man Clinic
A variation of the Multiform Technique allows Mollau to split himself up into duplicates. He is able to split himself up to 4 before his mind is unable to control the separate entities. This is a variation in that Mollau is unable to control his copies in a combat setting. He primarily uses his clones to assist him in treatment, and uses them as nurses or assistants.
ADDITIONAL NOTES:
STARTING LOADOUT: 3,000PL, 5,000 XP, 2,000z
NAME: Mollau
ALIASES: Doctor, Healer,
AGE: 165
GENDER: Male
SPECIES: Namekian
TRAITS:
Regeneration: Once per thread, you may heal yourself for 60% damage. This may only be done at the end of your post.
Clansmen: Dragon Clan: You can heal your allies! You can generate a healing technique valued at 50% of your PL for 2KP, 100% of your PL for 4KP, and 150% of your PL for 6KP. This interacts exclusively with your base power level, and heals based on your target's base power level. Once per thread regardless of level used.
Cautious Fighter:
Your Second Wind heals you by an additional +5% per Momentum spent.
Deep Pockets:
You can carry two additional items into threads.
Minimalist:
You may split your consumables into two, half-strength uses. Allies may use these half-strength items, but they only persist until the end of the thread.
STARTING PLANET: Namek
HOME REGION: Ajisa Continent
CHARACTER DESCRIPTIONS
APPEARANCE:
BACKGROUND: Mollau has been an empathetic and peaceful being from a young age. He hates to see others in pain no matter who they are. Many of the Warrior Clan see him as a foolish idealist, and even a few members of his Dragon Clan would agree as well. In spite of what they think, Mollau chooses to believe in the inherent goodness of the universe. Everyone deserves a second chance and redemption.
Mollau was hatched to a small tight-knit village of Dragon Clansmen. The village had been previously decimated by a Mazoku Clan attack, and so they had since developed an isolationist policy. They do not accept any outsiders and instead leave deep inside a lush forest. Because of this, Mollau was raised sheltered and for most of his adolescence, he hadn't known any others beyond the 30 members of his clan.
One day there was a great commotion in the forest and Mollau, a young adult newly come into a fully mature body, discovered it was a crashed ship, with a dying person inside. He rescued the injured person, and worked fervently to save their life. But his other clansmen appeared and demanded that he step away from the threat to their homeland. They intended to eliminate the threat but Mollau wouldn't stand for it. He argued in vain to save the stranger's life, but it was to no avail. The members of his clan killed the stranger and Mollau couldn't stand to be a part of them any longer. He left his village and went out into the wider world of Namek.
He made his own way and learned the healing arts, both mystical and modern. Mollau had since spent his life traveling and healing all he met Mazoku, Dragon, Warrior Clan alike. This is how he came to become known as the Healer to many. Or Doctor, in other alien languages.
COMBAT INFORMATION
TECHNIQUES:
Attack:
Light Attack Technique|| Surgeon's Scalpel
Ki burns from the user's fingertips sharp as a scalpel. The ki can be extended out to cover the entire hand for offensive use.
Power: 20%
KP Cost: 2 KP
Variants: Bleed
Ki burns from the user's fingertips sharp as a scalpel. The ki can be extended out to cover the entire hand for offensive use.
Power: 20%
KP Cost: 2 KP
Variants: Bleed
Defense:
Medium Defensive Technique || Bulwark
Mollau pours his strength into defending himself so that he can better treat the wounded
Power: 30%
KP Cost: 4 KP
Variants: Shield, Sustained
Sparking Heavy Defense || Porunga's Protection
Mollau sends out his ki to protect another. He puts all his love of life into the shield of whomever he is protecting.
Power: 80%
KP Cost: 4 KP
Variants: Distanced, Mending,
Support:
Support Technique || Three Suns Flash
You release a blinding flash of light, replicating the sun's rays. This allows you to attempt to escape any thread or travel between splits in an Action Thread more safely. This technique valued at 60% of your total power and requires 2 KP to use. In order to stop you, a player must use an attack that is superior in power to your Solar Flare. You cannot undo your escape via Solar Flare if you are successful, but you can use KP to defend if it is overcome
Power: 60%
KP Cost: 2 KP
Utility:
Utility Technique || Flight
By some means, usually through a skillful application of your ki, you are able to fly through the air.
Utility Technique || Magic Materialization
Characters with magical abilities can conjure objects or structures. Larger or more complicated things will take more energy and focus to create. This technique is passive and does not require KP.
Utility Technique || Planetary Telepathy
Allows use of telepathic communication between nearby or familiar characters on the same planet as yourself, letting you and your friends always converse internally. This technique is passive and does not require KP.
Utility Technique || Galactic Telepathy
Allows use of telepathic communication between nearby or familiar characters in the same dimension as yourself, letting you and your friends always converse internally. You must have Planetary Telepathy before applying for Galactic Telepathy. This technique is passive and does not require KP.
Utility Technique || One Man Clinic
A variation of the Multiform Technique allows Mollau to split himself up into duplicates. He is able to split himself up to 4 before his mind is unable to control the separate entities. This is a variation in that Mollau is unable to control his copies in a combat setting. He primarily uses his clones to assist him in treatment, and uses them as nurses or assistants.
ADDITIONAL NOTES:
STARTING LOADOUT: 3,000PL, 5,000 XP, 2,000z