Post by alloy on Apr 27, 2022 6:21:54 GMT -5
GENERAL INFORMATION
NAME: Chrom Alloy
ALIASES: Dr. Alloy, Hey Nerd
AGE: 30
GENDER: Male
SPECIES: Earthling, Makafushigi Adventure, Martial Artist, Cash Money
GENERAL TRAITS: Deep Pockets, Minimalist
STARTING PLANET: Earth
HOME REGION: Rocky North
CHARACTER DESCRIPTIONS
APPEARANCE:
Face Claim of Spanner, from Katekyo Hitman Reborn!
BACKGROUND: Explain your character's history, and what made them the person they are today.
COMBAT INFORMATION
TECHNIQUES: You start with Three Standard Technique Slots and One Sparking Slot that you can use any way you like. Some species start out with additional slots, or access to certain slot-based abilities for free. You also start with two additional Utility Technique Slots.
STARTING LOADOUT: 15 XP (7,985 transferring to guardian), 2,000 Zeni
MINION APPLICATION: If your character is starting out alongside a fellow minion, link that minion's application here to get it approved alongside this character!
NAME: Chrom Alloy
ALIASES: Dr. Alloy, Hey Nerd
AGE: 30
GENDER: Male
SPECIES: Earthling, Makafushigi Adventure, Martial Artist, Cash Money
GENERAL TRAITS: Deep Pockets, Minimalist
STARTING PLANET: Earth
HOME REGION: Rocky North
CHARACTER DESCRIPTIONS
APPEARANCE:
Face Claim of Spanner, from Katekyo Hitman Reborn!
BACKGROUND: Explain your character's history, and what made them the person they are today.
COMBAT INFORMATION
TECHNIQUES: You start with Three Standard Technique Slots and One Sparking Slot that you can use any way you like. Some species start out with additional slots, or access to certain slot-based abilities for free. You also start with two additional Utility Technique Slots.
Light Attack Technique || BLAST Pistol Marker ShotADDITIONAL NOTES: If you'd like a starter form renamed, or have anything else we need to know regarding your combat information, let us know.
Chrom will brandish his BLAST Pistol, quickly swapping in a battery charged with what he calls ''magnetic ki''. While this shot deals little damage if it lands, if it connects and causes damage to an opponent then Chrom can tune the weapon to an ally's ki signature. The fired shot will glow at the point of impact and match the signature of the ally's energy. When a technique that ally uses strikes this glowing spot, it will cause an amplifying feedback and increase that technique's potency.
Power: 20% (1 TP Spent)
KP Cost: 2 KP
Variants: Inspiring: When used, choose another character, that character gets a +20% to their next Standard attack against the same opponent this Attack targeted if it does any damage to them. A character can only benefit from one instance of Inspiring at a time. Does not stack with Taunt.
(2 KP Spent)
Light Attack Technique || SHOK Dart
The SHOK Dart is an under-barrel mounted sub-weapon attached to the BLAST Pistol that is loaded with electric darts. When an opponent is shot with one of these, it detaches a small device much like a bee's stinger into the target which then discharges a heaping helping of voltage straight to the impact point. The resulting effect is not lethal, but is extremely painful. Against mundane enemies it can cause knockouts, but to ki users that underestimate it, the shock can tax their energy output while their body shakes it off.
Power: 20% (1 TP)
KP Cost: 2 KP
Variants: Exhausting: If this attack deals damage to another character the next technique used by that character is reduced by 10% to a minimum of 10% power. A character can only suffer from one instance of Exhausting at a time- it does not stack. (2 TP)
Light Defensive Technique || GARD Buckler
The Generator for Assault Resistance and Deflection is a small fin-shaped device attached to a metal cuff that Alloy wears over one of his sleeves. When deployed, the fin fans out into a disk and projects a buckler-sized energy shield capable of resisting attacks. Though he is weak, it is capable of deflecting conventional weaponry that would kill an ordinary human being but little more; things like gunfire or melee weapons not wielded by ki users.
Power: 20% (1 TP Spent)
KP Cost: 2 KP
Variants: Sustained: Your technique lasts for 3 posts, including the post it was deployed on, or until it is broken. This can be used even if you are not being actively attacked. (2 TP Spent)
Sparking Technique (N/A) || ---
Alloy does not have access to sparking techniques, as he has a Guardian.
Power: __%
KP Cost: _ KP
Variants:
Utility Technique || Stealth Generator
A device built into Dr. Alloy's belt buckle that, when activated, generates an extremely bright flash of light and then renders him practically invisible by bending light around his person. This allows him to escape a thread or travel between splits in an Action Thread more safely. It can be stopped, however, if another character uses an attack against him that is superior in power to the Stealth Generator's effects. The escape cannot be undone if it is successful, but KP can be spent to defend himself if it is overcome. This technique is valued at 60% of Alloy's total power and requires 2 KP to use.
Technological Savant || Utility Technique Name
This is simply an ability that describes Alloy's heightened techno-know-how. He is a mechanic and inventor to his core. He has expert yet self-taught knowledge in robotics and systems. If he has time to take an honest crack at just about any mechanical or systemic work, he is capable of learning everything about it through reverse engineering in a very short time. He has a creative yet logical mind and a deep background in weapons development, making him a valuable asset outside of combat situations. He is considered a prodigy in his field, even if his outlandish inventions seem dangerous and unsafe to many.
STARTING LOADOUT: 15 XP (7,985 transferring to guardian), 2,000 Zeni
MINION APPLICATION: If your character is starting out alongside a fellow minion, link that minion's application here to get it approved alongside this character!