Post by Nizin Ciativ on Dec 22, 2021 1:11:56 GMT -5
GENERAL INFORMATION
NAME: Nizin Ciativ
ALIASES: Izzi/Fizzi
AGE: 22
GENDER: Female
SPECIES: Heran | Cunning Cutthroat, Durability, Counterfeit
GENERAL TRAITS: Quick Learner, Mimicry
STARTING PLANET: Earth
HOME REGION: Western Wilds
CHARACTER DESCRIPTIONS
APPEARANCE:
BACKGROUND: Like a vast majority of Herans, Nizin was born to a family of warriors. However, unlike most families in modern day Hera, Nizin's family had more of a focus on the now age old rivalry with the Saiyan race. Due to this Nizin was sent away from her home at a very young age to a world that was rumored to be..mostly peaceful. She was told that she couldn't come back home unless she managed to conquer the entire world. While she has no clue what their thought process was at the time, this decision proved to be rather fateful in another way. While crime had become rampant on Hera, there was still the occasional family that held the racial grudge match against the Saiyans in just as high of regard.
This meant that Nizin wasn't the only child to land on that planet that fateful day seventeen years ago, at age five. Luckily, the planet was rather large. It took around a year of working to carve out a space of their own before any of the six children that landed on the planet encountered each other. Once the first pair met, however, the situation snowballed. The edges of each child's "territory" met in the ruins of an old city.
Each one of the children went rushing to try and claim it for themselves. Ultimately, this led to a giant free for all battle. And yet, none of them could quite get a proper edge over on the other. They kept clashing, and then running out of energy. Over time, this led to idle conversations being had as they fought. An act that was surprisingly therapeutic for each child.
As it turned out, while none of them had tried to resist being sent away, they all resented it for one reason or another. Over time, the fighting slowed to a stop, and days and nights were more and more often spent doing various leisure activities. In a way, the children found new family in each other as they wandered the ruins, poking around and exploring for fun, rather than acting in a blind rush to conquer the entire planet so they could go home. In fact, they had come to an agreement. None of them exactly wanted to return home.
Of course, they had each only been sent to the planet in a pod. It wasn't like they could travel together easily that way. Perhaps it was luck that put their meeting place in these ruins, then. They all agreed that they wanted to leave, and mere days after, they stumbled across an old, buried button in the ground. Pressing it caused the earth to churn and shake as layer after layer of earth peeled away, being lifted upwards by what seemed to be a hangar door, all but reclaimed by the earth.
Within this underground hangar was an Imperial class spaceship. A few days worth of repairs later, and they had done it. They had left the planet, and were travelling the stars on their own, a ragtag group of children all between the ages of seven and eight. Nizin herself was in the older range of that spectrum, having turned eight the day before the repairs were finished.
The next five years were full of actions that can be described wildly differently based off of who you ask. For Nizin and her new family, it was just exploring and having fun on a grander scale. But to anyone outside of their little family, there was a simple term for it. Space Piracy. Children or not, Nizin and company were still gifted, each having a power level that was a fair bit above the average individual in their area.
So when they started running low on a supply like fuel or food? Well, from their perspective, there was always a panic, and a lot of called bluffs. Stories of running into a ship full of children that they at first judged as harmless kids. Then one of them would make some kind of demand or statement that ticked off someone. That person almost inevitably wound up heavily wounded, and even dead on one occasion. None of these poor children had any concept of how strong they were.
But as they got older, things began to change. Some of them realized that they were in fact strong enough to start pushing other people around. While making their new family had certainly been therapeutic, some of the children definitely still had issues to resolve. Those children leaned a bit more into their reputation as pirates. What had once been panicked bluffing became honest to god criminal activity. Nizin was one of these members, albeit reluctantly.
She understood how the members of her family felt. They had all been pushed into a life that none of them would have chosen for themselves. They had always been using their own abilities to get by, even if they didn't realize just how much the scales were weighed in their favor. These few members of the crew became the ones more involved in the intimidation games that the other side of the family favored.
After all, they all agreed that they just wanted to have fun, and find a place for themselves. They had only done illegal things as they became necessary because they had no other options. This split in the perceptions of the family should have pulled them apart. But Nizin wasn't the only one that felt caught between both sides. There was never a majority of people on one side or the other. There was no black and white morality on their ship, only shades of gray.
So, the years passed. They found themselves drifting even further away from Hera. And as they grew more mature, so did the way they approached things. They found themselves working for an actual pay more often than they found themselves in a situation where a deficiency in some important supply meant they had to resort to theft.
In fact, they often found themselves being hired on for mercenary work in various official capacities. By the time they were eighteen, many of them had seen their fair share of combat, as well as having made their fair share of friends. They had seen many sights. And they had also started growing apart. The first one of their group left them in 1017, a full ten years after they first left the ultimatum they had lived in behind. He had fallen for a girl during a job they had done for a small village of a group of people that called themselves Konatsians.
He rolled his pod out of the ship after another job one day and just left. The only thing explaining himself being a note left in his room. A few months later, another member left. She had been one of the more technologically adept members of their group. When they had been forced to stop on the planet Plant, she had sparked a platonic friendship with one of the male engineers on the planet. Of course, she had been rightly worried when news had spread about the bloody conquest that the Saiyans managed on parts of the planet. She had always been talked down by Nizin, though. She was the best mechanic they had. But hearing about the takeover, and hearing that her friend's home was now that much more dangerous had pushed her over the edge. For a short time, that was it. Four of the Six members left.
By the end of that year, they fell to half their number as the now man who had been the erstwhile captain of their crew held a meeting. He revealed that he had been contacted by the family that he had left behind on Hera two years ago. Over time, the bridge that he had chosen to burn was slowly repaired, and he had been asked to come back home. He had decided that he would accept the offer. And just like that, command had been handed over to Nizin. Someone who felt fully unfit to lead. None of the three remaining people had enough skill to keep the ship running for a massive trip, either. At that point, the writing was on the wall. They had to land on the nearest planet: Earth.
Being allowed to land was by no means an easy task. The decisions they had made as children and younger teenagers followed them quite a distance. But with some degree of diplomatic finangling from the three remaining Herans, they were given permission to land. They have now been living on Earth for three years. While at first, the three remaining members tried to stick together, they ended up growing further apart as they gained different friend groups and even became official citizens of Earth. Nowadays, the only thing Nizin has to remind her of her wild days is the nickname the last of her original friends left written on the back of her jacket: Fizzi.
COMBAT INFORMATION
TECHNIQUES:
STARTING LOADOUT: 7,000 PL, Attack Pod, 1,000 Zeni
MINION APPLICATION: N/A
NAME: Nizin Ciativ
ALIASES: Izzi/Fizzi
AGE: 22
GENDER: Female
SPECIES: Heran | Cunning Cutthroat, Durability, Counterfeit
GENERAL TRAITS: Quick Learner, Mimicry
STARTING PLANET: Earth
HOME REGION: Western Wilds
CHARACTER DESCRIPTIONS
APPEARANCE:
BACKGROUND: Like a vast majority of Herans, Nizin was born to a family of warriors. However, unlike most families in modern day Hera, Nizin's family had more of a focus on the now age old rivalry with the Saiyan race. Due to this Nizin was sent away from her home at a very young age to a world that was rumored to be..mostly peaceful. She was told that she couldn't come back home unless she managed to conquer the entire world. While she has no clue what their thought process was at the time, this decision proved to be rather fateful in another way. While crime had become rampant on Hera, there was still the occasional family that held the racial grudge match against the Saiyans in just as high of regard.
This meant that Nizin wasn't the only child to land on that planet that fateful day seventeen years ago, at age five. Luckily, the planet was rather large. It took around a year of working to carve out a space of their own before any of the six children that landed on the planet encountered each other. Once the first pair met, however, the situation snowballed. The edges of each child's "territory" met in the ruins of an old city.
Each one of the children went rushing to try and claim it for themselves. Ultimately, this led to a giant free for all battle. And yet, none of them could quite get a proper edge over on the other. They kept clashing, and then running out of energy. Over time, this led to idle conversations being had as they fought. An act that was surprisingly therapeutic for each child.
As it turned out, while none of them had tried to resist being sent away, they all resented it for one reason or another. Over time, the fighting slowed to a stop, and days and nights were more and more often spent doing various leisure activities. In a way, the children found new family in each other as they wandered the ruins, poking around and exploring for fun, rather than acting in a blind rush to conquer the entire planet so they could go home. In fact, they had come to an agreement. None of them exactly wanted to return home.
Of course, they had each only been sent to the planet in a pod. It wasn't like they could travel together easily that way. Perhaps it was luck that put their meeting place in these ruins, then. They all agreed that they wanted to leave, and mere days after, they stumbled across an old, buried button in the ground. Pressing it caused the earth to churn and shake as layer after layer of earth peeled away, being lifted upwards by what seemed to be a hangar door, all but reclaimed by the earth.
Within this underground hangar was an Imperial class spaceship. A few days worth of repairs later, and they had done it. They had left the planet, and were travelling the stars on their own, a ragtag group of children all between the ages of seven and eight. Nizin herself was in the older range of that spectrum, having turned eight the day before the repairs were finished.
The next five years were full of actions that can be described wildly differently based off of who you ask. For Nizin and her new family, it was just exploring and having fun on a grander scale. But to anyone outside of their little family, there was a simple term for it. Space Piracy. Children or not, Nizin and company were still gifted, each having a power level that was a fair bit above the average individual in their area.
So when they started running low on a supply like fuel or food? Well, from their perspective, there was always a panic, and a lot of called bluffs. Stories of running into a ship full of children that they at first judged as harmless kids. Then one of them would make some kind of demand or statement that ticked off someone. That person almost inevitably wound up heavily wounded, and even dead on one occasion. None of these poor children had any concept of how strong they were.
But as they got older, things began to change. Some of them realized that they were in fact strong enough to start pushing other people around. While making their new family had certainly been therapeutic, some of the children definitely still had issues to resolve. Those children leaned a bit more into their reputation as pirates. What had once been panicked bluffing became honest to god criminal activity. Nizin was one of these members, albeit reluctantly.
She understood how the members of her family felt. They had all been pushed into a life that none of them would have chosen for themselves. They had always been using their own abilities to get by, even if they didn't realize just how much the scales were weighed in their favor. These few members of the crew became the ones more involved in the intimidation games that the other side of the family favored.
After all, they all agreed that they just wanted to have fun, and find a place for themselves. They had only done illegal things as they became necessary because they had no other options. This split in the perceptions of the family should have pulled them apart. But Nizin wasn't the only one that felt caught between both sides. There was never a majority of people on one side or the other. There was no black and white morality on their ship, only shades of gray.
So, the years passed. They found themselves drifting even further away from Hera. And as they grew more mature, so did the way they approached things. They found themselves working for an actual pay more often than they found themselves in a situation where a deficiency in some important supply meant they had to resort to theft.
In fact, they often found themselves being hired on for mercenary work in various official capacities. By the time they were eighteen, many of them had seen their fair share of combat, as well as having made their fair share of friends. They had seen many sights. And they had also started growing apart. The first one of their group left them in 1017, a full ten years after they first left the ultimatum they had lived in behind. He had fallen for a girl during a job they had done for a small village of a group of people that called themselves Konatsians.
He rolled his pod out of the ship after another job one day and just left. The only thing explaining himself being a note left in his room. A few months later, another member left. She had been one of the more technologically adept members of their group. When they had been forced to stop on the planet Plant, she had sparked a platonic friendship with one of the male engineers on the planet. Of course, she had been rightly worried when news had spread about the bloody conquest that the Saiyans managed on parts of the planet. She had always been talked down by Nizin, though. She was the best mechanic they had. But hearing about the takeover, and hearing that her friend's home was now that much more dangerous had pushed her over the edge. For a short time, that was it. Four of the Six members left.
By the end of that year, they fell to half their number as the now man who had been the erstwhile captain of their crew held a meeting. He revealed that he had been contacted by the family that he had left behind on Hera two years ago. Over time, the bridge that he had chosen to burn was slowly repaired, and he had been asked to come back home. He had decided that he would accept the offer. And just like that, command had been handed over to Nizin. Someone who felt fully unfit to lead. None of the three remaining people had enough skill to keep the ship running for a massive trip, either. At that point, the writing was on the wall. They had to land on the nearest planet: Earth.
Being allowed to land was by no means an easy task. The decisions they had made as children and younger teenagers followed them quite a distance. But with some degree of diplomatic finangling from the three remaining Herans, they were given permission to land. They have now been living on Earth for three years. While at first, the three remaining members tried to stick together, they ended up growing further apart as they gained different friend groups and even became official citizens of Earth. Nowadays, the only thing Nizin has to remind her of her wild days is the nickname the last of her original friends left written on the back of her jacket: Fizzi.
COMBAT INFORMATION
TECHNIQUES:
Light Attack Technique || Buy InADDITIONAL NOTES: Can her Starter Form be renamed from Anger Point to High Card, please?
Nizin charges up a miniscule ball of her Ki--roughly the size of a golf ball--in either hand before raising it up and firing. As it travels, it rapidly expands to the roughly match the size of a basketball.
Power: 40%
KP Cost: 2 KP
Variants: N/A
Light Attack Technique || Cold Deck
Nizin creates a sphere of Ki in one or either hand before expanding it out to completely cover said hand(s) in Ki. This Ki is condensed to the point of very nearly being solid. These can be used to enhance the next punch thrown, or can be launched a moderate distance away after being thrown.
Power: 20%
KP Cost: 1 KP
Variants: N/A
Medium Defense Technique || Inside Bet
Nizin throws her hands out to either side, surrounding herself in a bubble of Sea Foam Green colored Ki to act as a barrier.
Power: 50%
KP Cost: 4 KP
Variants: Shield
Heavy Attack Technique || Ante Up
Nizin charges up a ball of her Ki in each hand, the spheres rapidly growing to surround her hands before she brings her hands together, launching a single, large sphere of Ki at her opponent.
Power: 80%
KP Cost: 6 KP
Variants: Overflowing
Heavy Attack Technique (Sparking) || Maximum Bet
Nizin gathers an absolutely massive amount of Ki in the palm of one hand before pulling it back and thrusting it forward, creating a cone shaped beam of Ki.
Power: 110%
KP Cost: 6 KP
Variants: Bleed, Overflowing
Utility Technique || Ki Sensing
Izzi is able to naturally detect life energy, and is also capable of vaguely gauging its strength. This only works on those who do not possess some kind of Anti-Sense.
Utility Technique || Flight
By applying her Ki in a certain way, Izzi is able to achieve flight, unassisted by anything mechanical.
Utility Technique || Captain's Secret Log, Volume One: Magic Lore
While doing some spring cleaning, Nizin found the book that she and her friends used as a 'Captain's Log'. After some flipping through it, she noticed that there were pages spliced into some of the blank ones. These pages were chock full of magical lore of all sorts, seemingly primarily taken from the Konatsian Village that they assisted so long ago. Studying this 'Secret Log' has given Nizin a fundamental understanding of magic, with particular proficiency being shown in her grasp of the use of Ice Magic.
STARTING LOADOUT: 7,000 PL, Attack Pod, 1,000 Zeni
MINION APPLICATION: N/A