Post by Marrow on Oct 13, 2024 13:43:16 GMT -5
GENERAL INFORMATION
NAME: Marrow Caliber
AGE: Twenty-One
GENDER: Gal
SPECIES: Saiyan || Saiyan Pride, Zenkai, Noble Blood
GENERAL TRAITS: Battle Buddy, Quick Learner, Hunter
STARTING PLANET: Earth
HOME REGION: Southern Tropics
CHARACTER DESCRIPTIONS
APPEARANCE - 5' 10"
APPEARANCE - 5' 10"
IMAGE CREDIT: Commissioned from AclyrArts
BACKGROUND: Last seen with what appeared to be her soul in the clutches of the foul Shinjin Vale, Marrow hasn't surfaced in nearly a year. A strange benefactor working from the shadows pulled the girl's shattered soul and knit it loosely together, a large piece missing that would likely never be recovered. The process wasn't perfect and left Marrow in a state of partial existence - the pieces of her soul forming into their own Marrows. Over a game of rock paper scissors, the more Saiyan-like Marrow would keep the name, with the softer Earthling one would take her old nickname: Marci. Freshly revived and seeking answers, the split duo hunt down their benefactor... and Russ.
COMBAT INFORMATION
TECHNIQUES: You start with Three Standard Technique Slots and One Sparking Slot that you can use any way you like. Some species start out with additional slots, or access to certain slot-based abilities for free. You also start with two additional Utility Technique Slots.
LIGHT DEFENSE || GRADIENT GUARD [7,000]
Marrow deploys a thin, almost watery wall of paint to protect herself from minor attacks.
Power: 20%
KP Cost: 1 KP
Variants: N/A
LIGHT DEFENSE || SPLATTER SHIELD [14,000]
Kicking up a modest amount of liquid Ki, Marrow hardens it midair to mitigate an enemy's attack.
Power: 40%
KP Cost: 2 KP
Variants: N/A
MEDIUM DEFENSE || VARIEGATE [21,000]
A large frothing flood of magical ink swirls around Marrow, lashing out with tendrils and forming sticky webs to block attacks.
Power: 60%
KP Cost: 4 KP
Variants: Shield
MEDIUM ATTACK || ACRYLIC WIRE [28,000]
Marrow fires a thin, wire-like projectile toward a designated target. If interrupted en route, it ruthlessly constricts and melts whatever stopped it.
Power: 60%
KP Cost: 4 KP
Variants: Sniper
SUPPORT || UNIFY (METAMORAN DANCE) [28,000 | 35,000]
Two halves of the same whole; while split and irrevocably missing a piece of her soul, each part of Marrow can opt to fuse back into a singular individual when she wishes.
SUPPORT || MAX POWER [42,000]
Max Power must be your post's first action and requires at least 1 MP to activate. While active, it empowers your Techniques by +10% and drains 1MP at the start of each turn. You cannot naturally gain MP unless specified by a trait. You can't block escapes, use Evasive or Escape techniques, or defend others. It can only be deactivated as the last action on a post BUT not on your next post or earlier. If you hit 0 MP for any reason, Max Power ends immediately and you gain the Winded status effect.
HEAVY OFFENSE || COLOR WHEEL [49,000]
Marrow takes a moment to charge, typically utilizing a Swatch Blade as a tool to create a hollow spinning circle of magical paint. The attack is polychromatic - rainbow - at first, but typically is dominated by the colors of other techniques that merge into it.
Power: 100%
KP Cost: 5 KP
Variants: Merging
LIGHT OFFENSE SPARKING || SLY SWATCH BLADE [SPARKING 1]
Marrow forms an extra powerful Swatch Blade, grazing or deflecting an enemy's attack to seize at an opportunity for a dirty strike.
Power: 50%
KP Cost: 2 KP
MP Cost: 3 MP
Variants: Counter
UTILITY || ENERGY SENSING
Marrow can sense energy.
UTILITY || FLIGHT
Marrow can fly!
ADDITIONAL NOTES: Marrow will have her x5 listed as 'Vivid Wrath'
STARTING LOADOUT: 13,000 XP -> Chipped Potara, Radioactive Hetap || 25,000 XP -> PL, 25,000 XP -> Buddy || Saving 15,000 XP
COMPANION APPLICATION: Marci the other Marrow