Post by Dark on Nov 2, 2021 6:38:38 GMT -5
GENERAL INFORMATION
NAME: Darkon Braveheart (based on Daikon Winter Radish)
ALIASES: Dark
AGE: 18
GENDER: Male, He/Him
SPECIES: Saiyan-Zoan Hybrid (Saiyan Dominant)
SAIYAN PRIDE:
When you have sustained 100% or more damage, you gain a +10% boost to all techniques, but you may not boost techniques with momentum. Healing to the point where you have less than 100% damage sustained deactivates this bonus.
BURNING KI:
Once per thread, you may spend momentum in increments of 2 to regain KP at a cost of 2 MP to 1 KP.
NOBLE BLOOD:
Increases the total damage you can sustain by 20%, and increases your Critical Damage Threshold by 30%.
GENERAL TRAITS:
VAMPIRIC:
Once per thread, you may designate a Standard Attack as ‘Vampiric.’ If this attack deals any damage, you may recover 1 KP from its use. If it was free or you recover the KP in another manner, this has no effect.
TRUMP CARD:
Sparking Techniques created using Light Techniques can be used an additional time. You must use the same Sparking Technique used the first time, and it cost an additional 1 MP on its second use.
STARTING PLANET: Plant
HOME REGION: Vegeta Region
CHARACTER DESCRIPTIONS
APPEARANCE:
Height: 5'10"
Weight: An Amount in Cat
Dark is a smaller male of a lithe build. Sporting an unusual mix of animal-like features carrying largely from his Zoan father in the form of feline ears and a bushy long tail. The boy also sports a pair of retractable nails on his hands and feet, but such things are typically covered in Saiyan garb, for which his family more likely identifies.
BACKGROUND:
Darkon of the Braveheart. Braveheart Clan reaches to the earlier days of Earth, where the family has territory stretching to and fro the rocky ranges that flanked Frypan Mountain. Largely, they controlled the place in smaller bands that would watch out for one another. Hunting and keeping away outsiders of the larger world. Consisting primarily of feline zoanthropes big and small, it largely didn't matter so long as the member was of blood and carried with them a sense of the hunt. All of which applied to Dark's father, Baptist.
Baptist Braveheart was a large Jaguar-like man with a whole lot of muscle to throw around. So much so that he one day wished to rip the chief status of his band from his older brother, Vaatu. That sort of arrogance and challenge would ultimately lead to the exile of Baptist once he had failed to rip them out of place. Disgraced, the man went on to leave Earth. To train among the stars as a roving mercenary. It was where he met a Saiyan out in one of his spats. On a little rock called Plant.
Scalli was the strong saiyan woman that gave the man a sense of purpose and belonging. Baptist was never seen as a Saiyan, but the lionin's warrior attitude let him fit in with the lower caste of the Vegetan sector. Finding a sort of homely comradery in the tailed human-like people. He'd wonder if his band would find more comfort among them than other Earthlings.
Regardless, he started his own litter out here. Four strong warriors to name a Braveheart. The first pair were twins males, named Cress and Quash. A middle child by the name Cassa and finally Darkon, the youngest. Most of the children looked to be a veritable mix of strong Saiyan with feline characteristics hidden. All to slightly varying degrees. Most would be raised among the others in the Capital of Sadala. For their unusual make, most were designated as Elites among the warrior caste. All except Darkon, born with a measly 15 power level. The youth would find himself constantly struggling to claw up and away from the status. Striking out to try and make a name for himself by any means necessary. He would find himself successful on the war front against the Tuffles, where he was able to shine among his peer as a warrior. It was one of the few times he felt welcomed, felt alive.
The young hybrid has a lot to prove to himself and others.
COMBAT INFORMATION
TECHNIQUES 6/6: You start with Three Standard Technique Slots and One Sparking Slot that you can use any way you like. Some species start out with additional slots, or access to certain slot-based abilities for free. You also start with two additional Utility Technique Slots.
Light Offensive || Honed Strike / Honed Lariat
Precision is ki. Dark can focus his energy around his fists or clawed hands, planning to strike out with the added precise yellow energy. The typical aim is at weak points. / Dark can focus his energy into a smaller, dense ball of yellow ki that is thrown at an enemy downrange. The speed and power of which are applied much more precisely into one area for greater effect.
Power: 20%
KP Cost: 1 KP
Variants: Ki Cost Reduction, +10% Power
Light Defensive || Sense of Felidae
Cat be nimble, cat be quick. Dark's natural senses, enhanced by the adrenaline of battle, make him nearly untouchable should he be paying attention. Attacks negated by this spike of energy are merely avoided with quick reflexes. Even bigger attacks that should land their mark have their strikes dampened by movements away from the force of impact.
Power: 20%
KP Cost: 1 KP
Variants: Ki Cost Reduction, +10% Power
Medium Offensive || Violent Corkscrew / Violent Spiral
Off the top rope. Dark jumps at the target of his ire, brandishing either fists or claws while spinning in the air. After a first full turn, his entire body exponentially gains momentum and shoots quickly at the target. Arms extended out in front of him to land a furious strike that is both dangerous to control and hard to react to. / Dark pulls back his arms and takes a hard look at the target of his ire. Two vibrant yellow balls of ki form in the palms of his hands that become interlinked by a chain of lightning stretching out in front of his body. Bringing both hands forwards, Dark can launch the balls simultaneously. Sending out a dangerous chain of dual ki blasts that trails this beam of lightning between them in a spin.
Power: 70%
KP Cost: 4 KP
Variants: +10% Power x 4
Light Sparking Offensive || Jolt Gambit
Dark can cover his body head to toe in yellow energy, a thick outline of which is visible from a distance. Such ki is volatile and sends sparks of lightning at random intervals around him with its use. The Saiyan then lashes out with a volley of physical strikes while imbued with this power, good hits sending the force of shock straight into the target. With enough punishment and a bit of luck, the final crack of his attack will finish with a thunderous boom as a lightning strike jumps from him into the poor fool who took this technique.
Power: 50%
KP Cost: 2 KP
MP Cost: 3 MP
Variants: Fatigue, +10% Power x 4
Utility Technique || Flight
Titular flight using ki.
Utility Technique || Sense of the Wild
Bravehearts are known for their great instinct and senses. Dark can roughly tell the strength of someone by judging their outward appearance and general aroma (Assuming they do not have Anti-sense, which messes with the judgment). With OOC Permission, this extends to great tracking ability and allows the young hybrid to never lose the sense of where his prey is. As long as they are on the same planet, Dark has a general awareness of where they are.
ADDITIONAL NOTES: Name the x5 Hunter's Wrath
STARTING LOADOUT: 6,000 PL, 2,000 Zeni
MINION APPLICATION: N/A
NAME: Darkon Braveheart (based on Daikon Winter Radish)
ALIASES: Dark
AGE: 18
GENDER: Male, He/Him
SPECIES: Saiyan-Zoan Hybrid (Saiyan Dominant)
SAIYAN PRIDE:
When you have sustained 100% or more damage, you gain a +10% boost to all techniques, but you may not boost techniques with momentum. Healing to the point where you have less than 100% damage sustained deactivates this bonus.
BURNING KI:
Once per thread, you may spend momentum in increments of 2 to regain KP at a cost of 2 MP to 1 KP.
NOBLE BLOOD:
Increases the total damage you can sustain by 20%, and increases your Critical Damage Threshold by 30%.
GENERAL TRAITS:
VAMPIRIC:
Once per thread, you may designate a Standard Attack as ‘Vampiric.’ If this attack deals any damage, you may recover 1 KP from its use. If it was free or you recover the KP in another manner, this has no effect.
TRUMP CARD:
Sparking Techniques created using Light Techniques can be used an additional time. You must use the same Sparking Technique used the first time, and it cost an additional 1 MP on its second use.
STARTING PLANET: Plant
HOME REGION: Vegeta Region
CHARACTER DESCRIPTIONS
APPEARANCE:
Height: 5'10"
Weight: An Amount in Cat
Dark is a smaller male of a lithe build. Sporting an unusual mix of animal-like features carrying largely from his Zoan father in the form of feline ears and a bushy long tail. The boy also sports a pair of retractable nails on his hands and feet, but such things are typically covered in Saiyan garb, for which his family more likely identifies.
BACKGROUND:
Darkon of the Braveheart. Braveheart Clan reaches to the earlier days of Earth, where the family has territory stretching to and fro the rocky ranges that flanked Frypan Mountain. Largely, they controlled the place in smaller bands that would watch out for one another. Hunting and keeping away outsiders of the larger world. Consisting primarily of feline zoanthropes big and small, it largely didn't matter so long as the member was of blood and carried with them a sense of the hunt. All of which applied to Dark's father, Baptist.
Baptist Braveheart was a large Jaguar-like man with a whole lot of muscle to throw around. So much so that he one day wished to rip the chief status of his band from his older brother, Vaatu. That sort of arrogance and challenge would ultimately lead to the exile of Baptist once he had failed to rip them out of place. Disgraced, the man went on to leave Earth. To train among the stars as a roving mercenary. It was where he met a Saiyan out in one of his spats. On a little rock called Plant.
Scalli was the strong saiyan woman that gave the man a sense of purpose and belonging. Baptist was never seen as a Saiyan, but the lionin's warrior attitude let him fit in with the lower caste of the Vegetan sector. Finding a sort of homely comradery in the tailed human-like people. He'd wonder if his band would find more comfort among them than other Earthlings.
Regardless, he started his own litter out here. Four strong warriors to name a Braveheart. The first pair were twins males, named Cress and Quash. A middle child by the name Cassa and finally Darkon, the youngest. Most of the children looked to be a veritable mix of strong Saiyan with feline characteristics hidden. All to slightly varying degrees. Most would be raised among the others in the Capital of Sadala. For their unusual make, most were designated as Elites among the warrior caste. All except Darkon, born with a measly 15 power level. The youth would find himself constantly struggling to claw up and away from the status. Striking out to try and make a name for himself by any means necessary. He would find himself successful on the war front against the Tuffles, where he was able to shine among his peer as a warrior. It was one of the few times he felt welcomed, felt alive.
The young hybrid has a lot to prove to himself and others.
COMBAT INFORMATION
TECHNIQUES 6/6: You start with Three Standard Technique Slots and One Sparking Slot that you can use any way you like. Some species start out with additional slots, or access to certain slot-based abilities for free. You also start with two additional Utility Technique Slots.
Light Offensive || Honed Strike / Honed Lariat
Precision is ki. Dark can focus his energy around his fists or clawed hands, planning to strike out with the added precise yellow energy. The typical aim is at weak points. / Dark can focus his energy into a smaller, dense ball of yellow ki that is thrown at an enemy downrange. The speed and power of which are applied much more precisely into one area for greater effect.
Power: 20%
KP Cost: 1 KP
Variants: Ki Cost Reduction, +10% Power
Light Defensive || Sense of Felidae
Cat be nimble, cat be quick. Dark's natural senses, enhanced by the adrenaline of battle, make him nearly untouchable should he be paying attention. Attacks negated by this spike of energy are merely avoided with quick reflexes. Even bigger attacks that should land their mark have their strikes dampened by movements away from the force of impact.
Power: 20%
KP Cost: 1 KP
Variants: Ki Cost Reduction, +10% Power
Medium Offensive || Violent Corkscrew / Violent Spiral
Off the top rope. Dark jumps at the target of his ire, brandishing either fists or claws while spinning in the air. After a first full turn, his entire body exponentially gains momentum and shoots quickly at the target. Arms extended out in front of him to land a furious strike that is both dangerous to control and hard to react to. / Dark pulls back his arms and takes a hard look at the target of his ire. Two vibrant yellow balls of ki form in the palms of his hands that become interlinked by a chain of lightning stretching out in front of his body. Bringing both hands forwards, Dark can launch the balls simultaneously. Sending out a dangerous chain of dual ki blasts that trails this beam of lightning between them in a spin.
Power: 70%
KP Cost: 4 KP
Variants: +10% Power x 4
Light Sparking Offensive || Jolt Gambit
Dark can cover his body head to toe in yellow energy, a thick outline of which is visible from a distance. Such ki is volatile and sends sparks of lightning at random intervals around him with its use. The Saiyan then lashes out with a volley of physical strikes while imbued with this power, good hits sending the force of shock straight into the target. With enough punishment and a bit of luck, the final crack of his attack will finish with a thunderous boom as a lightning strike jumps from him into the poor fool who took this technique.
Power: 50%
KP Cost: 2 KP
MP Cost: 3 MP
Variants: Fatigue, +10% Power x 4
Utility Technique || Flight
Titular flight using ki.
Utility Technique || Sense of the Wild
Bravehearts are known for their great instinct and senses. Dark can roughly tell the strength of someone by judging their outward appearance and general aroma (Assuming they do not have Anti-sense, which messes with the judgment). With OOC Permission, this extends to great tracking ability and allows the young hybrid to never lose the sense of where his prey is. As long as they are on the same planet, Dark has a general awareness of where they are.
ADDITIONAL NOTES: Name the x5 Hunter's Wrath
STARTING LOADOUT: 6,000 PL, 2,000 Zeni
MINION APPLICATION: N/A