Post by Ollo on Oct 16, 2021 13:12:58 GMT -5
Ollo
Unknown (Bio-Android) • AGE • GENDERLESS (HE/THEY) • ETC • ETC
Unknown (Bio-Android) • AGE • GENDERLESS (HE/THEY) • ETC • ETC
A new patient arrived at the hospital today. According to his peers, he is known as Ollo, although we have never seen anything like him before. He has six arms, one that appears to be humanoid, one that is namekian and the last unknown. Only time will tell what he is and why he exists.
TECHNIQUES
{Light Techniques}LIGHT ATTACKING TECHNIQUE || STOP IT NOW! || STARTING SLOT
Letting out a loud kiai to psyche himself up, Ollo then runs up and punches an opponent with all the hands in one side of his body, hoping to tire them out with a single blow.
Power: 20%
KP Cost: 2 KP
Variants: Exhausting
LIGHT DEFENSIVE TECHNIQUE || BREAK THROUGH! || 20K SLOT
By utilizing the strong scales of his lower arms to protect himself, Ollo is capable of reducing the damage of the attack, defending himself from more severe damage.
Power: 20%
KP Cost: 2 KP
Variants: Shield
LIGHT ATTACKING TECHNIQUE || ONE PUNCH! || 30K SLOT
Ollo punches hard. It hurts, a little more than normal.
Power: 20%
KP Cost: 1 KP
Variants: N/A
LIGHT DEFENSIVE || WEAVE THROUGH IT ALL! || 50K SLOT
Using his newfound nimbleness, rather than facing attacks head on, Ollo instead dodges an attack before it hits.
Power: 40%
KP Cost: 2 KP
Variants: Evasive
LIGHT ATTACKING SPARKING TECHNIQUE || YOU CAN DO IT!|| STARTING SPARKING SLOT
First shouting some sort sort of inspiring phrase to boost an ally's morale, Ollo then punches an opponent as hard as he possibly can, hoping to help psyche them up the best that he can.
Power: 50%
KP Cost: 2 KP
Variants: Inspiring{Medium Techniques}MEDIUM DEFENSE TECHNIQUE || ENDURE IT! || STARTING
Rather than avoiding or using some other technique to defend himself, Ollo takes the attack, instead channeling his regeneration abilities for a short period of time to "heal" any immediate damage he takes.
Power: 50%
KP Cost: 4 KP
Variants: Sustained
MEDIUM ATTACKING TECHNIQUE || CALM YOURSELF || 10K SLOT
Utilized alongside his antisense, Ollo is capable of preparing an attack whilst making it seem as if he is only responding defensively. This allows him to save up enough energy to both respond to what is coming his way and react accordingly with an attack of his own.
Power: 50%
KP Cost: 4KP
Variants: Stasis
Medium Attacking Technique || FWOOOOOOSH! || 40K Slot
Power: 70%
KP Cost: 4 KP
Variants: N/A
{Heavy Techniques}HEAVY ATTACKING TECHNIQUE || FULL FRONTAL ASSAULT! || STARTING SLOT
An all out attack, Ollo uses all six of his arms to punch, grapple or strike an opponent without relenting, hoping to break through their defenses through sheer force.
Power: 70%
KP Cost: 6 KP
Variants: Piercing
TECHNIQUE TYPE || NAME || TECH SLOT # / ITEM USED
Power: __%
KP Cost: _ KP
Variants:
An all out attack, Ollo uses all six of his arms to punch, grapple or strike an opponent without relenting, hoping to break through their defenses through sheer force.
Power: 70%
KP Cost: 6 KP
Variants: Piercing
TECHNIQUE TYPE || NAME || TECH SLOT # / ITEM USED
Power: __%
KP Cost: _ KP
Variants:
{Support Techniques}SUPPORT || MAX POWER! || TURTLE SCHOOL SECRETS VERSION
You may opt to increase all techniques by 10%. This will halt momentum generation and loss prevents you from using evasive techniques, escapes, and blocking escapes. You will be unable to gain any momentum during this effect. If you run out of MP while using MAX Power, you lose its effects immediately and can not gain any MP on your next turn. You may only deactivate MAX Power at the conclusion of your turn. You will still lose MP for the turn you turned it off on.
TECHNIQUE TYPE || NAME || TECH SLOT # / ITEM USED
Power: __%
KP Cost: _ KP
Variants:
You may opt to increase all techniques by 10%. This will halt momentum generation and loss prevents you from using evasive techniques, escapes, and blocking escapes. You will be unable to gain any momentum during this effect. If you run out of MP while using MAX Power, you lose its effects immediately and can not gain any MP on your next turn. You may only deactivate MAX Power at the conclusion of your turn. You will still lose MP for the turn you turned it off on.
TECHNIQUE TYPE || NAME || TECH SLOT # / ITEM USED
Power: __%
KP Cost: _ KP
Variants:
{Utility Techniques}Utility Technique || Six Witches!
Ollo was born with an extra four pairs of arms which he can use to punch and grapple with.
Utility Technique || Telepathy
After much practice, Ollo has learned how to use the art of mental communication. Because of this, he can project his thoughts and words into a person's head so long as has met them before and they are on the same planet.
Ollo was born with an extra four pairs of arms which he can use to punch and grapple with.
Utility Technique || Telepathy
After much practice, Ollo has learned how to use the art of mental communication. Because of this, he can project his thoughts and words into a person's head so long as has met them before and they are on the same planet.
THREADS
1) Thread Name || Participants: @character 1, @character 2, etc.
Short Description of thread here.
2) Thread Name || Participants: @character 1, @character 2, etc.
Short Description of thread here.
3) Thread Name || Participants: @character 1, @character 2, etc.
Short Description of thread here.
4) Thread Name || Participants: @character 1, @character 2, etc.
Short Description of thread here.
{Spoiler}