Post by Azoth Icepeak on Mar 16, 2021 15:31:00 GMT -5
Azoth Icepeak
Arcosian • 22 • Male
Arcosian • 22 • Male
The Emperor of Arcose
TraitsMETAMORPHOSISYou may choose to retain your momentum when you transform. If you do so, you cannot use a Sparking Technique that turn.DURABILITYOnce per thread, after all other damage reductions, reduce an incoming attack's power by an additional 40%.INDESTRUCTIBLEYour wound threshold is increased by +1. This extra wound is treated the same as your second for its timers. In addition, should you join a death-enabled AT with 0 wounds and die, you may instead opt to live and take 3 wounds at once. Doing this results in a Penalty timer of 6 months.QUICK LEARNERYou gain technique slots every 8,000 PL instead of every 10,000 PL.AVENGEROnce per thread, upon the defeat of an ally, you regain all your momentum. For your next three posts, all momentum effects are boosted as follows:
Power Boost - Additional +10%
Transformation Boost - Gain an additional +x1 per 150k base PL, starting at 0. Caps at +x3.
Ki Boost - Subtract an additional -1 KP from cost.
If a minion is defeated and their base PL is not within 50% of your base PL, Avenger is not triggered. Guardians are exempt from this.
Transformations
Brute Form(x2): A Bulkier version of Azoth, with a mouthpiece !
Conqueror Form(x4): A more disproportionate Azoth, with long arms, horns and spikes coming out of his bio-armor
True Form(x6): Azoth, but covered in his bio-armor (No more gray) and without horns. Also a little taller than base form.
Crowned(x8): A golden ethereal crown appears around Azoth's head, and his power increases beyond his True Form.
TECHNIQUES (10/10 Slots) + (1/1 Sparking)
+1 slot each 8k Power and 1 Sparking every 100k
Offensive:Light Offensive || Guardian Strike || Starting #1 /Power: 20%KP Cost: 1 KPVariants:
Light Offensive || Exposing Bash || Dojo Coupon #1
Power: 20%
KP Cost: 2 KP
Variants:
Inspiring: When used, choose another character, that character gets a +20% to their next Standard attack against the same opponent this Attack targeted if it does any damage to them. A character can only benefit from one instance of Inspiring at a time. Does not stack with Taunt.Light Offensive || Nova Shockwave || Slot #5 /
Power: 40%
KP Cost: 2 KP
Variants:
Medium Offensive || Dashing Puisuit || TECH SLOT #7
Power: 50%
KP Cost: 4 KP
Variants:
Homing: Your technique completely ignores Defense Techniques that have the Evasive Variant.Medium Offensive Technique || Nova Blast || TECH SLOT #2Power: 70%KP Cost: 4 KPVariants:Heavy Offensive || Paragon Slash || Starting #2 /Power: 70%KP Cost: 6 KPVariants:Piercing: Your technique halves the Power of all Defensive Techniques that do not have the Evasive Variant.Heavy Offensive || Galactic Formation: Triple Offensive || TECH SLOT #1/Power: 50%KP Cost: 6 KPVariants:Merging: Techniques with this Variant can combine with up to two other techniques with Merging. The techniques are treated as a single technique for the purposes of damage calculation and has a single other variant if a non-Merging variant was a part of any of the techniques.Piercing: Your technique halves the Power of all Defensive Techniques that do not have the Evasive Variant.
Heavy Offensive || Nova Cannon || TECH SLOT #4
Power: 100%
KP Cost: 6 KP
Variants:
Defensive:
Medium Defensive || Wall of Snowflakes || Starting SLOT #3/
Power: 50%
KP Cost: 4 KP
Variants:
Sustained: Your technique lasts for 3 posts, including the post it was deployed on, or until it is broken. This can be used even if you are not being actively attacked.
Medium Defensive || Advanced Combat Manoeuvre || Tech Slot #9
Power: 90%
KP Cost: 4 KP
Variants:
Evasive: Your technique gains +40% to its power, but if an oncoming attack exceeds its effective power, it cannot be dodged with this all-or-nothing variant. Evasive techniques cannot be used to defend allies, and can only dodge one attack. This cannot be paired with any other Standard Variant.
Power: 90%
KP Cost: 4 KP
Variants:
Evasive: Your technique gains +40% to its power, but if an oncoming attack exceeds its effective power, it cannot be dodged with this all-or-nothing variant. Evasive techniques cannot be used to defend allies, and can only dodge one attack. This cannot be paired with any other Standard Variant.
Light Defensive Technique || Precise Deflect || TECH SLOT #3
Power: 60%
KP Cost: 2 KP
Variants:
Evasive: Your technique gains +40% to its power, but if an oncoming attack exceeds its effective power, it cannot be dodged with this all-or-nothing variant. Evasive techniques cannot be used to defend allies, and can only dodge one attack. This cannot be paired with any other Standard Variant.
Support
Support || Dual Multiform || Tech Slot #8
Effect: You split into two copies, dividing your power evenly between yourself and a single copy (50% each). Multiforms operate as their own fighters- they manage KP, MP, and use techniques as if they were two separate people! They can merge back together after responding defensively to any attacks your foe may have thrown, but take the damage from the most damaged copy and take KP and MP from the copies with the least in each stat. One-use techniques, items, or traits can only be used once per thread regardless of which copy uses the technique.
Sparking
Sparking Heavy Offensive || Imperial Nova || Sparking Slot #1/
Power: 150%
KP Cost: 6 KP + 5 MP
Variants:
TECHNIQUE TYPE || NAME || TECH SLOT #3/ ITEM USED
Power: __%
KP Cost: _ KP
Variants:
Utility (2/2) + 4 Ki Book
Planetary Telepathy
Allows use of telepathic communication between nearby or familiar characters on the same planet as yourself, letting you and your friends always converse internally. This technique is passive and does not require KP.
Galactic Telepathy
Allows use of telepathic communication between nearby or familiar characters in the same dimension as yourself, letting you and your friends always converse internally. You must have Planetary Telepathy before applying for Galactic Telepathy. This technique is passive and does not require KP.
Ki Sensing
A technique that allows you to sense, measure, and differentiate the ki signatures of ki attacks and all living beings without the Anti-Sense trait. Higher ki signatures are easier to sense and can be sensed at greater distances than lower ones. This technique is passive and does not use KP use.
Flight
About time Azoth learned how to fly !
Ki Suppression
Skilled control over your ki allows you to suppress your Power Level to a minimum of 1 PL to either hide or use this lower PL to fight characters weaker than your full strength on even footing. This technique is passive and does not require KP use.
Adaptative Technology
The Freezing Horizon's AI connected to Azoth's communicator can communicate with most technology in the known world, adapting its language.
Allows use of telepathic communication between nearby or familiar characters on the same planet as yourself, letting you and your friends always converse internally. This technique is passive and does not require KP.
Galactic Telepathy
Allows use of telepathic communication between nearby or familiar characters in the same dimension as yourself, letting you and your friends always converse internally. You must have Planetary Telepathy before applying for Galactic Telepathy. This technique is passive and does not require KP.
Ki Sensing
A technique that allows you to sense, measure, and differentiate the ki signatures of ki attacks and all living beings without the Anti-Sense trait. Higher ki signatures are easier to sense and can be sensed at greater distances than lower ones. This technique is passive and does not use KP use.
Flight
About time Azoth learned how to fly !
Ki Suppression
Skilled control over your ki allows you to suppress your Power Level to a minimum of 1 PL to either hide or use this lower PL to fight characters weaker than your full strength on even footing. This technique is passive and does not require KP use.
Adaptative Technology
The Freezing Horizon's AI connected to Azoth's communicator can communicate with most technology in the known world, adapting its language.