Derrick Ottoy's Tracker Mar 16, 2021 9:48:57 GMT -5
Post by Derry on Mar 16, 2021 9:48:57 GMT -5
Derrick "Derry" Ottoy
Earthling • 32 • Male
Earthling • 32 • Male
Boss of the Dirty Snakes, he'll do what it takes to rake in the dough
Makafushigi Adventures, Martial Artist, Cash Money
Trump Card, Avenger
LIGHT OFFENSE || SCORCH SHOT || FREE #1
Derry creates a fireball in one hand and fires it at his target. The fireball takes the shape of a grenade and creates a large explosion upon making contact.
KP Cost: 2 KP
LIGHT OFFENSE || FLAME GEYSER || 10K (Enhanced by Martial Artist)
Derry sets his right foot on fire and swiftly closes the distance between him and his target. He lands several kicks and finishes his short combo by shooting the flames on his foot at his opponent
KP Cost: 1KP
MEDIUM OFFENSE || HELL RAZORS || 30K
Derry launches several pink fireballs at his opponents, each one rapidly being shaped into a dagger as it approaches their target. The blades track the target, preventing them from avoiding the incoming flames.
KP Cost: 4KP
MEDIUM OFFENSE || BUCKSHOT || 70K
Derry closes the distance between him and his target and creates a supercharged fireball. After getting close enough, Derry aims the fireball and fires it, the flames splitting up into 8 individual shots all aimed at one close ranged target.
KP Cost: 3KP
HEAVY OFFENSE || SINNER'S MARCH || FREE #4
Concentrating all of his flames to his feet and fists, Derry rapidly closes the distance between him and his target, letting out a blindingly fast barrage of punches and kicks, resulting in potential broken bones and burnt skin. At the very end of the combo, Derry unleashes the remaining flames from his fists at point blank range.
KP Cost: 5KP
HEAVY OFFENSE || BURNING ALIVE || FREE #2 (Enhanced by Martial Artist)
Derry begins to gather all nearby heat around him to fuel his next attack. After gathering enough heat in the palms of his hands, he unleashes a powerful beam of pink fire at his target, engulfing them in flames.
KP Cost: 6KP
HEAVY OFFENSE || ENHANCING FLAMES || 50K
Through careful manipulation of all of Derry's current energy, he uses his flames to enhance one of his ally's attacks, combining the two to create a massive fire blast that plows through practically all defenses
KP Cost: 6KP
Variants: Merging, Piercing
LIGHT DEFENSE || FLICK || 90K
With little time to prepare anything else, Derry spares himself a little bit of his energy to conjure a thin strand of flames across his arm before attempting to brush the attack aside and protect himself.
KP Cost: 1KP
LIGHT DEFENSE || SHINING CHESTPLATE || 20K
Derry’s chest is enveloped in flames, growing so bright that it ever so slightly blinds his opponents, giving him just enough time to completely avoid an incoming attack
KP Cost: 2KP
LIGHT DEFENSE || COMFORTING FLAMES || 60K
With some quick thinking, Derry surrounds himself in his own flames to take an incoming blow, bolstering his own defenses against a powerful attack.
KP Cost: 2KP
MEDIUM DEFENSE || HEATED GAUNTLET || FREE #3
Derry raises his arm up in front of him and begins to turn up the heat. The air around him gets unbearably hot, weakening any incoming attacks against him.
KP Cost: 2KP
MEDIUM DEFENSE || FIREWALL || 80K (Enhanced by Martial Artist)
In anticipation of an incoming attack, Derry either slams his fist into the ground or raises his hands up into the air to summon pink flames from either the ground or out of thin air, greatly reducing the force of the attack against him.
KP Cost: 4KP
HEAVY DEFENSE || KARMA ARMOR || 40K
Derry completely covers himself in his own flames, protecting his entire body from incoming attacks. In addition, if the armor wasn’t completely extinguished from the attack, Derry launches the rest of the flames back at his opponent.
KP Cost: 6KP
SUPPORT || MAX POWER || 100K
You may activate Max Power at the very start of your post, increasing the power of all of your techniques by +10% while active. This will drain Momentum at a cost of -1 MP per post and prevents you from gaining MP naturally, using evasive or escape techs, blocking escapes, and intercepting attacks meant for others. You can only turn it off at the end of a post, at the end your second post after activation at the earliest. You will still consume MP and not regain any MP on the post you turned it off on. If you run out of MP, you lose Max Power's effects at the end of your post and cannot gain any MP on your next turn.
LIGHT OFFENSE SPARKING || BURNING FEELING || FREE SPARKING
Derry's chest begins to glow a bright pink as he faces his target directly. After a few seconds of charging, he unleashes a torrent of flames directly from his mouth, engulfing his target in flames and suffering severe burns.
KP Cost: 2KP 2MP
HEAVY OFFENSE SPARKING || DETONATE || 100k
After charging up, pink flames surrounding the nearby area, Derry unleashes all of the fire that he has inside of his body, aiming to obliterate a single target while also damaging anybody else in the area burns.
KP Cost: 6KP 4MP
Variants: Quake+, Preparation
UTILITY || KI SUPRESSION || FREE UT #1
One of the first techniques he had ever learned, Derry can manipulate his own power level and shrink it down to avoid drawing attention to himself or to assist in training his weaker Dirty Snakes.
UTILITY || KI SCRAMBLE || FREE UT #2
Through careful maniputation of his own ki, Derry is able to mask his ki's specific signature, making it impossible for anyone to determine his identity based on the feeling of his ki as long as it is active.
UTILITY || FLIGHT || UT #1
By shooting pink flames out of his hands and his feet along with a lot of practice, Derry can now take flight.
UTILITY || FABRICATING FLAMES || UT #2
With a quick puff of pink flames, Derry is able to conjure up various different objects, though he does struggle with making items with complex properties and will result in a longer time to create.
UTILITY || IDENTITY CRISIS || UT #3
Upon defeating an opponent in combat and with Ooc consent, Derry creates a tiny strand of pink flames and drives it against their forehead. The move is not fatal, but it does destroy a single piece of their memory: Their most recent encounter with Derry. Upon completion, the victim will have no memory of their encounter with Derry and will only remember him through previous or future encounters. Attempts to recollect their memories could result in the restoration of the majority of the memory, but Derry himself will still be obscured.
UTILITY || SUIT UP || UT #4
Derry can conjure up parts of his Laitier armor through a form of Magic Materialization. By engulfing parts of his body with his own flames, he can bring forth parts of the armor or engulf his entire body to bring out the entire suit. He is even capable of removing the armor the same way.
UTILITY || HARNESS LIGHTNING || UT #5
Through concentrating his anger, Derry is capable of superheating his own flames to the point of forcibly converting it into powerful electricity, giving him the option of swapping his fire techniques out in exchange for lightning variations. This does not have any mechanical purpose and is more for flavor.
UTILITY || STOLEN IDENTITY || UT #6
Through dark magic provided to him by close associates who just so happened to be demons practicing said dark magic, Derry is capable of stealing the face of another individual, changing everything about his appearance above his shoulders and even pitching down his voice, though it comes at the cost of needing a face to take for himself. This can only be done with NPCs.
UTILITY || CHROMATIC FLAMES || FREE UT #3 (500 ZENI START)
While Derry normally uses pink flames, he possesses the ability to change their color to whatever he desires, whether it would be green, blue, red, etc. In addition, the flames can be manipulated to the point of appearing like regular ki blasts.
1) Deperate Times, Desperate Measures || Participants: Dai
At a long abandoned warehouse, Derry proposes a deal for the recently escaped convict Kon, but she needs some convincing first.
2) Tinkering Around || Participants: Alva
Derry returns back to HQ after recently recruiting Kon and tells 'Alto' the news, though she's been acting quite strange since then.
3) The Black Hand Mercenary Gang || Participants: Yangcong
Yangcong and Derry set off to take care of a gang of mercenaries that have been causing trouble for the Dirty Snakes, but there's something else Yangcong is after.
4) Good or Bad? The Results are the Same|| Participants: Stapely , Creme Puff
Derry goes to investigate some screaming when he comes across Stapely and Creme while disguised as Laitier. He explains the whole hero gig while steering Stapely somewhere else.
5) An Unexpected Dive || Participants: Delia
After a sudden crash landing into a dumpster, Derry pulls Delia out of the trash, clearly agitated due to her interrupting an important deal.
6) A Creeping Shadow || Participants: Erebos
While attempting a deal in an alleyway, Derry is suddenly greeted by Erebos, who challenges him to a duel to see if the hero gig works out for him.
7) The Big Bad City || Participants: Crotona
Once again donning Laitier's armor, Derry meets up with Crotona after knocking out a criminal. The two exchange words about music in the mean time.
8) Midnight Melee || Participants: Cassidy
Derry goes to a warehouse to take down a traitor, but soon finds out that Cassidy was sent there to take on a bounty.
9) A Good Time, Not a Long One || Participants: Amara
Soon after sealing a good deal, Derry is approached by Amara, who begins to pester him until a fight breaks out between the two.
10) Get Used to It || Participants: Yangcong Alva Cassidy Dai Mirin
Derry wishes for the older members of the Dirty Snakes to meet with some of his newest recruits. He also takes the opportunity to listen in on everyone else's reports.
11) Pride's True Power || Participants: Malt Dai Suri
Derry looks around to try and find Kon, and she spots her alongside Malt and Suri. Things get heated real fast when he refuses to leave.
12) Conflict of Interest|| Participants: Stapely
Stapely makes her way to the same warehouse Derry recruited Kon, and his intentions remain the same. He wishes to know is she believes she could change the world herself, and perhaps he will provide an opportunity.
13) War Pigs || Participants: Amara
After hashing things out with another deal, Amara drops by to hire the Dirty Snakes for a job that'll net them enough money to sustain themselves for years to come.
14) Licking One's Wounds || Participants: Dai Gaffa Erbia Phakk
Derry desperately searches the city for Kon, for he senses that her power is wavering. She spots her in the care of three complete strangers, and immediately presumes the worst.
15) Are You Not Entertained? || Participants: Dai Terryn Yaki
Derry brings Kon along for a deal when they're suddenly interrupted by a certain stranger. Derry continues the deal as Kon 'takes care' of this man.
16) Plan Gone Awry || Participants: Locke
Derry spots a giant mech tearing open the truck of a bunch of bank robbers and stealing all of the zeni himself. Perhaps this machine or mech could prove to be useful in the Dirty Snakes.
17) The Biker and the Viper || Participants: Zhalla
After losing out on a potential deal, Derry attempts to calm himself down as a saiyan by the name of Gladiator shows herself. She is looking for come bounty hunter contracts, and Derry knows he's got plenty of those lying around.
18) Vengeance for Kon || Participants: Slayg
Derry sets off for the wilderness in an attempt to track down and bring down Slayg, the same dragon that almost killed Kon.
19) An Interesting Addition || Participants: Gaz Pacho
Derry holds some tryouts for the Dirty Snakes, though most of the candidates aren't very promising. It was only until the arrival of a certain blood wizard that Derry sees some promise in one of these recruits.
20) Meet Your Match || Participants: Dai Captain Sweetheart Paladion
Derry brings Kon along for yet another shady deal, but this time they're interrupted by some robot superhero and a spectator. Unfortunately, things get a bit out of hand once Kon gets a bit angry.
21) Popping In Unannounced || Participants: @witchlyhazel
As Derry was moving in to finish off two informants, Hazel pops out from the ground and takes care of business for him. He takes this opportunity to grab himself yet another recruit for the Dirty Snakes.
22) Budokai Preliminary Round - Ward VS Derry || Participants: Ward
It was Derry's time in the spotlight in the Budokai tournament, and he was up against the shinjin Ward. Seeing how he was outmatched in firepower, he attempts to goad and anger his opponent with no success.
23) The Private Meeting || Participants: Yangcong @witchlyhazel
Derry goes to Yangcong's office after hearing about his return from Plant. He also spots Hazel in the room and gets a bit angry when he hears about their little contract.
24) Welcome to the Snake Eyes Casino! || Participants: @witchlyhazel
Derry arrives at the Snake Eyes Casino in Central City to try and find Hazel. He plans on doing a commercial with her to make the two of them even more popular than before.
25) Break Time || Participants: @witchlyhazel Dai
With Kon doing so well in the Budokai, Derry takes her break as an opportunity to get some lunch. Hazel also arrives on the scene, and the two begin to forge a strange yet friendly relationship about their mutual hatred.