Post by Arzhael on Jul 18, 2021 11:16:34 GMT -5
Arzhael
Oni • 137 • Male • The Wandering Monster • Swordsman
TRAITS
Oni • 137 • Male • The Wandering Monster • Swordsman
TRAITS
Ancient Knowledge: You gain Sparking Techniques every 70k PL instead of the standard 100k PL.
Dark Departure: Once per month, you may travel instantaneously from one planet to another with up to 5 others. This also provides a free 50% evasive defense technique, useable once per thread, and it cannot have its power boosted in any way. You can also post freely in the Otherworld boards even if you are not dead.
Dark Departure: Once per month, you may travel instantaneously from one planet to another with up to 5 others. This also provides a free 50% evasive defense technique, useable once per thread, and it cannot have its power boosted in any way. You can also post freely in the Otherworld boards even if you are not dead.
Demonic Might: While in your strongest available form, you may activate 10% MP Power Boosts on all of your Attack Techniques for free. This halts your momentum regeneration for that turn. However, you may not use any Power or Ki Boosts on defensive techniques with your MP in your strongest available form.
Trump Card: Sparking Techniques created using Light Techniques can be used an additional time. You must use the same Sparking Technique used the first time, and it cost an additional 1 MP on its second use.
Quick Learner: You gain technique slots every 8,000 PL instead of every 10,000 PL.
Trump Card: Sparking Techniques created using Light Techniques can be used an additional time. You must use the same Sparking Technique used the first time, and it cost an additional 1 MP on its second use.
Quick Learner: You gain technique slots every 8,000 PL instead of every 10,000 PL.
Transformations
Techniques
Offensive:
Makyo Force(x5): The ancient power of demons, for Arzhael, it triggers when he is fighting a worthy opponent, it is a way of testing if they can keep up with a higher power. His aura goes from a green-ish teal to dark red.
Techniques
Offensive:
Light Offensive || Hakai Release: Cut || Tech slot #1
Power: 20%
KP Cost: 1 KP
Variants:
Light Offensive || Hakai Release: Slash || Starting Slot #1
Power: 40%
KP Cost: 2 KP
Variants:
Medium Offensive || Hakai Release: Lacerate || Starting Slot #2
Power: 70%
KP Cost: 4 KP
Variants:
Heavy Offensive || Hakai Release: Shatter || Tech Slot #5
Power: 70%
KP Cost: 6 KP
Variants:
- Piercing: This technique reduce any barriers used to defend against it by 50%
Heavy Offensive || Hakai Release: Calibur || Starting Slot #3
Power: 100%
KP Cost: 6 KP
Variants:Defensive:Light Sparking Offensive || Hakai Release: Bleeding Edge || Sparking Slot #1Light Defensive || Destruction Shield || Tech slot #3
Power: 60%
KP Cost: 2 KP
Variants:
-Evasive: Your technique gains +40% to its power, but if an oncoming attack exceeds its effective power, it cannot be dodged with this all-or-nothing variant. Evasive techniques cannot be used to defend allies, and can only dodge one attack. This cannot be paired with any other Standard Variant.
Medium Defensive || Relentless Defense || Tech Slot #4
Power: 50%
KP Cost: 4 KP
Variants:
-Shield: Should your defensive technique break, you reduce the oncoming damage by 30% of its total Power if your PL is within at least 60% of the attack’s remaining PL.
Medium Defensive || Dai Destruction Shield || Tech Slot #6
Power: 90%
KP Cost: 4 KP
Variant:
-Evasive
Support:Support || MAX Power || Tech Slot #2
Description: You may opt to increase all techniques by 10%. This will drain Momentum at a cost of 1 per turn and prevents you from using evasive techniques, escapes, and blocking escapes. You will be unable to gain any momentum during this effect. If you run out of MP while using MAX Power, you lose its effects immediately and can not gain any MP on your next turn. You may only deactivate MAX Power at the conclusion of your turn. You will still lose MP for the turn you turned it off on.
Sparking:
Power: 30%
KP Cost: 2 KP / 3 MP
Variants:
-Bleed: Should your technique deal at least 20% damage, the target takes 10% of their own PL in damage for the next 2 posts. Can stack in duration but not in power.
-Bleed+: Bleed duration increased to 4 turns and deals 15% damage per turn.
TECHNIQUE TYPE || NAME || TECH SLOT # / ITEM USED
Power: __%
KP Cost: _ KP
Variants:Utility:Ki SensingA technique that allows you to sense, measure, and differentiate the ki signatures of ki attacks and all living beings without the Anti-Sense trait. Higher ki signatures are easier to sense and can be sensed at greater distances than lower ones. This technique is passive and does not use KP.Magic MaterializationCharacters with magical abilities can conjure objects or structures. Larger or more complicated things will take more energy and focus to create. This technique is passive and does not require KP.FlightBy some means, usually through a skillful application of your ki, you are able to fly through the air.
Ki-Suppression
Skilled control over your ki allows you to suppress your Power Level to a minimum of 1 PL to either hide or use this lower PL to fight characters weaker than your full strength on even footing. This technique is passive and does not require KP use.
Material Tracing
Arzhael is able to call forth his sword from any position, no matter where it might be. Also allows him to repair his sword whenever it gets broken. Repair also apply to his armor.
Four Witches
You grow two additional arms on your back for even better grappling and punching power! This technique is passive and does not require KP.