Post by Crotona on Mar 17, 2021 21:09:16 GMT -5
NAME: Crotona
ALIASES: Cleric Beast
AGE: 19
GENDER: Female
SPECIES: Konatsian (Beast Within)
GENERAL TRAITS: Homeboy and Quick Learner
STARTING PLANET: Earth
HOME REGION: Konats / No where since Konat does not exist yet.
CHARACTER DESCRIPTIONS
APPEARANCE: Crotona stands at 5’6 with short red hair shaped into a ponytail. She wears leather armor with black tights underneath. Under the armor is a set of three trinkets shaped into images of herself, her mother and her father each with their eyes carved in certain colors. The one of her fathers has its eyes carved Blue, her mother’s green and hers red. Crotona has bright green eyes.
BACKGROUND: Born to Prince Typha And Ashi Crotona was born an offshoots members of the royal family of Konats. Typha gave up his status to go live in the common land and fight for justice. However when Crotona, Typha was killed in battle with a vicious threat that would've destroyed all of Konats. At least that's what they say, no one is exactly sure what happened. Maybe it was just a battle with the Kashvar, or his fighting method finally caught up to him but Crotona's father was dead. Still they lived a good life, they still had the benefits of marrying into the royal family even if it was to a son who had given up his status. Ashi was also a famous blacksmith on Konats so it all worked out. Crotona began to play the harmonica just like her father and began to craft like her mother, creating pendants to remember her family by. At least for a while. She even started learning the sword though she could never get to as close as good as her mother or father. In many ways, she became well rounded in many aspects.
However, Kashvarr was around again. Perhaps they seeked to reclaim the power they had once had over the planet or merely wanted to test something but they took Crotona. When Crotona was 12 years old they took her and she was brought to the standing castle of the Kashvarr and they laid three statues before her. They wanted to see how a Konatsian host would respond to being sealed with three of their beasts though of a weaker status. However during this attempt, the Konatsian army arrived to save Crotona. During the chaos she took the three statues and headed off to play around with them. Being too young to understand the danger they possessed. When returned home Crotona tried to figure out how they worked. For the next three years, Crotona studied the three statues and was able to learn about Kashvarr magic under the nose of her fellow Konatsian. She just wanted to see how it all worked. How scary could the monsters actually be?
One morning,Crotona decided to finally put her learning into practice. She headed outside the city just in case she messed up. was able to transfer the essence of the three statues to the pendants she had. Crotona began to summon them one at a time. While normally, they had been highly aggressive three key things took place. First by moving them from their old statues to their new ones, she had weakened all three a great deal turning them from terrifying monsters, to more of a normal size. Second, the creatures were weakened positive emotions carried in the pendants and subudded. Emotion was a powerful tool against the creatures and while mostly negative emotion was used, a positive emotion could also have an effect. Finally, the Kashvarr had chosen these three monsters as instead of being considered gods by the Kashvarr, these one were more demigods. Far weaker than their other counterparts. Crotona was now able to control all three monsters to their whim. Of course soon after all of this, Crotona was found out and got in a lot of trouble for it. But since the monsters were docile and controlled, it was decided to allow her to keep the creatures asher pets. Eventually she even learned their names, Bellial, Levantaras and Zoroth.
Over the years, Crotona was able to fully control all three beasts after years of training.She grew up to be a fine warrior of Konats. One day though, as they were exploring her home she found a picture of Typha and Ashi on another planet. When confronting Ashi she was told they had once gone to other planets beyond Konats where they had actually met. Something about both of them thinking Konats could be a bit boring or something. Crotona decided that she wanted to see these other planets though. As was her nature to do things against the orders of others, she stole a space pod the royals had left in their palace from a long time ago. Using it Crotona left Konats and headed towards a planet called Earth or something. Hopefully, it’d be full of bright eyed adventure and wonderment.
COMBAT INFORMATION
TECHNIQUES: You start with Three Standard Technique Slots that you can use any way you like. Some species start out with an additional slot. You also start with two additional Utility Technique Slots. These are for unique effects, such as Ki Sense or Magic Materialization, which aren't specifically tied to combat.
Belliel: Spectral Chop (Medium) | 3 KP 50% Attack |
The Charm of Belial is activated, summoning Belial who rips a spectral sword from his body and swings at a nearby foe. Can also be enchanted to Crotona Blade to swing at things instead.
(Variants: +2 Power and -1 Kp)
Levantaras: Ocean Sunscales (Heavy) | 6 KP 80% Barrier |
The Charm of Levantras is rang as as barrier of ki that is shaped like ki surrounds. Ths barrier if it withstand sends the attack back with whatever is left of the barrier and a boost of energy.
(Variants:Reflective, +3 Power)
Zoroth: Displacing Vapor (Light) | 2 KP 60% Dodge |
The Charm of Zoroth is rung as a swarm of smoke like insects surrounds Crotona allowing her to dodge an attack. However, she has no protection while doing this; it is an all or nothing dodge.
(Variants:Evasive, +1 Power)
Saving my Sparking for Later.
Utility Moves
Ocarina Song: Crotona plays a song on her magically ocarina to cause effects. Can be used to put people to sleep or calm them down (Only works with their consent of course). Also used on Konatsian Monsters to control them (Also up to Consent)
Beast Swap: Crotona uses one of her charms and activates its power. She transforms into the form of one of her Konatsian Monster to combat her foe. She can choose to stay humanoid size or grow to around the size of an Oozaru.
(Alt of Mint Aka Shamankingaursu aka...that really it)
5k to Powerlevel and 2k Zeni
ALIASES: Cleric Beast
AGE: 19
GENDER: Female
SPECIES: Konatsian (Beast Within)
GENERAL TRAITS: Homeboy and Quick Learner
STARTING PLANET: Earth
HOME REGION: Konats / No where since Konat does not exist yet.
CHARACTER DESCRIPTIONS
APPEARANCE: Crotona stands at 5’6 with short red hair shaped into a ponytail. She wears leather armor with black tights underneath. Under the armor is a set of three trinkets shaped into images of herself, her mother and her father each with their eyes carved in certain colors. The one of her fathers has its eyes carved Blue, her mother’s green and hers red. Crotona has bright green eyes.
BACKGROUND: Born to Prince Typha And Ashi Crotona was born an offshoots members of the royal family of Konats. Typha gave up his status to go live in the common land and fight for justice. However when Crotona, Typha was killed in battle with a vicious threat that would've destroyed all of Konats. At least that's what they say, no one is exactly sure what happened. Maybe it was just a battle with the Kashvar, or his fighting method finally caught up to him but Crotona's father was dead. Still they lived a good life, they still had the benefits of marrying into the royal family even if it was to a son who had given up his status. Ashi was also a famous blacksmith on Konats so it all worked out. Crotona began to play the harmonica just like her father and began to craft like her mother, creating pendants to remember her family by. At least for a while. She even started learning the sword though she could never get to as close as good as her mother or father. In many ways, she became well rounded in many aspects.
However, Kashvarr was around again. Perhaps they seeked to reclaim the power they had once had over the planet or merely wanted to test something but they took Crotona. When Crotona was 12 years old they took her and she was brought to the standing castle of the Kashvarr and they laid three statues before her. They wanted to see how a Konatsian host would respond to being sealed with three of their beasts though of a weaker status. However during this attempt, the Konatsian army arrived to save Crotona. During the chaos she took the three statues and headed off to play around with them. Being too young to understand the danger they possessed. When returned home Crotona tried to figure out how they worked. For the next three years, Crotona studied the three statues and was able to learn about Kashvarr magic under the nose of her fellow Konatsian. She just wanted to see how it all worked. How scary could the monsters actually be?
One morning,Crotona decided to finally put her learning into practice. She headed outside the city just in case she messed up. was able to transfer the essence of the three statues to the pendants she had. Crotona began to summon them one at a time. While normally, they had been highly aggressive three key things took place. First by moving them from their old statues to their new ones, she had weakened all three a great deal turning them from terrifying monsters, to more of a normal size. Second, the creatures were weakened positive emotions carried in the pendants and subudded. Emotion was a powerful tool against the creatures and while mostly negative emotion was used, a positive emotion could also have an effect. Finally, the Kashvarr had chosen these three monsters as instead of being considered gods by the Kashvarr, these one were more demigods. Far weaker than their other counterparts. Crotona was now able to control all three monsters to their whim. Of course soon after all of this, Crotona was found out and got in a lot of trouble for it. But since the monsters were docile and controlled, it was decided to allow her to keep the creatures asher pets. Eventually she even learned their names, Bellial, Levantaras and Zoroth.
Over the years, Crotona was able to fully control all three beasts after years of training.She grew up to be a fine warrior of Konats. One day though, as they were exploring her home she found a picture of Typha and Ashi on another planet. When confronting Ashi she was told they had once gone to other planets beyond Konats where they had actually met. Something about both of them thinking Konats could be a bit boring or something. Crotona decided that she wanted to see these other planets though. As was her nature to do things against the orders of others, she stole a space pod the royals had left in their palace from a long time ago. Using it Crotona left Konats and headed towards a planet called Earth or something. Hopefully, it’d be full of bright eyed adventure and wonderment.
COMBAT INFORMATION
TECHNIQUES: You start with Three Standard Technique Slots that you can use any way you like. Some species start out with an additional slot. You also start with two additional Utility Technique Slots. These are for unique effects, such as Ki Sense or Magic Materialization, which aren't specifically tied to combat.
Belliel: Spectral Chop (Medium) | 3 KP 50% Attack |
The Charm of Belial is activated, summoning Belial who rips a spectral sword from his body and swings at a nearby foe. Can also be enchanted to Crotona Blade to swing at things instead.
(Variants: +2 Power and -1 Kp)
Levantaras: Ocean Sunscales (Heavy) | 6 KP 80% Barrier |
The Charm of Levantras is rang as as barrier of ki that is shaped like ki surrounds. Ths barrier if it withstand sends the attack back with whatever is left of the barrier and a boost of energy.
(Variants:Reflective, +3 Power)
Zoroth: Displacing Vapor (Light) | 2 KP 60% Dodge |
The Charm of Zoroth is rung as a swarm of smoke like insects surrounds Crotona allowing her to dodge an attack. However, she has no protection while doing this; it is an all or nothing dodge.
(Variants:Evasive, +1 Power)
Saving my Sparking for Later.
Utility Moves
Ocarina Song: Crotona plays a song on her magically ocarina to cause effects. Can be used to put people to sleep or calm them down (Only works with their consent of course). Also used on Konatsian Monsters to control them (Also up to Consent)
Beast Swap: Crotona uses one of her charms and activates its power. She transforms into the form of one of her Konatsian Monster to combat her foe. She can choose to stay humanoid size or grow to around the size of an Oozaru.
(Alt of Mint Aka Shamankingaursu aka...that really it)
5k to Powerlevel and 2k Zeni