Dark Bargain (Twice per thread but not consecutively, you may immediately afflict an opponent with POISONED, and you gain POWERED UP. Does not work on anyone below 60% of your PL, nor does it work on anyone you are not also within 60% PL of.)
Otherworld Training (You may use up to three Attack Actions in a single post. Additionally, you start with the 'Max Power' technique for free. You can also post freely in the Otherworld boards even if you are not dead. In addition, once per month, you may travel instantaneously from one planet to another with up to 5 others.)
Demonic Might(While in your strongest available form, you may activate 10% MP Power Boosts on all of your Attack Techniques for free. This halts your momentum regeneration for that turn. However, you may not use any Power or Ki Boosts on defensive techniques with your MP in your strongest available form.)
General Traits
Raw Talent (Twice per thread, when using a Non-Heavy Standard technique, you may gain an additional 1 MP.)
Vampiric (Once per thread, you may designate a Standard Attack as ‘Vampiric.’ If this attack deals any damage, you choose to recover 1 KP & 1 MP or 15% HP.)
"I seek to become King of Hell"
Offensive Techniques
Light Offensive || Demon Sword Slash [Starting Slot] Taro either draws a blood-red longsword with a purple hilt from his arsenal, or conjures the blade through use of his Item Conjuration technique. Following this, he will slash the air in front of him, causing red ki to materialize into the shape of the slash and launch itself toward a target. Power: 40% KP Cost: 2 KP Variants: Power Boost x3
Light Offensive || Devil Pitchfork Strike [Starting Slot] Taro either draws a pitchfork made form pure obsidian from his arsenal, or conjures the polearm through the use of his Item Conjuration technqiue. Following this, he stabs the weapon toward the direction of a foe, causing the spikes on the weapon to light up with red ki. Power: 20% KP Cost: 1 KP Variants: Power Boost x1, KP Reduction x1
Medium Offensive || Hell Lance [Starting Slot] Taro launches a beam of red energy from his hand that roughly resembles the shape of a knight's lance. The beam proceeds to extend through the air until contacting a target and exploding. Power: 60% KP Cost: 3 KP Variants: Power Boost x2, Ki Cost Reduction x1
Heavy Offensive || Dark Arrow Storm [10k Slot] Taro draws a longbow made of bones and demon spider silk from his arsenal, or conjures the weapon through the use of his Item Conjuration technqiue. He Draws back it's string, creating an arrow of red ki. He then launches it into the air causing the ki arrow to duplicate into a storm of one thousand different arrows before they rain toward a foe or group of foes. Power: 80% KP Cost: 6 KP Variants: Power Boost x1, Splitting, Splash, Bleed Medium Offensive Sparking || Chains of the Dead (1st Sparking Slot) Taro uses his ki to summon multiple red ethereal chains from either his own body or the surrounding area which attempt to bind a foe to the ground, or simply keep them in place. The chains are spiked and drain the defender's life force slowly if they become bound. Power: 60% KP Cost: 4 KP/4 MP Variants: Toxic, Bleed, Bleed+, Power Boost x2
Defensive Techniques
Light Defensive || Kai Kai (Minor) [20k Slot] Taro can use the Kai Kai technique to teleport a short distance to avoid an attack, causing him to vanish in a swift flash of red light before reappearing some distance away. Power: 60% KP Cost: 2 KP Variants: Evasive x1, Power Boost x1
Medium Defensive || Kai Kai (Major)[30k Slot] Taro can use the Kai Kai technique to teleport a long distance away to avoid an attack, causing him to vanish in a swift flash of red light before reappearing far away. Power: 100% KP Cost: 4 KP Variants: Evasive x1, Power Boost x2
Support & Utility Techniques
Support || Quiet Rage (Max Power) [Otherworld Training] Quiet Rage must be your post's first action and requires at least 1 MP to activate. While active; it empowers your Techniques by +10% and drains 1MP at the start of each turn, you cannot naturally gain MP unless specified by a trait, you can't block escapes, use Evasive or Escape techniques, or defend others. It can only be deactivated as the last action on a post BUT only on your next post or later. If you hit 0 MP for any reason, Quiet Rage ends immediately and you gain the Winded status effect.
Utility Technique || Item Conjuration Taro has learned a decent degree of magic in hell, and can use spells which summon magical weapons, objects, and armor which he can use to fight. These objects cannot be made from nothing, and are summoned from the underworld.
Utility Technique || Ki Sensing Taro can use Ki to sense the presence of other lifeforms and warriors.
Utility Technique || Flight Taro can use Ki to fly.
MADE BY ★MEULK; MODIFIED BY GAI'VAHROS; REPURPOSED BY WHERE
Last Edit: Oct 24, 2024 22:46:05 GMT -5 by Taro-Tengu
Oct 20, 2024 11:54:34 GMT -5
funkyfantom: Man this is so crazy, I'm a player from the old forum who fell off, and I thought this community died out years ago. Its good so see its still around and kicking!
Oct 20, 2024 18:31:30 GMT -5
Marimba: Yep. Better than ever too.
Oct 20, 2024 21:26:39 GMT -5
Rhuba: I wish I saw Marimba talk more in the Discord.
Oct 21, 2024 16:21:05 GMT -5
Yakito: Marimbus will perish by my hands.
Oct 22, 2024 2:13:57 GMT -5
Chomei: Marimbus will persevere by my hands.
Oct 22, 2024 4:38:31 GMT -5
Rhuba: Why is he preserving your hand?
Oct 22, 2024 15:18:52 GMT -5
Pom: Maybe he likes it?
Oct 22, 2024 17:04:34 GMT -5
Marimba: It'll come in handy some day
Oct 23, 2024 12:26:15 GMT -5
Mister Steel: Chomei's estate is vast, and marriage into the family can only benefit Marimba with access to cattle, pasture land, and much grain to feed his armies.