Post by Irumu on Oct 31, 2021 8:11:59 GMT -5
GENERAL INFORMATION
NAME: Irumu
AGE: 20
GENDER: Namekian
SPECIES: Namekian
NAMEKIAN TRAITS: Regeneration - Mazoku Clan - Battle Wisdom
GENERAL TRAITS: Vampiric - Restrained Might
STARTING PLANET: Namek
HOME REGION: Ajisa Continent
CHARACTER DESCRIPTIONS
APPEARANCE:
COMBAT INFORMATION
TECHNIQUES: You start with Three Standard Technique Slots and One Sparking Slot that you can use any way you like. Some species start out with additional slots, or access to certain slot-based abilities for free. You also start with two additional Utility Technique Slots.
STARTING LOADOUT: 6,000 xp into pl
NAME: Irumu
AGE: 20
GENDER: Namekian
SPECIES: Namekian
NAMEKIAN TRAITS: Regeneration - Mazoku Clan - Battle Wisdom
GENERAL TRAITS: Vampiric - Restrained Might
STARTING PLANET: Namek
HOME REGION: Ajisa Continent
CHARACTER DESCRIPTIONS
APPEARANCE:
BACKGROUND:
Some Namekians are born to lead, some to follow, and some are born for no other reason than to fight. When you are born and told you are to be raised to protect your people and your planet, it is fair to say there is an immediate amount of pressure put on your shoulders. Those Namekians born and raised within the Mazoku clan are different in their own varying ways, but despite what some outsiders might believe of them, they are as much part of Namekian society than any other. Irumu and his immediate family were a mixture of the stereotypical Namekian and those you only hear rumors of and most assuredly didn't speak about in polite company in regards to Mazoku practices and lifestyles.
Irumu was never taught to farm, only knowing the minimal spiritual teachings that all Namekian do, and force-fed lessons and techniques from birth. What he was also unfortunately force-fed was the beliefs of his father for better and for worse. It was constantly stressed the importance of protecting the Namekian people and their culture and the planet itself by all means necessary. He was rarely taught the intricacies of diplomacy or speechcraft for the skills and techniques of combat. His fathers teachings were harsh and at times seen as brutal, always pushing with good intentions, but rarely good methods.
It came as no surprise that as Irumu grew older he started to pick up many of his father's ideals along with his techniques and fighting style. Every part of his body was used as a weapon, and it wasn't out of the ordinary that he started to find it difficult finding sparring partners as much like his father would teach him with a strict and brutal method, he would rarely hold back or pull his punches even in practice matches. It wasn't long before he began to grow a reputation for his devout beliefs to protect his people, but his methods were worrisome all the same. He did not hold the same reservations many other Namekians did, nor did he show the same mercy that was often taught to younger Namekians.
He had become known as a weapon, but one that for now at least could still be aimed if need be. His only saving grace among his people was his respect shown when it was needed, and his willingness to keep his temper in check outside of combat situations. Everyone that knew him well enough knew that it was easy to get on his good side, but facing off against him in combat was like facing a completely different person. His combat experience so far in life was relegated to nothing more than training, but it was looking more and more like he might get a real chance to fight with all of the newcomers and outsiders to his planet. The still young Namekian had a lot ahead of him and not near enough experience behind him, but his family knew it was soon time to toss him in the deep end of the lake and hoped he could swim.
COMBAT INFORMATION
TECHNIQUES: You start with Three Standard Technique Slots and One Sparking Slot that you can use any way you like. Some species start out with additional slots, or access to certain slot-based abilities for free. You also start with two additional Utility Technique Slots.
Light Offensive || Right in Two
Creates a baseball sized energy ball in his hand that increases in size to that of a beach ball. The energy is shoved directly against or into whatever the target is, or thrown if the target isn't close enough to easily reach.
Power: 20%
KP Cost: 1 KP
Variants: Power Upgrade - KP Cost Reduction
Source: Starter
Medium Offensive || Culling Voices
A focused power scream with enough power behind it to blast through other techniques
Power: 50%
KP Cost: 4 KP
Variants: Overflowing - Power Upgrade x2
Source: Starter
Heavy Offensive || Undertow
Highly concentrated ki is formed between both palms, having to be held tightly as the energy packed into such a dense sphere eventually becomes unstable and no longer able to be controlled and held.
Power: 80%
KP Cost: 6 KP
Variants: Stasis - Power Upgrade x3
Source: Starter
Heavy Offensive Sparking || Schism
A mixture of controlled energy in one hand and wild sparking energy in the other, melding together in a devastating technique for whatever it collides with.
Power: 130%
KP Cost: 6 KP
MP Cost: 5 KP
Variants: Fatigue - Power Upgrade x8
Source: Starter
Utility Technique || Namekian Physiology
Pushes the limits of how his body can work that few species can, using the unique toughness and stretching abilities of Namekian limbs for a combat style that few non-Namekians could.
Utility Technique || Giant Form
A technique seemingly ignored by modern day Namekians, though used less as a power-increasing transformation by Irumu, and more of a technique to attempt to gain an advantage in fights.
STARTING LOADOUT: 6,000 xp into pl