Post by Sahlokniir on Aug 19, 2024 6:43:31 GMT -5
GENERAL INFORMATION
NAME: Sahlokniir
ALIASES: Death’s Maw, The God in Fire, Enslaver of Man
AGE: 2977 years old
GENDER: Male
SPECIES: Alien | Extraterrestrial | Hardy | Efficient Adaptation
GENERAL TRAITS: Impossible Recovery | Bulky | Tenacious
STARTING PLANET: Earth
HOME REGION: Will select later
CHARACTER DESCRIPTIONS
APPEARANCE:
IMAGE CREDIT: The Dragon from Dragon’s Dogma
BACKGROUND: To some, dragons are merely legends; terrifying tales to keep children from staying out past sundown. However, they are very real. Sahloknir is one such dragon. In centuries past, he was a conqueror and one who was known for utilizing his subjects like tools, even in death. Indeed, Sahloknir was a necromancer from Planet Draag and one who could claim the title of Arch Necromancer. He was known in the past for raising whole armies of zombies and skeletons, and treating with vampires, liches, and many more undead whom he would press into his service. Using his undead allies, he carved out a fiefdom on the planet that quickly spread to encompass the world in its entirety. His power was so great, and his form was so terrible, that even his own kind feared him. Most dragons were content to live solitary lives, only attacking human settlements for food or treasure. Sahloknir on the other hand had ambitions that lay far beyond the “simple” desires of his kin.
He sought power and influence beyond what a dragon could attain with their natural prowess, and so he built upon his power with necromancy so that he could attain this power. He had no desire for immortality. His kind were already immortal and unable to die by natural means. No. Sahloknir merely desired the power that these dark forces provided. Specifically, their ability to forge for him an army out of the many corpses he left in the wake of his destruction. However, Sahloknir’s ambition would soon outstrip his abilities. In a never before seen alliance, humans and dragons united to stop this menace while there were still enough of them to do so. With the human mages and the dragon warriors, Sahloknir’s older brother and old lieutenant, a scaleless dragon by the name of Sahrotaar, spearheaded an assault on the Black Crypt, Sahloknir’s lair. In a battle straight out of legend, tens of thousands of undead were slain, with the invading army suffering heavy losses. However, Sahloknir was lured out of his lair by his brother challenging him to single combat. With the help of a cabal of human mages, Sahloknir was sealed inside of a massive orb of crystal… but not before Sahrotaar himself died in the battle, slain at the hands of the one he once swore undying loyalty to.
To simply seal the dragon was not enough, however. The mages made sure he would never threaten their planet again by sending him into the stars, where he landed on an ancient Planet Earth, buried deep in the mountain. Stone and soil soon layered over any sign of his prison, forming a tomb that would forever keep the Arch Necromancer imprisoned, the people around being blissfully unaware of the primeval dragon that lay imprisoned overlooking their peaceful little towns. As the centuries turned to millennia, Sahloknir’s power ebbed and waned. He had time to meditate on his failures, and on the death of his older brother. The two bled together in many wars that the dragons had for territory, coming out on top most of the time due to their willingness to work together when most dragons would work alone due to their own pride.
It was over this time when Sahloknir came to a revelation; his own pride and hubris led to his downfall and the death of his brother. He had been wrong all along. This was a bitter pill for him to swallow, and one that took centuries for him to accept, even after he came to that realization. That was when he decided what he would do; if he were ever freed again, it would be different. He would use his magic and vast knowledge to forge a kingdom of enlightenment, where people lived happily under his benevolent wisdom, singing his praises from now until the end of time. However, Sahloknir grapples with his own dark nature. His kind had an almost pathological need to dominate and destroy. If he were to conquer it, it would take all of his effort to fight against his evil nature. Perhaps, in time, he will gain the opportunity to prove himself. He could feel the magical seal on his prison weakening. Soon, he would have the chance he long sought.
COMBAT INFORMATION
TECHNIQUES:
STARTING LOADOUT: 24,000 PL, Ki for Dummies Guidebook, 500 Zeni
COMPANION APPLICATION: N/A
NAME: Sahlokniir
ALIASES: Death’s Maw, The God in Fire, Enslaver of Man
AGE: 2977 years old
GENDER: Male
SPECIES: Alien | Extraterrestrial | Hardy | Efficient Adaptation
GENERAL TRAITS: Impossible Recovery | Bulky | Tenacious
STARTING PLANET: Earth
HOME REGION: Will select later
CHARACTER DESCRIPTIONS
APPEARANCE:
IMAGE CREDIT: The Dragon from Dragon’s Dogma
BACKGROUND: To some, dragons are merely legends; terrifying tales to keep children from staying out past sundown. However, they are very real. Sahloknir is one such dragon. In centuries past, he was a conqueror and one who was known for utilizing his subjects like tools, even in death. Indeed, Sahloknir was a necromancer from Planet Draag and one who could claim the title of Arch Necromancer. He was known in the past for raising whole armies of zombies and skeletons, and treating with vampires, liches, and many more undead whom he would press into his service. Using his undead allies, he carved out a fiefdom on the planet that quickly spread to encompass the world in its entirety. His power was so great, and his form was so terrible, that even his own kind feared him. Most dragons were content to live solitary lives, only attacking human settlements for food or treasure. Sahloknir on the other hand had ambitions that lay far beyond the “simple” desires of his kin.
He sought power and influence beyond what a dragon could attain with their natural prowess, and so he built upon his power with necromancy so that he could attain this power. He had no desire for immortality. His kind were already immortal and unable to die by natural means. No. Sahloknir merely desired the power that these dark forces provided. Specifically, their ability to forge for him an army out of the many corpses he left in the wake of his destruction. However, Sahloknir’s ambition would soon outstrip his abilities. In a never before seen alliance, humans and dragons united to stop this menace while there were still enough of them to do so. With the human mages and the dragon warriors, Sahloknir’s older brother and old lieutenant, a scaleless dragon by the name of Sahrotaar, spearheaded an assault on the Black Crypt, Sahloknir’s lair. In a battle straight out of legend, tens of thousands of undead were slain, with the invading army suffering heavy losses. However, Sahloknir was lured out of his lair by his brother challenging him to single combat. With the help of a cabal of human mages, Sahloknir was sealed inside of a massive orb of crystal… but not before Sahrotaar himself died in the battle, slain at the hands of the one he once swore undying loyalty to.
To simply seal the dragon was not enough, however. The mages made sure he would never threaten their planet again by sending him into the stars, where he landed on an ancient Planet Earth, buried deep in the mountain. Stone and soil soon layered over any sign of his prison, forming a tomb that would forever keep the Arch Necromancer imprisoned, the people around being blissfully unaware of the primeval dragon that lay imprisoned overlooking their peaceful little towns. As the centuries turned to millennia, Sahloknir’s power ebbed and waned. He had time to meditate on his failures, and on the death of his older brother. The two bled together in many wars that the dragons had for territory, coming out on top most of the time due to their willingness to work together when most dragons would work alone due to their own pride.
It was over this time when Sahloknir came to a revelation; his own pride and hubris led to his downfall and the death of his brother. He had been wrong all along. This was a bitter pill for him to swallow, and one that took centuries for him to accept, even after he came to that realization. That was when he decided what he would do; if he were ever freed again, it would be different. He would use his magic and vast knowledge to forge a kingdom of enlightenment, where people lived happily under his benevolent wisdom, singing his praises from now until the end of time. However, Sahloknir grapples with his own dark nature. His kind had an almost pathological need to dominate and destroy. If he were to conquer it, it would take all of his effort to fight against his evil nature. Perhaps, in time, he will gain the opportunity to prove himself. He could feel the magical seal on his prison weakening. Soon, he would have the chance he long sought.
COMBAT INFORMATION
TECHNIQUES:
Medium Attack Technique || Titan ScalesADDITIONAL NOTES:
Sahloknir utilizes magic to increase the already impressive hardness of his scales, allowing him to absorb more damage for a short time.
Power: 60%
KP Cost: 4 KP
Variants:Sustained
Light Attack Technique || Flame Spit
Sahloknir spits a loogie fireball from his mouth, sending it towards a target of his choice.
Power: 40%
KP Cost: 2 KP
Variants: None
Heavy Attack Technique || Flame Breath
Opening his maw wide, Sahloknir unleashes a wide stream of flame from his mouth that aims to incinerate all in its path.
Power: 80%
KP Cost: 5 KP
Variants: Splash
Heavy Sparking Technique || Breath of Corruption
Sahloknir utilizes the power of his dark magic, infusing it with his natural fire breath for a toxic combination of flame and corruptive magic that causes the victim to rot from the inside while burning on the outside.
Power: 90%
KP Cost: 4 KP
Variants: Toxic, Splash
Utility Technique || Dragon Flight
A combination of magic and his natural dragon wings allow Sahloknir to fly with a level of control and agility that one would find surprising for a creature of his sheer size. This is a passive technique requiring no KP to use.
Utility Technique || Dragon Senses
Sahloknir is capable of using his increased draconic senses to sense a person’s power, position, and sometimes even their intent and overall mood. OOC permission required to sense intent and mood. This is a passive technique requiring no KP to use.
[*]Utility Technique || Arch Necromancer
Sahloknir is extremely well-trained in the art of necromancy, allowing him to raise the corpses of the dead and enslave them to his will, as well as speak with corpses and see spirits still present in the mortal realm that have not moved on to the afterlife.
[*] Purchased with Ki for Dummies Guidebook
TRANSFORMATION NAME | MULTIPLIER | MODIFICATIONS | PREREQUISITES |
Bolide Evolution | x4 | N/A | Starter Transformation |
Power Regained | x6 | N/A | 50,000 PL |
Immortal Flame | x16 | N/A | 100,000 PL |
God in Fire | x22 | BOON | 150,000 PL |
Enlightenment | x27 | BANE | 250,000 PL |
God in Radiance | x43 | N/A | 350,000 PL |
STARTING LOADOUT: 24,000 PL, Ki for Dummies Guidebook, 500 Zeni
COMPANION APPLICATION: N/A