Post by Marimba on Feb 6, 2022 2:31:20 GMT -5
GENERAL INFORMATION
NAME: Marimba
ALIASES: N/A
AGE: 0
GENDER: N/A
SPECIES: Mutant Namekian. Regeneration, Mazoku Clan, Battle Wisdom.
GENERAL TRAITS: Bare-Knuckle Brawler, Tactician
STARTING PLANET: Namek
HOME REGION: Northern Scar
CHARACTER DESCRIPTION A freshly hatched mutant Namekian of the Mazoku clan.
APPEARANCE: Marimba usually stands about 8 feet in height, putting him above most creatures, but can alter his height at will. His body is Dark Green, fat, muscular, heavy, and thick, with tangible body odor. He has fins on his hairless head, sharp teeth, yellowed claws, and red eyes. Additionally, he is capable of sprouting dragon-like wings from his back in order to fly. His clothing is dark martial arts pants, adorned with a red sash bearing the emblem of the Mazoku clan.
.
BACKGROUND: Marimba was spawned by a venerable Mazoku wizard that conducted experiments on him as an egg. Marimba's first memories are that of being attacked by a hungry Badlands monster, and being forced to emerge from his shell in order to kill it. He has his progenitor's loose knowledge of the galaxy's culture and history, especially regarding the ways of the Mazoku. In fact, He knows that he himself is Mazoku clan, and is boldly proud of that fact. From birth, he would spend his time carving out a rock-cave with his strikes, and turning it into his own personal dojo to practice his martial arts. Then rampage about the badland, slaughtering the toughest monsters he can handle, and causing destruction for the fun of it, and to observe his own might.
COMBAT INFORMATION
TECHNIQUES:
Light Defensive || Basic Guard
Marimba hardens his body and endures the incoming attack
Power: 20%
KP Cost: 1 KP
Variants: None
Light Offensive || Assault Rush
Marimba attacks relentlessly with a harsh flurry of claw strikes, a single more powerful blow, or some other unorthodox means for melee combat. Basic energy attacks may be thrown into the mix.
Power: 40%
KP Cost: 2KP
Variants: None
Support || MAX Power
You may activate Max Power at the very start of your post, increasing the power of all of your techniques by +10% while active. This will drain Momentum at a cost of -1 MP per post and prevents you from gaining MP naturally, using evasive or escape techs, blocking escapes, and intercepting attacks meant for others. You can only turn it off at the end of a post, at the end your second post after activation at the earliest. You will still consume MP and not regain any MP on the post you turned it off on. If you run out of MP, you lose Max Power's effects at the end of your post and cannot gain any MP on your next turn.
Utility Technique || Flight
Able to fly using wings sprouted by the "Mutate Form" ability. Alternatively, can use ki to fly.
Utility Technique || Planetary Telepathy
Allows use of telepathic communication between nearby or familiar characters on the same planet as Marimba.
Utility Technique || Mutate Form
Marimba may use ki to alter his own body. Hardening/Softening, Growing/Shrinking, Changing Color/Texture, and generating new body parts are all examples of what he can do with this ability. He can even alter his appearance enough to pass as being a different race entirely, such as an Earthling. However, the process of using this ability is often painful and draining, sometimes cripplingly so. It is also very difficult to mimic specific features. As such, it is impossible for him to perfectly mimic the appearance of another character without some underlying flaw.
ADDITIONAL NOTES: The third utility slot is from the guidebook purchased with the starting loadout. I'm leaving my sparking slot open, as I have not decided what it will be yet. Also, if Oud returns to the RP, he will likely end being revealed to be Marimba's creator. Otherwise it will remain vague, or I will make up a dead/missing NPC that spawned him.
STARTING LOADOUT: 8000PL. 500 Zeni, and "Ki for Dummies" Guidebook.
MINION APPLICATION: N/A
NAME: Marimba
ALIASES: N/A
AGE: 0
GENDER: N/A
SPECIES: Mutant Namekian. Regeneration, Mazoku Clan, Battle Wisdom.
GENERAL TRAITS: Bare-Knuckle Brawler, Tactician
STARTING PLANET: Namek
HOME REGION: Northern Scar
CHARACTER DESCRIPTION A freshly hatched mutant Namekian of the Mazoku clan.
APPEARANCE: Marimba usually stands about 8 feet in height, putting him above most creatures, but can alter his height at will. His body is Dark Green, fat, muscular, heavy, and thick, with tangible body odor. He has fins on his hairless head, sharp teeth, yellowed claws, and red eyes. Additionally, he is capable of sprouting dragon-like wings from his back in order to fly. His clothing is dark martial arts pants, adorned with a red sash bearing the emblem of the Mazoku clan.
.
BACKGROUND: Marimba was spawned by a venerable Mazoku wizard that conducted experiments on him as an egg. Marimba's first memories are that of being attacked by a hungry Badlands monster, and being forced to emerge from his shell in order to kill it. He has his progenitor's loose knowledge of the galaxy's culture and history, especially regarding the ways of the Mazoku. In fact, He knows that he himself is Mazoku clan, and is boldly proud of that fact. From birth, he would spend his time carving out a rock-cave with his strikes, and turning it into his own personal dojo to practice his martial arts. Then rampage about the badland, slaughtering the toughest monsters he can handle, and causing destruction for the fun of it, and to observe his own might.
COMBAT INFORMATION
TECHNIQUES:
Light Defensive || Basic Guard
Marimba hardens his body and endures the incoming attack
Power: 20%
KP Cost: 1 KP
Variants: None
Light Offensive || Assault Rush
Marimba attacks relentlessly with a harsh flurry of claw strikes, a single more powerful blow, or some other unorthodox means for melee combat. Basic energy attacks may be thrown into the mix.
Power: 40%
KP Cost: 2KP
Variants: None
Support || MAX Power
You may activate Max Power at the very start of your post, increasing the power of all of your techniques by +10% while active. This will drain Momentum at a cost of -1 MP per post and prevents you from gaining MP naturally, using evasive or escape techs, blocking escapes, and intercepting attacks meant for others. You can only turn it off at the end of a post, at the end your second post after activation at the earliest. You will still consume MP and not regain any MP on the post you turned it off on. If you run out of MP, you lose Max Power's effects at the end of your post and cannot gain any MP on your next turn.
Utility Technique || Flight
Able to fly using wings sprouted by the "Mutate Form" ability. Alternatively, can use ki to fly.
Utility Technique || Planetary Telepathy
Allows use of telepathic communication between nearby or familiar characters on the same planet as Marimba.
Utility Technique || Mutate Form
Marimba may use ki to alter his own body. Hardening/Softening, Growing/Shrinking, Changing Color/Texture, and generating new body parts are all examples of what he can do with this ability. He can even alter his appearance enough to pass as being a different race entirely, such as an Earthling. However, the process of using this ability is often painful and draining, sometimes cripplingly so. It is also very difficult to mimic specific features. As such, it is impossible for him to perfectly mimic the appearance of another character without some underlying flaw.
ADDITIONAL NOTES: The third utility slot is from the guidebook purchased with the starting loadout. I'm leaving my sparking slot open, as I have not decided what it will be yet. Also, if Oud returns to the RP, he will likely end being revealed to be Marimba's creator. Otherwise it will remain vague, or I will make up a dead/missing NPC that spawned him.
STARTING LOADOUT: 8000PL. 500 Zeni, and "Ki for Dummies" Guidebook.
MINION APPLICATION: N/A