Post by midas on Oct 24, 2021 21:35:47 GMT -5
GENERAL INFORMATION
NAME: Kolra
ALIASES: Great Saiyaman
AGE: 19
GENDER: Male
SPECIES: Turtle School Secrets, Makafushigi Adventure, Martial Artist
GENERAL TRAITS: Avenger, Impossible Recovery
STARTING PLANET: Earth
HOME REGION: Southern Tropics
CHARACTER DESCRIPTIONS
APPEARANCE:
BACKGROUND: Explain your character's history, and what made them the person they are today.
COMBAT INFORMATION
TECHNIQUES: You start with Three Standard Technique Slots and One Sparking Slot that you can use any way you like. Some species start out with additional slots, or access to certain slot-based abilities for free. You also start with two additional Utility Technique Slots.
Spirit Force reflavored to Oozaru
Ro'shi reflavored to Super Saiyan
Enlightenment reflavored to Mastered Super Saiyan
Spiritual Mastery reflavored to Super Saiyan 2
Spiritual Ascension reflavored to Strengthened Super Saiyan 2
Superhuman reflavored to Warrior of Hope
MAX power reflavored to Great Saiyaman suit
STARTING LOADOUT:
6,000 PL
2,000 Zeni
MINION APPLICATION: If your character is starting out alongside a fellow minion, link that minion's application here to get it approved alongside this character!
NAME: Kolra
ALIASES: Great Saiyaman
AGE: 19
GENDER: Male
SPECIES: Turtle School Secrets, Makafushigi Adventure, Martial Artist
GENERAL TRAITS: Avenger, Impossible Recovery
STARTING PLANET: Earth
HOME REGION: Southern Tropics
CHARACTER DESCRIPTIONS
APPEARANCE:
BACKGROUND: Explain your character's history, and what made them the person they are today.
COMBAT INFORMATION
TECHNIQUES: You start with Three Standard Technique Slots and One Sparking Slot that you can use any way you like. Some species start out with additional slots, or access to certain slot-based abilities for free. You also start with two additional Utility Technique Slots.
Light Standard Attack || SlashADDITIONAL NOTES:
Kolra lunges forward with his sword and slashes at his opponent
Power: 10%
KP Cost: 2 KP
Variants: Piercing
Medium Standard Defense || Humanity's Shield
He lifts his cape up to defend
Power: 50%
KP Cost: 4 KP
Variants: Distanced, Power Upgrade x2
Heavy Standard Attack || The Savior has Come
Kolra strikes 3 poses then extends his sword with his ki to attack
Power: 70%
KP Cost: 6 KP
Variants: Piercing, Power Upgrade x2
Medium Sparking Defense || Galactic Defense
Kolra lift's up his cape as a massive ki construct defends him and his allies
Power: 70%
KP Cost: 4 KP
Variants: Distanced+, Mending, Heavy Metal, Power Upgrade x4
Utility Technique || Flight
By some means, usually through a skillful application of your ki, you are able to fly through the air.
Utility Technique || Advanced Nanotechnology
When using
MAX Power: You may opt to increase all techniques by 10%. This will drain Momentum at a cost of 1 per turn and prevents you from using evasive techniques, escapes, and blocking escapes. You will be unable to gain any momentum during this effect. If you run out of MP while using MAX Power, you lose its effects immediately and can not gain any MP on your next turn. You may only deactivate MAX Power at the conclusion of your turn. You will still lose MP for the turn you turned it off on.
Spirit Force reflavored to Oozaru
Ro'shi reflavored to Super Saiyan
Enlightenment reflavored to Mastered Super Saiyan
Spiritual Mastery reflavored to Super Saiyan 2
Spiritual Ascension reflavored to Strengthened Super Saiyan 2
Superhuman reflavored to Warrior of Hope
MAX power reflavored to Great Saiyaman suit
STARTING LOADOUT:
6,000 PL
2,000 Zeni
MINION APPLICATION: If your character is starting out alongside a fellow minion, link that minion's application here to get it approved alongside this character!