Post by Chancellor Cheri on Sept 12, 2024 23:07:56 GMT -5
Seeing as Yangcong didn’t have a sufficiently powerful response to Cheri’s ki-empowered stomp, she overpowered his attempts at grappling the leg, flaring with ki as he tried to keep ahold of it. That only worked for a brief time, however, as Yangcong then began to gather up more energy and more power! He grabbed ahold of the suit and powered up!
”Gira didn’t betray you. Going along with whatever foul plot you had cooked up would have been a betrayal of her Kingdom.”
… Presumably. She didn’t exactly know Gira, but she could certainly understand people no longer wanting to work with Yangcong. In that moment, Cheri, not wanting to be pulse-electrocuted in Yangcong’s empowered blast, activated a last moment emergency teleport, immediately disappearing from sight!
Only to reappear a second later a hundred yards away, far closer to Yangcong’s malfunctioning dimensional mechanism, shooting a ten-metre-tall missile into the air. This missile wasn’t an immediate threat but, if allowed, it would fly far into the air and eventually slam into Yangcong with the benefit of an absurd fall.
Only to reappear a second later a hundred yards away, far closer to Yangcong’s malfunctioning dimensional mechanism, shooting a ten-metre-tall missile into the air. This missile wasn’t an immediate threat but, if allowed, it would fly far into the air and eventually slam into Yangcong with the benefit of an absurd fall.
"I won't meet the same fate as for you, and not just because I've confirmed the existence of Heaven. Your mistakes are your own. You brought yourself here."
You tanked that Arm Blaster, right? That’s another 17% damage, bringing Yangcong to 67%.
Cheri spends 4 Momentum on a Transformation Boost, increasing PL by 15% to 437,000 for a turn.
Cheri then spends 2 KP on a Blood Ruby-enhanced Emergency Teleport worth 80%, or 349,600PL, dodging the Electric Canon. (I wouldn’t have used the Blood Ruby, but it turns out that Evasives don’t work if they match the PL: they need to SURPASS it.)
Cheri then spends 2 KP on a Missile Strike with Wind-Up and 60% (262,200)— or 40% (174,800) if intercepted! This isn’t coming at you immediately, it’ll be ready next turn. Here’s the variant description:
“Wind-Up: Your technique gains +20% power, but it only launches at the start of your next turn. Others can clash with the technique before it's ready to deny this benefit. You gain the Charging status until this technique is used or clashed with, whichever comes first.”
Base PL: 76,000.
Current PL: 437,000.
KP: 1/6
MP: 0/6
HP : 56/250
Unspent Item Resources:
Blood Ruby 0/1 Salvaged
Battle Armor 1/1
Arm Blaster 0/1 Salvaged
Armor Lining 1/1
Dyno Capsule 0/1