Post by seed on Mar 14, 2021 2:43:46 GMT -5
GENERAL INFORMATION
NAME: Seed
ALIASES:
AGE: Less than one year.
GENDER: Non-Binary/Agender
SPECIES: Bio-Android - Masterful Design, Enhanced DNA (Regeneration), Assimilated Power (Combat Learning)
GENERAL TRAITS: Tactician, Deep Pockets, Impossible Recovery
STARTING PLANET: Planet Plant
HOME REGION: Lychee Sector
CHARACTER DESCRIPTIONS
APPEARANCE: Seed appears to be a three-and-a-half tall, humanoid creature. They are composed largely of strange vegetation that appears to mimic flesh and muscle, and metallic cables which act as a support structure for their form. These cables act less like a skeleton, and more like a wire-frame. They have a simple face and head, mostly for the benefit of communicating with their creators, with a mouth and two glowing green "eyes". Essentially, imagine a slightly cyborg-ed Swamp Thing.
BACKGROUND: The war for Planet Plant has been… difficult, to say the least. Saiyans are a stubborn and naturally strong race, and are naturally proficient in the arts of war and ki manipulation. Even "weak" Saiyans tend to be able to level entire cities and destroy platoons without breaking a sweat. "Elite" Saiyans can do far more damage. Only armaments that had once been classified as "Weapons of Mass Destruction" were able to damage or kill such beings at first, meaning every Saiyan killed usually came at the cost of the utter destruction of cities, towns, farms, forests, mountain ranges, etc. The weapons have been shelved and locked away for years now, but the damage has already been done. Planet Plant is now covered by wasteland and many of its species have been rendered extinct by either the war, or Saiyan appetites.
Enter, Seed. A tailor-made, living weapon developed by the less-than-stable Doctor Peesh. They are meant to be able to combat Saiyan invaders and replenish the depleted Planet Plant. Seed, contrary to their name, is not a single organism. Instead, they are in essence a colony of nanobots and living tissue acting as a gestalt consciousness. Seed's technological portions have been programmed with an extensive database of all of Planet Plant's species, extant and extinct. Their biological portions have been given increased strength and a healing factor to allow Seed to recover from the worst damage. Working together, both portions can re-create old ecosystems, or create new ones from scratch and keep themselves alive. Any damage that Seed does to a biome, they can repair. Any damage done to Seed can be undone. In essence, a living, breathing, un-aging, un-dying terraforming engine with three primary objectives...
Objective One: Defend Planet Plant's existing biosphere from damage.
Objective Two: Repair and refresh the biosphere, by creating life wherever ecosystems have been destroyed by war.
Objective Three: Exterminate all Saiyan invaders with extreme prejudice.
With initial testing bearing tangible fruit (pun intended) it is down to a final exhibition to Tuffle's brass and a few field tests to see if Seed can indeed deliver on Peesh's promise of a Saiyan-free, lush Planet Plant within a generation...
COMBAT INFORMATION
TECHNIQUES: You start with Three Standard Technique Slots that you can use any way you like. Some species start out with an additional slot. You also start with two additional Utility Technique Slots. These are for unique effects, such as Ki Sense or Magic Materialization, which aren't specifically tied to combat.
STARTING LOADOUT: 5,000 PL, 2,000 Zeni
MINION APPLICATION: N/A
NAME: Seed
ALIASES:
AGE: Less than one year.
GENDER: Non-Binary/Agender
SPECIES: Bio-Android - Masterful Design, Enhanced DNA (Regeneration), Assimilated Power (Combat Learning)
GENERAL TRAITS: Tactician, Deep Pockets, Impossible Recovery
STARTING PLANET: Planet Plant
HOME REGION: Lychee Sector
CHARACTER DESCRIPTIONS
APPEARANCE: Seed appears to be a three-and-a-half tall, humanoid creature. They are composed largely of strange vegetation that appears to mimic flesh and muscle, and metallic cables which act as a support structure for their form. These cables act less like a skeleton, and more like a wire-frame. They have a simple face and head, mostly for the benefit of communicating with their creators, with a mouth and two glowing green "eyes". Essentially, imagine a slightly cyborg-ed Swamp Thing.
BACKGROUND: The war for Planet Plant has been… difficult, to say the least. Saiyans are a stubborn and naturally strong race, and are naturally proficient in the arts of war and ki manipulation. Even "weak" Saiyans tend to be able to level entire cities and destroy platoons without breaking a sweat. "Elite" Saiyans can do far more damage. Only armaments that had once been classified as "Weapons of Mass Destruction" were able to damage or kill such beings at first, meaning every Saiyan killed usually came at the cost of the utter destruction of cities, towns, farms, forests, mountain ranges, etc. The weapons have been shelved and locked away for years now, but the damage has already been done. Planet Plant is now covered by wasteland and many of its species have been rendered extinct by either the war, or Saiyan appetites.
Enter, Seed. A tailor-made, living weapon developed by the less-than-stable Doctor Peesh. They are meant to be able to combat Saiyan invaders and replenish the depleted Planet Plant. Seed, contrary to their name, is not a single organism. Instead, they are in essence a colony of nanobots and living tissue acting as a gestalt consciousness. Seed's technological portions have been programmed with an extensive database of all of Planet Plant's species, extant and extinct. Their biological portions have been given increased strength and a healing factor to allow Seed to recover from the worst damage. Working together, both portions can re-create old ecosystems, or create new ones from scratch and keep themselves alive. Any damage that Seed does to a biome, they can repair. Any damage done to Seed can be undone. In essence, a living, breathing, un-aging, un-dying terraforming engine with three primary objectives...
Objective One: Defend Planet Plant's existing biosphere from damage.
Objective Two: Repair and refresh the biosphere, by creating life wherever ecosystems have been destroyed by war.
Objective Three: Exterminate all Saiyan invaders with extreme prejudice.
With initial testing bearing tangible fruit (pun intended) it is down to a final exhibition to Tuffle's brass and a few field tests to see if Seed can indeed deliver on Peesh's promise of a Saiyan-free, lush Planet Plant within a generation...
COMBAT INFORMATION
TECHNIQUES: You start with Three Standard Technique Slots that you can use any way you like. Some species start out with an additional slot. You also start with two additional Utility Technique Slots. These are for unique effects, such as Ki Sense or Magic Materialization, which aren't specifically tied to combat.
Light Defense Technique || Went Right Through Him!ADDITIONAL NOTES: Rename "Larva" to "Sprout".
Since Seed is less a solid, single organism and more a colony of organic components and nanobots, they can contort and reshape themselves as necessary. This means, in case of an attack, Seed can simply open holes in their anatomy for punches and ki blasts to go through.
Power: 60%
KP Cost: 2 KP
Variants: Evasive, Power Upgrade
Light Attack Technique || Sleepy Spore
Seed grows and throws some grenade-like pods at their opponent. These pods not only explode on impact, but disperse a cloud of spores that tire and confuse the opponent.
Power: 20%
KP Cost: 2 KP
Variants: Exhausting, Power Upgrade
Medium Attack Technique|| Razor Leaf
Seed generates a handful of razor sharp, ki-infused, metallic “leaves” which they throw/fire at their opponent.
Power: 40%
KP Cost: 4 KP
Variants: Piercing, Power Upgrade
Medium Sparking Technique || Gaia’s Vengeance
Seed utilizes their terraforming abilities for an ultimate attack! They plant roots deep into the soil and absorb inorganic chemicals and toxins. They then combine them into a chemical cocktail that eerily resembles Destron Gas. This gas is released indiscriminately over the battlefield, washing over friend and foe alike, though it seems to only affect sapient life.
Power: 50%
KP Cost: 4 KP
Variants: Quake, Bleed, Bleed+, Power Upgrade x2
Utility Technique || Terraforming Engine
Seed possesses a genetic bank of all of Planet Plant’s known species, living and extinct AND the ability to create organic compounds from inorganic elements. With these abilities, Seed can essentially create life from nothing and re-seed wastelands with prior or new ecosystems as a living terraforming engine. However, making something is always more time-consuming than destruction. While Seed can grow a garden plot in mere minutes, creating a full ecosystem can take days or weeks. Possibly months, depending on how complex the food-web will be and if Seed is creating new species or recreating old ones. Multi-cellular animal life is also inherently more complex than plants or fungi, and takes extra time to grow without leaving an abomination that can't survive in the wild. They also can only currently affect a radius of a few miles.
Utility Technique || Techno-Organic
Seed is simultaneously a biological and technological being, and can either create organic forms of technology, or organically “grow” mechanical devices from consumption of inorganic compounds. They can also interface with technological systems via organic ports and connecting wires.
STARTING LOADOUT: 5,000 PL, 2,000 Zeni
MINION APPLICATION: N/A