Post by Kanna on Feb 3, 2022 19:31:09 GMT -5
KANNA INDICA
KONATSIAN • 19 • ANY PRONOUNS (PREFER SHE/HER) • ETC • ETC
KONATSIAN • 19 • ANY PRONOUNS (PREFER SHE/HER) • ETC • ETC
Dear Diary, I got reincarnated as an elf :flushedface:
TECHNIQUES
{Light Techniques}LIGHT ATTACKING TECHNIQUE|| COUP D'ÉPÉE || STARTING
A simple technique. Kanna slashes both of her swords consecutively in order to maximize damage quickly
Power: 20%
KP Cost: 1 KP
Variants:
LIGHT DEFENSIVE TECHNIQUE|| RÉFLEXION RAPIDE || STARTING
By predicting the opponent's bodily movement, Kanna is capable of employing quick thinking in order to figure out the best way to dodge or nullify an opponent's attack.
Power: 20% (Technically 60%)
KP Cost: 2 KP
Variants:Evasive
LIGHT DEFENSIVE TECHNIQUE|| LIANE INCASSABLE || 2OK SLOT
Utilizing her magic and telekinetic abilities or by just using shadows to fortify her swords, Kanna can form a barrier that helps protect her from incoming attacks.
Power: 20%
KP Cost: 2 KP
Variants:Shield{Medium Techniques}MEDIUM ATTACKING TECHNIQUE || FLEURIR || STARTING
Using combination of wits and brute strength, Kanna tries to inflict as much damage onto an opponent whilst also saving some energy.
Power: 70%
KP Cost: 4 KP
Variants:{Heavy Techniques}HEAVY ATTACKING TECHNIQUE || ÉPINES ET CHARDON || 10K SLOT
Kanna throws everything she has towards the opponent, utilizing a mix of sword technique and magic in order to overwhelm her opponent.
Power: 80%
KP Cost: 6 KP
Variants:Overflowing
HEAVY DEFENSIVE TECHNIQUE || RETOUR À L'HÔTE || 30K SLOT
Kanna tries to take control of the force of an attack sent to her, whether by absorbing said force and redirecting it or using a combination of magical techniques to redirect the attack back at the attacker, typically with more force behind it than it initially had.
Power: 80%
KP Cost: 6 KP
Variants:Reflect
HEAVY OFFENSIVE SPARKING || LA FIN || STARTING
Kanna begins by identifying the weak points in the body before she launches her attack. Through a series of sword slashes, she then tries to exploit these weaknesses in order to cause maximum and lingering damage from her attack.
Power: 110%
KP Cost: 6 KP
Variants:BLEED+{Supporting Techniques}TECHNIQUE TYPE || NAME || TECH SLOT # / ITEM USED
Power: __%
KP Cost: _ KP
Variants:{Utility Techniques}UTILITY TECHNIQUE || SOUL WEAPON|| STARTING
Kanna can bind a weapon to herself, making so she could summon and dismiss it into a pocket dimension at will. This makes it so even if it were to be knocked out of her hand, she could summon it back easily.
UTILITY TECHNIQUE || FLIGHT ||STARTING
Using combination of ki and magic, Kanna is able to fly. Plain and simple.
UTILITY TECHNIQUE || ALTERATION MAGIC ||KI GUIDEBOOK FOR DUMMIES (#1)
As a subbranch for illusion magic, this allows Kanna to change her physical appearance, making her seem like someone that she isn't. With this, she is capable of changing her facial features, hair, the shape of her body, voice and various other aspects of her body to mask her true appearance. This does not change her ki signature.
UTILITY TECHNIQUE || ILLUSION MAGIC || KI GUIDEBOOK FOR DUMMIES (#2)
Kanna utilizes a specific branch of magic that allows her to create illusions. Although they may look, sound or even smell real, touching them will betray the true nature of an object. However, it is handy for creating quick holograms if needed to demonstrate something.
UTILITY TECHNIQUE || TELEKINESIS|| KI GUIDEBOOK FOR DUMMIES (#3)
Through magic, Kanna is capable of moving objects with her mind. The larger the object, the more energy and focus is required to move it.
UTILITY TECHNIQUE || SHADOW MAGIC|| KI GUIDEBOOK FOR DUMMIES (#4)
As she had an affinity with shadow magic in her past life, Kanna can tap into her power, allowing her to manipulate shadows as she pleases. This allows her to create basic shapes with them, make them tangible and utilize them however she likes whether it's for defensive or offensive purposes.
UTILITY TECHNIQUE || TELEPATHY || KI GUIDEBOOK FOR DUMMIES (#5)
Kanna can project thoughts or images into people's heads. She can even open up communication, allowing others to speak using telepathy, so long as she is used as a conduit.
UTILITY TECHNIQUE || SUGGESTION || KI GUIDEBOOK FOR DUMMIES (#6)
Kanna can implant foreign thoughts into a person's head. These can be as complex as beliefs or simple as a few words, making it seem as if they are their own. However, it is possible for a person to ignore these thoughts seeing as it is only suggesting them and making them feel as if they wish to do so. This suggestion is instant, appearing as a thought or impulse once, and as such, it is unlikely to change any person other than what they may do in that exact moment. However, through more conditioning, it is possible their psyche may change as a result seeing as these thoughts are difficult to distinguish from their own. As a form of mind control, this requires OOC consent to affect player characters.
UTILITY TECHNIQUE || MASS SUGGESTION || KI GUIDEBOOK FOR DUMMIES (#7)
Kanna can now influence people on a larger scale, up to all of those in the city with her suggestion ability. Anything that could have been done with her previous suggestion ability can also be done here with the same drawbacks. Requires OOC consent to affect player characters.
UTILITY TECHNIQUE || EMOTION MANIPULATION|| KI GUIDEBOOK FOR DUMMIES (#8)
Kanna can influence a person's emotions, making them feel however she wishes them to feel. So long as Kanna has some sort of mental grasp on them, whether it is through the extension of her suggestion ability or telepathy the effect remains until she loses such a connection. Through a strong enough will though, this ability can be ignored and overcome. This requires OOC consent to be used on player characters.
UTILITY TECHNIQUE || LIGHT MANIPULATION || KI GUIDEBOOK FOR DUMMIES (#9)
Kanna can manipulate light to her liking. Whether it is using it offensively to "burn" her opponent or as a distraction to blind her enemies or to enhance her other magics, allowing her illusions to look more realistic underneath a certain angle or using to remove the presence of light.
UTILITY TECHNIQUE || WIND MANIPULATION || KI GUIDEBOOK FOR DUMMIES (#10)
Kanna can harness the power of the wind and air to use to her liking, creating her own gusts and tornados so long as there is already air present. This allows her to use it in a myriad of offenses and defensive purposes as well.
UTILITY TECHNIQUE || MAGIC MATERIALIZATION || KI GUIDEBOOK FOR DUMMIES (#11)
With more fine magic control, Kanna is capable of conjuring items with mass. The larger or more complex an item is, the more energy that is used up. Most importantly, this allows Kanna to give her illusions mass, capable of making them feel real as well.
UTILITY TECHNIQUE || KI SURPRESSION || KI GUIDEBOOK FOR DUMMIES (#12)
Kanna suppresses her energy to the minimum of 1 PL, allowing her to hide it or even fight those with lower PL on equal footing.
UTILITY TECHNIQUE || KI SCRAMBLE || KI GUIDEBOOK FOR DUMMIES (#13)
Kanna is able to change the "feel" of her ki, making it feel different and fuzzy each time she uses it for those capable of sensing ki. As a result, it makes it difficult to remember her ki signature or pin down what exactly she is through this ability.
THREADS
1) Thread Name || Participants: @character 1, @character 2, etc.
Short Description of thread here.
2) Thread Name || Participants: @character 1, @character 2, etc.
Short Description of thread here.
3) Thread Name || Participants: @character 1, @character 2, etc.
Short Description of thread here.
4) Thread Name || Participants: @character 1, @character 2, etc.
Short Description of thread here.
etc.
{Spoiler}{Light Techniques}