Post by Amara on Jan 11, 2022 20:28:10 GMT -5
still wip all of this malarkey is missing my explanation on why i think its gucchi and also some of the stats are placeholder
TRAITS
DEEP POCKETS: You can carry three additional items into threads. (Up from two).
BARE KNUCKLE BRAWLER: If you enter a thread with no combat items or consumables, you may boost your non-Sparking defensive techniques by 10%. This does not stack with MP boosts or Saiyan Pride. This bonus is lost if you receive or use an item mid-thread. (Changed from - If you enter a thread with no combat items or consumables, you may boost a defensive technique by +30% once per thread! This bonus is lost if you receive or use an item mid-thread and cannot apply to Sparking techniques.)
MINIMALIST: You may split your consumables into two, half-strength uses (rounding up). Allies may use these half-strength items, but they only persist until the end of the thread. Negative effects are also halved (rounding up) but you may opt to use both of the split uses for yourself, ignoring standard item usage rules. (You may split your consumables into two, half-strength uses. Allies may use these half-strength items, but they only persist until the end of the thread.)
ITEM CHANGES
ARMOR LINING: This lining can go under your armor or your clothes to provide an overall increase to your durability. Provides a +20% to your Critical Damage threshold and your Total Damage thresholds. (Up from 10%)
DESTRON FLASK: A throwable vial of noxious Destron Gas. When used in conjunction with any single Standard Attack Technique, reduces your foe's transformation multiplier by -x1 for two posts AFTER the impact post, should the attack hit. This increases by -x1 for every 100k PL the user has. Usable once per thread. (Delayed debuff until after first strike for more consistency.)
NEW ITEMS
[5,000 XP] JETPACK (ACTIVE ITEM): A souped-up rocket pack with all the works, and at the push of a button can send you flying off with immense speed! Allows for the 1/thread use of a free 40% evasive technique. This does not give you MP and cannot have its power boosted in any way.
[7,000 XP] SENZU EXTRACT (ACTIVE ITEM): A slurry of ground or liquified Senzu that contains just a pinch of healing within it. 1/Thread you may heal yourself or an ally for 20% damage.
[7,000 XP] FLARE GUN (ACTIVE ITEM): What looks to be a standard distress call tool is chocked full of Ki-infused bright power, which upon firing it off allows you to make 1/thread use of a 20% escape-type technique. You cannot use another escape technique on the following turn after using this item.
[10,000 XP] SMART BLASTER (ACTIVE ITEM): A state-of-the-art blaster model with built-in aim assist! It can only fire once before needing to recharge, but is able to weaponize your Ki and target opponents' weak points. 1/Thread it allows for the use of one free 20% attack technique with the piercing variant. This does not give you MP and cannot have its power boosted in any way.
[10,000 XP] SHIELD GENERATOR (ACTIVE ITEM): A tuned piece of technology 'borrowed' from a spaceship, it is capable of projecting a weak barrier around an ally in need. 1/Thread, you may deploy a 20% barrier technique with the distanced variant.
[10,000 XP] CAPSULE CARRY-ON (SUPPORT ITEM): Whether it be a belt, pack, or simply stuffed in your pockets, these special capsules allow you to carry TWO more items into a thread beyond the normal limit! The Capsule Carry-On also does not take up an item slot itself.
[15,000 XP] LIMIT BREAKER(?) (SUPPORT ITEM): Flavor text goes here. 1/Thread, you may opt to use two defensive or two offensive techniques on the same turn, ignoring normal restrictions. You must still have the necessary KP. Doesn't work with Sparking techniques or any other traits that change the restrictions on attacks/defenses per turn.
[20,000 XP] DESTRON MACHINE (SUPER ITEM): A compact machine that you can fasten onto your arm, back, or wherever else. It takes in oxygen and corrupts it into vile Destron Gas that saps away at a foe's stamina when breathed in. Users can attach the special 'Destron' variant to offensive techniques. Destron Variant: Reduces your foe's transformation multiplier by -x1 for three posts, including the impact post, should the attack hit. This increases by -x1 for every 100k PL the user has. This variant costs 3 TP.
[20,000 XP] MASTER'S SUNGLASSES (SUPER ITEM): 1/Thread, you may add a Sparking Variant of your choice to a regular offensive or defensive technique.
TRAITS
DEEP POCKETS: You can carry three additional items into threads. (Up from two).
BARE KNUCKLE BRAWLER: If you enter a thread with no combat items or consumables, you may boost your non-Sparking defensive techniques by 10%. This does not stack with MP boosts or Saiyan Pride. This bonus is lost if you receive or use an item mid-thread. (Changed from - If you enter a thread with no combat items or consumables, you may boost a defensive technique by +30% once per thread! This bonus is lost if you receive or use an item mid-thread and cannot apply to Sparking techniques.)
MINIMALIST: You may split your consumables into two, half-strength uses (rounding up). Allies may use these half-strength items, but they only persist until the end of the thread. Negative effects are also halved (rounding up) but you may opt to use both of the split uses for yourself, ignoring standard item usage rules. (You may split your consumables into two, half-strength uses. Allies may use these half-strength items, but they only persist until the end of the thread.)
ITEM CHANGES
ARMOR LINING: This lining can go under your armor or your clothes to provide an overall increase to your durability. Provides a +20% to your Critical Damage threshold and your Total Damage thresholds. (Up from 10%)
DESTRON FLASK: A throwable vial of noxious Destron Gas. When used in conjunction with any single Standard Attack Technique, reduces your foe's transformation multiplier by -x1 for two posts AFTER the impact post, should the attack hit. This increases by -x1 for every 100k PL the user has. Usable once per thread. (Delayed debuff until after first strike for more consistency.)
NEW ITEMS
[5,000 XP] JETPACK (ACTIVE ITEM): A souped-up rocket pack with all the works, and at the push of a button can send you flying off with immense speed! Allows for the 1/thread use of a free 40% evasive technique. This does not give you MP and cannot have its power boosted in any way.
[7,000 XP] SENZU EXTRACT (ACTIVE ITEM): A slurry of ground or liquified Senzu that contains just a pinch of healing within it. 1/Thread you may heal yourself or an ally for 20% damage.
[7,000 XP] FLARE GUN (ACTIVE ITEM): What looks to be a standard distress call tool is chocked full of Ki-infused bright power, which upon firing it off allows you to make 1/thread use of a 20% escape-type technique. You cannot use another escape technique on the following turn after using this item.
[10,000 XP] SMART BLASTER (ACTIVE ITEM): A state-of-the-art blaster model with built-in aim assist! It can only fire once before needing to recharge, but is able to weaponize your Ki and target opponents' weak points. 1/Thread it allows for the use of one free 20% attack technique with the piercing variant. This does not give you MP and cannot have its power boosted in any way.
[10,000 XP] SHIELD GENERATOR (ACTIVE ITEM): A tuned piece of technology 'borrowed' from a spaceship, it is capable of projecting a weak barrier around an ally in need. 1/Thread, you may deploy a 20% barrier technique with the distanced variant.
[10,000 XP] CAPSULE CARRY-ON (SUPPORT ITEM): Whether it be a belt, pack, or simply stuffed in your pockets, these special capsules allow you to carry TWO more items into a thread beyond the normal limit! The Capsule Carry-On also does not take up an item slot itself.
[15,000 XP] LIMIT BREAKER(?) (SUPPORT ITEM): Flavor text goes here. 1/Thread, you may opt to use two defensive or two offensive techniques on the same turn, ignoring normal restrictions. You must still have the necessary KP. Doesn't work with Sparking techniques or any other traits that change the restrictions on attacks/defenses per turn.
[20,000 XP] DESTRON MACHINE (SUPER ITEM): A compact machine that you can fasten onto your arm, back, or wherever else. It takes in oxygen and corrupts it into vile Destron Gas that saps away at a foe's stamina when breathed in. Users can attach the special 'Destron' variant to offensive techniques. Destron Variant: Reduces your foe's transformation multiplier by -x1 for three posts, including the impact post, should the attack hit. This increases by -x1 for every 100k PL the user has. This variant costs 3 TP.
[20,000 XP] MASTER'S SUNGLASSES (SUPER ITEM): 1/Thread, you may add a Sparking Variant of your choice to a regular offensive or defensive technique.