Post by Harp on Nov 1, 2021 3:51:15 GMT -5
GENERAL INFORMATION
NAME: Harp
ALIASES: -
AGE: 7
GENDER: Male
SPECIES: Namekian
SPECIES TRAITS:
REGENERATION: Once per thread, you may heal yourself for 60% damage. This may only be done at the end of your post.
MAZOKU CLAN: While in your strongest available form, you may activate 10% MP Power Boosts on all of your Attack Techniques for free. This halts your momentum regeneration for that turn. However, you may not use any Power or Ki Boosts on defensive techniques with your MP in your strongest available form.
CAUTIOUS FIGHTER: Your Second Wind heals you by an additional +5% per Momentum spent.
GENERAL TRAITS:
QUICK LEARNER: You gain technique slots every 8,000 PL instead of every 10,000 PL.
BARE-KNUCKLE BRAWLER: You don't need help from modern distractions! If you enter a thread with no combat items or consumables, you may boost a defensive technique by +30% once per thread! This bonus is lost if you receive or use an item mid-thread and cannot apply to Sparking techniques.
STARTING PLANET: Namek
HOME REGION: Northern Scar
CHARACTER DESCRIPTIONS
APPEARANCE: A face that bears reflection to an older Namekian before him many have said, Harp looks very much like his predecessor. Standing at 7'2 feet tall as a young Namekian with clothes that often adorn the bones of creatures native to the Northern Scar.
BACKGROUND: Among the last children of an ancient Mazoku Namekian, Harp is the final effort to maintain the legacy of his father. The original Harp, an old Namekian who's better years have long past him. An ancient Mazoku Namekian who toiled over the pursuit of simply achieving harmony with his brethren. Succumbing to the toils of age that even magic couldn't save him from. In his state of ailing health he birthed a child in the hopes of passing down his knowledge and will. Every bit of his essence transferred to what was essentially his reincarnation, a hatchling born exactly in the moments right before his death.
The legacy of Harp's father regret and bitterness lives on within the son. More serious and self-reflective for reasons unclear to most. One could easily attribute his world view to his father's imparted qualities. Likely in part from the design of his own birth or the nature of his environment, Harp takes to a more stoic and reserved mindset contrary to some of his other Mazoku counterparts. On most days it appears that the Namekian merely wanders around the Northern Scar, either busy training or meditating as a fledgling fighter.
COMBAT INFORMATION
TECHNIQUES: You start with Three Standard Technique Slots and One Sparking Slot that you can use any way you like. Some species start out with additional slots, or access to certain slot-based abilities for free. You also start with two additional Utility Technique Slots.
STARTING LOADOUT:
I'd like to convert the entire 6000XP to PL please.
MINION APPLICATION: -
NAME: Harp
ALIASES: -
AGE: 7
GENDER: Male
SPECIES: Namekian
SPECIES TRAITS:
REGENERATION: Once per thread, you may heal yourself for 60% damage. This may only be done at the end of your post.
MAZOKU CLAN: While in your strongest available form, you may activate 10% MP Power Boosts on all of your Attack Techniques for free. This halts your momentum regeneration for that turn. However, you may not use any Power or Ki Boosts on defensive techniques with your MP in your strongest available form.
CAUTIOUS FIGHTER: Your Second Wind heals you by an additional +5% per Momentum spent.
GENERAL TRAITS:
QUICK LEARNER: You gain technique slots every 8,000 PL instead of every 10,000 PL.
BARE-KNUCKLE BRAWLER: You don't need help from modern distractions! If you enter a thread with no combat items or consumables, you may boost a defensive technique by +30% once per thread! This bonus is lost if you receive or use an item mid-thread and cannot apply to Sparking techniques.
STARTING PLANET: Namek
HOME REGION: Northern Scar
CHARACTER DESCRIPTIONS
BACKGROUND: Among the last children of an ancient Mazoku Namekian, Harp is the final effort to maintain the legacy of his father. The original Harp, an old Namekian who's better years have long past him. An ancient Mazoku Namekian who toiled over the pursuit of simply achieving harmony with his brethren. Succumbing to the toils of age that even magic couldn't save him from. In his state of ailing health he birthed a child in the hopes of passing down his knowledge and will. Every bit of his essence transferred to what was essentially his reincarnation, a hatchling born exactly in the moments right before his death.
The legacy of Harp's father regret and bitterness lives on within the son. More serious and self-reflective for reasons unclear to most. One could easily attribute his world view to his father's imparted qualities. Likely in part from the design of his own birth or the nature of his environment, Harp takes to a more stoic and reserved mindset contrary to some of his other Mazoku counterparts. On most days it appears that the Namekian merely wanders around the Northern Scar, either busy training or meditating as a fledgling fighter.
COMBAT INFORMATION
TECHNIQUES: You start with Three Standard Technique Slots and One Sparking Slot that you can use any way you like. Some species start out with additional slots, or access to certain slot-based abilities for free. You also start with two additional Utility Technique Slots.
Light Offensive || Demon ComboADDITIONAL NOTES: -
Harp performs a dizzying succession of hooks, well timed punches executed with improved grace and flexibility using his unique Namekian physiology.
Power: 20% (+10%, 1 TP)
KP Cost: 1 KP (-1 KP, 2 TP)
Variants: None
Medium Offensive || Masenko
Harp places both hands above his head with his palms facing the target one hand in front of the other. Thrusting his hands forward he unleashes a wave of yellow energy.
Power: 50% (+20%, 2 TP)
KP Cost: 3 KP (-1 KP, 2 TP)
Variants: None
Light Defensive || Stalling
Instead of trying to run away from the attack, Harp strengthens his resolve and hones in his ki while performing a cross arm block. While Harp's block is effective, it often only lessens damage received rather than stop it.
Power: 20% (+10%, 1 TP)
KP Cost: 2 KP
Variants: Shield (2 TP)
Sparking Offensive (Medium) || Masenko Beam Cannon
Concentrating the Masenko technique into a fixed sphere in his palm, Harp unleashes it in the form of a concentrated beam. A precise miasma of purple and yellow ki is unleashed preceding one swift palm thrusting motion done with Harp's own hand towards its designated target. Its power and piercing capabilities seem greater than its original derivative.
Power: 80% (+50%, 5 TP)
KP Cost: 4 KP
Variants: Piercing (3 TP)
Utility Technique || Magic Materialization
Characters with magical abilities can conjure objects or structures. Larger or more complicated things will take more energy and focus to create. This technique is passive and does not require KP.
Utility Technique || Flight
By some means, usually through a skillful application of your ki, you are able to fly through the air.
STARTING LOADOUT:
I'd like to convert the entire 6000XP to PL please.
MINION APPLICATION: -