Post by Tiamat on Apr 30, 2021 15:18:03 GMT -5
Tiamat
Shinjin • 212 • Female • Lawful Good • Waifu™
Shinjin • 212 • Female • Lawful Good • Waifu™
An empathic Shinjin here to save the world !
TRAITSMYSTIC ARTS
You can heal your allies with your magical abilities. You can generate a heal valued at 75% of your PL for 3 KP, 150% of your PL for 6 KP. This interacts exclusively with your base power level, and heals based on your target's base power level. Once per thread regardless of level used.
KAI KAI
Once per month, you may travel instantaneously from one planet to another with up to 5 others. This also provides a free 50% evasive defense technique, useable once per thread, and it cannot have its power boosted in any way. You can also post freely in the Otherworld boards even if you are not dead.
STALWART
While in your strongest available form, you may activate 10% MP Power Boosts on all of your Defense Techniques for free. This halts your momentum regeneration for that turn. However, you may not use any Power or Ki Boosts on attack techniques with your MP in your strongest available form.
TACTICIAN
Once per thread, you can add the Homing or Stasis variant to a Standard Light Offensive Technique, or Distanced or Stasis to a Standard Light Defensive Technique.
SELF-SACRIFICE
You may activate any one of your Standard Techniques using your life force. This will render it free of cost, but will instantly knock you out, or wound you in Action Threads. Can not be used on the same turn you would normally be knocked out from damage.TRANSFORMATIONSKaio x4: A power up similar to many Shinjins. Tiamat's silver aura becomes golden and her power increases dramatically
Spell Weaver x6: Unleashing all schools of magic at once, Tiamat's aura and iris become a chromatic circle, and her power increases even further!
TECHNIQUES (4/4 Slots + 1 Sparking)
Offensive
Offensive
Light Offensive || Raigeki || Start Slot #1
Power: 20%
KP Cost: 2 KP
Variants:
Inspiring: When used, choose another character, that character gets a +20% to their next Standard attack against the same opponent this Attack targeted if it does any damage to them. A character can only benefit from one instance of Inspiring at a time. Does not stack with Taunt.
Light Offensive || Hinotama || TECH SLOT #2
Power: 20%
KP Cost: 1 KP
Variants:
Light Offensive || Solemn Scolding || Dojo Coupon #2
Power: 40%
KP Cost: 2 KP
Variants:
Medium Offensive || Solemn Authority || Dojo Coupon #1
Power: 70%
KP Cost: 4
Variants:
Heavy Offensive || Solemn Judgement || TECH SLOT #3 /
Power: 100%
KP Cost: 6 KP
Variants:
Heavy Offensive || Sword of Revealing Light || TECH SLOT #1 /
Power: 60%
KP Cost: 6 KP
Variants:
Homing: Your technique completely ignores Defense Techniques that have the Evasive Variant.
Inspiring: When used, choose another character, that character gets a +20% to their next Standard attack against the same opponent this Attack targeted if it does any damage to them. A character can only benefit from one instance of Inspiring at a time. Does not stack with Taunt.DefensiveLight Defensive || Reduction Barrier || Starting Slot #2
Power: 40%
KP Cost: 2 KP
Variants:
Medium Defensive || Heavy Storm || TECH SLOT #4 /
Power: 70%
KP Cost: 4 KP
Variants: -
Medium Defensive || Spell Absorbtion || Tech Slot #6
Power: 50%
KP Cost: 4 KP
Variants: Taunt
Heavy Defensive || Magician's Defense || TECH SLOT #5
Power: 100%
KP Cost: 6 KP
Variants:
Heavy Offensive || Mirror Force || Starting Slot #3
Power: 80%
KP Cost: 6 KP
Variants:
Reflective: Should your Defensive Technique remain unbroken, you fire its remaining PL at an opponent as an Attack Technique with a +20% bonus to its power.
Sparking
Sparking Heavy Defensive || Blazing Mirror Force || Starting Sparking
Power: 110%
KP Cost: 6 KP + 5 MP
Variants:
Reflective: Should your Defensive Technique remain unbroken, you fire its remaining PL at an opponent as an Attack Technique with a +20% bonus to its power.
(Reflective +): If your shield loses at least 50% of its power, double the power of the attack generated by Reflective.
TECHNIQUE TYPE || NAME || TECH SLOT # / ITEM USED
Power: __%
KP Cost: _ KP
Variants:
Utility
Empathy ExpandedMagical Materialization
Characters with magical abilities can conjure objects or structures. Larger or more complicated things will take more energy and focus to create. This technique is passive and does not require KP.
Ki Sensing
A technique that allows you to sense, measure, and differentiate the ki signatures of ki attacks and all living beings without the Anti-Sense trait. Higher ki signatures are easier to sense and can be sensed at greater distances than lower ones. This technique is passive and does not use KP.
Flight
By some means, usually through a skillful application of your ki, you are able to fly through the air.
Magic Caster
Through her study of magic, there are plenty of simple and complicated spells that Tiamat has learned. From basic reparation, to illusions and alteration of material, the Shinjin can use spells of all sorts.
Clairvoyance
An ability used by Shinjin to observe the mortal world. It allows one to project their senses to observe a scene from far, far away. It usually requires deep meditation. ( Needs OOC permission to view other's threads)
Clothes Beam
A magic beam that allows Tiamat to fix/change clothes of people, including herself
Characters with magical abilities can conjure objects or structures. Larger or more complicated things will take more energy and focus to create. This technique is passive and does not require KP.
Ki Sensing
A technique that allows you to sense, measure, and differentiate the ki signatures of ki attacks and all living beings without the Anti-Sense trait. Higher ki signatures are easier to sense and can be sensed at greater distances than lower ones. This technique is passive and does not use KP.
Flight
By some means, usually through a skillful application of your ki, you are able to fly through the air.
Magic Caster
Through her study of magic, there are plenty of simple and complicated spells that Tiamat has learned. From basic reparation, to illusions and alteration of material, the Shinjin can use spells of all sorts.
Clairvoyance
An ability used by Shinjin to observe the mortal world. It allows one to project their senses to observe a scene from far, far away. It usually requires deep meditation. ( Needs OOC permission to view other's threads)
Clothes Beam
A magic beam that allows Tiamat to fix/change clothes of people, including herself
With OOC authorization, Tiamat can focus on someone to identify their current feelings, as well as what causes them.
Planetary Telepathy
Allows use of telepathic communication between nearby or familiar characters on the same planet as yourself, letting you and your friends always converse internally. This technique is passive and does not require KP.
Galactic Telepathy
Allows use of telepathic communication between nearby or familiar characters in the same dimension as yourself, letting you and your friends always converse internally. You must have Planetary Telepathy before applying for Galactic Telepathy. This technique is passive and does not require KP.
Sense of Judgement
Tiamat developped an extra sense to judge the souls of the people she meets. With OOC permission, she can determined the nature of someone (Evil, Good or Neutral) when sensing their energy. Evil being knowingly causing harm to other and/or threatening the stability of the galaxy, and Good being knowingly helping people and/or actively making the universe more stable/safe. These acts stain the soul.
Change of Heart
With OOC consent, Tiamat can bring her own morality and empathy upon a target. Turning Evil into Good, and fighting Mind-Control abilities.