Post by Deleted on Jan 13, 2022 0:12:59 GMT -5
GENERAL INFORMATION
NAME: Snap-EX
AGE: A few months
GENDER: N/A
MINION TYPE: Guardian
SPECIES: Android
>> OVERDRIVE: EX's antimatter conversion core is highly efficient and supports constant bursts of high output, allowing it to outpace biological competitors. (All momentum effects have their requisite cost reduced by 1. Does not include Sparkings or Max Power.)
>> LOCKED & LOADED: EX is equipped with dual weapons systems that run off of pre-charged disposable plasma packs. He can use these to great effect in simulating regular powered attacks or defenses during combat for no cost whatsoever. (You may use one 30% offensive attack technique and one 30% defensive barrier technique for free, once per thread each. These cannot have their power boosted in any way.)
>> ABSORBER MODULE: EX projects a small controlled burst of antimatter to harmlessly disperse the energy behind an opposing attack. If any antimatter remains, it is re-absorbed and ignited in the core for extra power. (Once per thread, you may use a free 30% defensive technique with the unique 'absorber' variant. If the barrier remains unbroken, you gain 1 KP.)
GENERAL TRAITS -
>> VAMPIRIC: Once per thread, you may designate a Standard Attack as ‘Vampiric.’ If this attack deals any damage, you may recover 1 KP from its use. If it was free or you recover the KP in another manner, this has no effect.
>> AVENGER: Once per thread, upon the defeat of an ally, you regain all your momentum. For your next three posts, all momentum effects are boosted as follows:
Power Boost - Additional +10%
Transformation Boost - Gain an additional +x1 per 150k base PL, starting at 0. Caps at +x3.
Ki Boost - Subtract an additional -1 KP from cost.
CHARACTER DESCRIPTIONS
APPEARANCE -
BACKGROUND: EX is an advanced mechanical suit of armor intended to greatly enhance Snapdragon's combat abilities. While still in early phases, it is leagues ahead of anything Snapdragon could do on his own.
COMBAT INFORMATION
TECHNIQUES: You start with Three Standard Technique Slots and One Sparking Slot that you can use any way you like. Some species start out with an slots. You also start with two additional Utility Technique Slots.
NAME: Snap-EX
AGE: A few months
GENDER: N/A
MINION TYPE: Guardian
SPECIES: Android
>> OVERDRIVE: EX's antimatter conversion core is highly efficient and supports constant bursts of high output, allowing it to outpace biological competitors. (All momentum effects have their requisite cost reduced by 1. Does not include Sparkings or Max Power.)
>> LOCKED & LOADED: EX is equipped with dual weapons systems that run off of pre-charged disposable plasma packs. He can use these to great effect in simulating regular powered attacks or defenses during combat for no cost whatsoever. (You may use one 30% offensive attack technique and one 30% defensive barrier technique for free, once per thread each. These cannot have their power boosted in any way.)
>> ABSORBER MODULE: EX projects a small controlled burst of antimatter to harmlessly disperse the energy behind an opposing attack. If any antimatter remains, it is re-absorbed and ignited in the core for extra power. (Once per thread, you may use a free 30% defensive technique with the unique 'absorber' variant. If the barrier remains unbroken, you gain 1 KP.)
GENERAL TRAITS -
>> VAMPIRIC: Once per thread, you may designate a Standard Attack as ‘Vampiric.’ If this attack deals any damage, you may recover 1 KP from its use. If it was free or you recover the KP in another manner, this has no effect.
>> AVENGER: Once per thread, upon the defeat of an ally, you regain all your momentum. For your next three posts, all momentum effects are boosted as follows:
Power Boost - Additional +10%
Transformation Boost - Gain an additional +x1 per 150k base PL, starting at 0. Caps at +x3.
Ki Boost - Subtract an additional -1 KP from cost.
CHARACTER DESCRIPTIONS
APPEARANCE -
BACKGROUND: EX is an advanced mechanical suit of armor intended to greatly enhance Snapdragon's combat abilities. While still in early phases, it is leagues ahead of anything Snapdragon could do on his own.
COMBAT INFORMATION
TECHNIQUES: You start with Three Standard Technique Slots and One Sparking Slot that you can use any way you like. Some species start out with an slots. You also start with two additional Utility Technique Slots.
Light Offensive || Atomic Flash (Burst Driver)ADDITIONAL NOTES: Rename starting x5 to 'Palladium Core'
A short, pulsing wave of heated energy that carries a great deal of physical force behind it despite its' mostly energetic nature. / A quick grapple which sees the victim violently slammed into the nearest surface.
Power: 20%
KP Cost: 1 KP
Variants: N/A
Light Offensive || Atomic Burst (Accel Driver)
A more concentrated spike of power originated from the suit's eyepiece or palms. / A more forcible grab preceded by a spin to gain momentum, launching the victim into a nearby surface.
Power: 40%
KP Cost: 2 KP
Variants: N/A
Light Defensive || Brace
EX's armored Tritanium carapace is capable of withstanding great deals of punishment before ever failing.
Power: 20%
KP Cost: 1 KP
Variants: N/A
(10k) Medium Offensive || Atomic Shell (Gliding Powerbomb)
EX concentrates a large chunk of energy into a bullet-like projectile which expands rapidly into a miniature explosion on contact. / Snapdragon latches on to a target with both arms, rocketing up into the air for a split second before crashing down foe-first.
Power: 50%
KP Cost: 3 KP
Variants: N/A
(20k) Medium Offensive || Atomic Raze (Flying Powerbomb)
An Atomic Shell with a much MUCH greater deal of explosive force behind it. / Snapdragon latches on to a target with both arms, rocketing up into the air for a split second before crashing down foe-first.
Power: 70%
KP Cost: 4 KP
Variants: N/A
Heavy Offensive Sparking || Baryon Bomber
EX creates a small ball of destruction acting as a cross between antimatter and darkmatter. The core is an extremely dark red, nigh black, with a more visibly crimson 'ring' surrounding the edges. During creation it can absorb the energy of a hostile attack and project a weaker but longer barrier of dark energy. Once released it can hang in place for some time before being fired towards an unlucky opponent. (User gets a 60% evasive upon firing the technique, User gets a 40% sustained barrier upon firing the technique, User's attack is put into stasis for up to three turns)
Power: 90%
KP Cost: 6 KP / 5 MP
Variants: Counter, Back-Up Plan, Stasis
Gravity Engine
Minor manipulation of dark matter around EX's shell allow its to attain a clean and energy conservative form of flight.
Energy Modulator
Snapdragon can manually adjust the level of power EX outputs at any given time, tuning it down to keep a low profile or to train with another person.