Post by Deleted on Jun 7, 2021 7:14:51 GMT -5
"I don't care about anything else but fighting strong people... If you are not willing to fight, then I'll just have to force you.."
GENERAL INFORMATION
NAME: Matoto
ALIASES: N/A
AGE: 34
GENDER: Male
SPECIES: Saiyan
BURNING KI
Once per thread, you may spend momentum in increments of 2 to regain KP at a cost of 2 MP to 1 KP.
SAIYAN PRIDE
When you have sustained 100% or more damage, you gain a +10% boost to all techniques, but you may not boost techniques with momentum. Healing to the point where you have less than 100% damage sustained deactivates this bonus.
ZENKAI
Upon being damaged 150% or more in one thread, gain a +10% bonus to thread completion. If you heal from 150% or more, you may gain that completion bonus up until that point mid-thread, for immediate application to your PL. Only usable in Action Threads, and only occurs once a thread.
GENERAL TRAITS:
QUICK LEARNER
You gain technique slots every 8,000 PL instead of every 10,000 PL.
IMPOSSIBLE RECOVERY
If you are defeated by taking Critical Damage in an Action Thread, you can choose to be dealt a Wound and continue the fight with whatever HP you have remaining. If defeated again, you will be dealt an additional Wound. In a non-AT thread, this allows you to resist Critical Damage once, and you do not sustain a wound.
STARTING PLANET: Plant
HOME REGION: N/A
CHARACTER DESCRIPTIONS
APPEARANCE:
Drawn by the talented Ishida1694 on deviantart
BACKGROUND: Matoto was born to a low class saiyan family, their jobs being simple tasks such as a grocery worker and a guard. His upbringing was less about being a warrior and more about his place in the hierarchy. He was taught to be a worker for the saiyan race rather than being a warrior. Yet this was never going to be his true calling, as at a young age, Matoto quickly displayed an unnatural desire for battle. His craving to fight his fellow saiyans growing ever out of control as he aged. By the age of fifteen, Matoto was the hungry battle maniac most saiyans dreamed about being, yet even that was paling in comparison to his desires.
Matoto would pick fights with everyone stronger than himself, uncaring about the political difference or the tier of strength they displayed. The stronger the opponent the more he desired to come to blows with the foe. His desire for defeat and victory boarding upon psychoticism types of behavior. He was so determined to fight that he was eventually confronted with an elite of the saiyan society where he was beaten publicly before being sent off world. His destination to a far off world known as Juili. There Matoto was able to fight to his hearts desire against the many savage animals there.
Yet as time passed, Matoto grew bored of his victories over the animals, and he soon realized he had been there for nearly a decade. Deciding it was time to return to his home world, Matoto managed to fix his old ship just enough to escape off world. His destination was Plant.
COMBAT INFORMATION
TECHNIQUES: You start with Three Standard Technique Slots and One Sparking Slot that you can use any way you like. Some species start out with additional slots, or access to certain slot-based abilities for free. You also start with two additional Utility Technique Slots.
Light Type || Brutal StrikeADDITIONAL NOTES: His starter transformation will be Battle Hunger.
Matoto puts his might into a single punch before unleashing it towards his foe.
Power: 40%
KP Cost: 2KP
Variants: N/A
Light Type || Dodge
Matoto Dodges an attack
Power: 40%
KP Cost: 2KP
Variants:
N/A
Medium Type || Paradise Crush
Matoto creates a ball of energy in his palm of purple ki to entrap his opponent inside. Once inside, they will take damage for a moment and then be thrown to the ground to explode.
Power: 70%
KP Cost: 4KP
Variants:
N/A
Heavy Sparking Type || Frigărui Lux
Matoto brings his might to bear and unleashes ki from his body in the form of red lights. This lights track his opponent down in an attempt to skewer them upon the blades. The blades will pierce the target(or attempt to) before withdrawing. They are summoned in vast amounts to pepper the area in blows.
Power: 130%
KP Cost: 6 KP
Variants:
Disappointment: If an opponent takes less than 20% damage from your attack, regain half of the KP used to fire it, rounded down in the case of decimals to a minimum of 1 KP regained. Stacks with similar effects.
Utility Technique || Flight
Matoto has learned how to fly.
Utility Technique || Energy Sense
Matoto can sense energy if he concentrates hard enough.
STARTING LOADOUT: all xp into PL please.
MINION APPLICATION: N/A