ORIGIN: Planet Kai, a lush tropical planet with islands, coral reefs, underwater volcanoes, and jungles
COMMON AFFILIATION:None; until the degeneration of Planet Kai, the Mizu'Kau kept to themselves (not out of a sense of avoiding other places but rather they were content and had no interest in exploration of space prior)
NAME THEME: A combined Japanese, Polynesian or Hawaiian influence
NAME EXAMPLES: Malahu, Kaiyomi, Taro, Lanakai
PHYSIOLOGY:
General Appearance: The Mizu’Kau are humanoid with distinctive features that reflect their deep connection to water and nature. Their skin has a smooth, almost shimmering quality, resembling the surface of water under moonlight. The color of their skin ranges from deep sea blue to coral pink. Their eyes are large and almond-shaped, glowing with a soft, bioluminescent light. The color of this glow varies depending on their emotions. The glow also intensifies underwater, where the Mizu’Kau can see clearly even in the darkest depths. Their hair has the appearance and movement of flowing water, though it is solid to the touch. It comes in colors that mimic the ocean and sky, such as deep blue, turquoise, silver, or even sunset hues like orange and pink.
Gender/Age Differences: The main difference between male and female are the sounds of their voices, but the species can swap between male and female forms until they go through the Coming of Age Rite where they settle into a final chosen physical form. Mizu’Kau children have more translucent skin and their bioluminescence is less intense, giving them a more ethereal appearance. Mizu'Kau live until about 200 years old on their home planet. As they age, their skin becomes more opaque, and their bioluminescence strengthens. The oldest Mizu’Kau have the most intricate and vivid skin patterns, and their bioluminescence is particularly strong, making them look almost like living stars in the dark.
Other Racial Features: Both males and females have webbed fingers and toes, aiding their ability to swim at incredible speeds.Though they can breathe on land, Mizu’Kau have gills located on the long sides of their necks, allowing them to breathe underwater. These gills are close when not in use, blending seamlessly with their skin patterns. Some Mizu’Kau, particularly those who are more connected to the warrior or guardian roles, may have small, fin-like structures on their forearms, calves, or along their spines.
BACKSTORY:
The Planet Kai was home to the Mizu'Kau for nearly 500 years before its destruction. The Planet had great biodiversity and a deep culture for its only race of people. Rarely with challenge, the people ruled over both land and sea and found harmony together as guardians of the other creatures of the world and of nature itself. They didn't bother to explore space when they had everything they needed around them.
The Mizu’Kau’s home planet was geologically active, with a network of ancient, mostly dormant underwater volcanoes spread across its ocean floor. These volcanoes were a natural part of the planet’s ecosystem, creating nutrient-rich waters that supported diverse marine life and contributed to the planet’s lush, tropical environment. An unknown cosmic event triggered a chain reaction deep within the planet’s mantle. The pressure build-up from the event reawakened the dormant volcanoes and caused a series of massive eruptions. The reactivated volcanoes erupted in a catastrophic sequence, with magma bursting forth from the ocean floor and rising to the surface. Some of these eruptions were so powerful that they formed new islands, while others caused the ocean to boil and release massive amounts of toxic gases into the atmosphere. The eruptions were widespread, affecting all corners of the planet. The ash and gases released into the atmosphere caused severe climate changes, blocking out sunlight and leading to a drastic cooling of the planet’s surface. The once vibrant oceans became increasingly acidic and toxic, unable to support life as they had before.
CULTURE AND GOVERNMENT:
Society: The Mizu’Kau have a fluid approach to relationships, where partnerships are valued but not necessarily permanent. This might reflect a cultural openness to varied forms of companionship and personal growth.The emphasis is on mutual respect and the well-being of all involved parties. Twins are more common than not,representing the dual aspects of nature,symbols of collaboration and mutual support. Their roles in society highlight the importance of working together and valuing diverse perspectives. Twins also often have nearly identical names (Ex. Leiko and Leiki) but it is not required.
Health: All species have diversity in genetics and this is still true of the Mizu'Kau. A common disorder (Chronic Bioflux Disorder) among their people was hardly seen as more than occasional nuisance, but forcibly leaving their home planet significantly worsens this disorder due to the absence of stabilizing environmental factors, exposure to new pathogens, and the depletion of essential medicinal resources. Many of those with this disorder die young or are subject to living in specialized medical pods to extend their life. Other challenges Mizu'Kau face off-world include temperature and moisture variations as they are used to the high heat and moisture rich environment of the Planet Kai.
Monarchy:The Mizu'Kau have a monarchy government with a leader called the Kaisar. The title of Kaisar is typically passed down through a bloodline, but the heir must also prove their worthiness. It’s not guaranteed that the eldest child will succeed; instead, the one who demonstrates the most wisdom, compassion, and strength will be chosen.A council of respected elders, known as the Mizugoken, oversees the selection process and offers guidance to the Kaisar. This council represents the collective wisdom of the Mizu’Kau and serves as advisors to the ruler. Without a planet to share, there is no current Kaisar but the proving of worth could still be undertaken and bring the people together if there were a new planet. It would remain particularly important if the Kaisar's crown, an artifact called the Mizukari no Houkan was recovered from the destroyed planet Kai.
The Crown:The Mizukari no Houkan is an intricately designed crown, crafted from a rare, ocean-blue metal found only on their original home planet. At the center is a large, iridescent pearl, known as the Mizushinju. According to legend, it was formed from the tears of the ocean goddess, Nalanai who created the Mizu’Kau people. The Mizushinju is said to have been gifted to the first Kaisar by the ocean goddess herself as a symbol of their divine right to lead. The Mizukari no Houkan is more than just a crown; it is the ultimate symbol of the Kaisar’s legitimacy. Without it, no one can claim the title of Kaisar in full.
RULES:
1. Please DO NOT claim Kaisar ancestry or ownership of the Mizukari crown. 2. Please DO incorporate both the challenges and bonuses gifted to this race, instead of picking only the beneficial points. 3. Please DO roleplay however you want outside of the first two rules because roleplay should be fun. Subspecies are welcome.
TRAITS:
CORE TRAITS
Forerunners: Choose three standard variants from the following at character creation - Homing, Bleed, Inspiring, Exhausting, Stasis, Distanced, Sustained, Shield, Taunt. The chosen variants have their TP cost changed to 1 if it ordinarily costs 2 TP, or is rendered free if it ordinarily costs 1 TP.
Exotic Cure: You can heal your allies with your magical abilities. Twice per thread but once per turn, as your Attack Action, you may spend 2 KP to heal yourself or an ally for 50% HP and cleanse one negative status effect on them besides 'DESTRON' & 'POISONED'. You may choose to increase the healing effect by 10% for every 2 MP spent, up to a max of 30% additional healing. This heals for your BASE PL value against the target's Base PL.
OPTIONAL TRAITS: Choose 1 Multitask King: You gain the Dual, Tri, and Quad Multiform support techniques for free. Your Multiform Base PL gains an additional +10% power. Additionally, you may use Distanced & Merging techniques as well as items as per the Buddy Companion rules. Galaxy Brain You may use up to three Defense Actions OR Attack Actions in a single post. This is thrice per thread, and is only usable on Standard Techniques. Unscathed Your wound threshold is increased by +1, and your wound HP Penalty is reduced by -25%. This extra wound is treated the same as your second for its timers. In addition, should you join a death-enabled AT with 0 wounds and die, you may instead opt to live and take 3 wounds at once. Doing this results in a Penalty timer of 6 months. TRANSFORMATIONS: These are common Mizu'Kau transformations. Use these directly or as inspiration, or not at all! Player Choice.
Luminescent Phase:Bioluminescent skin patterns become more pronounced and vibrant. Their eyes glow brighter, and their skin may emit a soft, shimmering light. The aura takes on a calming, radiant quality, resembling a gentle, undulating wave of moonlight. (x6 multiplier. Prereq: 50,000 PL)
Riptide Phase: The Mizu'Kau's fins become larger, more prominent and adorned with luminescent streaks. Jagged coral sprouts from the shoulders, the color and shape depending on the individual. The rest of body takes on a more streamlined, fluid form, resembling the shape of a swift sea creature. The aura intensifies, appearing as a swirling, energetic vortex of blue water. (x19 multiplier. Prereq: 150,000 PL)
Storm Herald Phase:;Their skin develops stormy, cloud-like patterns that shift and change with their mood. Their gills become more pronounced like a Victorian collar, and they gain a more regal, ethereal appearance. Their hair increases in length wrapping and swirling about the body as if underwater during a storm. The aura becomes a powerful, tempestuous dark blue storm, with flashes of lightning and the sound of rolling thunder.(x26 multiplier. Prereq: 200,000 PL)
Tsunami Warden Phase:Their appearance now exudes a majestic quality with elaborate fin structures and pearl-beaded extensions that resemble flowing robes in the colors of white, gold, blue, black, or green. The arm fins sway like kimono sleeves and the fins upon the back and legs move like a billowing cloak. Their glowing eyes take on a deep, oceanic blue hue. The aura manifests as a grand, cascading wave, ranging from deep to light blue colors and presenting like a massive, crashing surf around them. (x32 multiplier. Prereq: 300,000 PL)
Ocean Sovereign Phase: The Mizu'Kau undergo a profound transformation with an otherworldly presence. Their skin becomes iridescent; their entire form may appear to merge with the ocean itself, taking on a more fluid, semi-transparent quality, apart from their shocking bright eyes. The aura becomes like the ocean depths, shifting in shades of blue and black and appearing like the writhing tentacles of a dangerous sea monster. Some say they can see the shadowy movements of sharks or the golden tinge of tropical fish swimming around the tentacles. (x50 multiplier. Prereq: 350,000 PL)
General Information: Height: Averages around 6'1", mostly human-ish but varies wildly on upbringing. Lifespan: Up to a thousand, if they keep their ambitions about them. The averages fall closer to 650~ give or take a couple centuries. Naming Convention: Elemi common names are largely based on different words for their respective element, be it translations from different languages or straight puns. Some common examples are: Flare, Terra, Rain, Shade, Storme, Wayve, Haile, Nul, Agnus. They also carry surnames, most of which involve a play on magical phrases or fantasy creatures. Some surname examples are: Casta, Bibidi, Basalisk, Uniko, Hydran, Espel, Mancer.
HomePlanet: Materia CurrentRule: Council of Six. Headed by Land of Light's House Casta. Monarchical. CommonAffiliation: To themselves and anyone willing to bend to them.
Their Story, Their World.
Long ago, on a smoldering planet newly formed, titans roamed as some of the first avatars not bound by another, OTHERWORLDLY realm's lordship. Inexperienced, their very movements formed ravines. Their battles, molten cracks in the earth and pools for which the oceans form. Their very existence was chaos in a new universe, entropy unraveling to form divided elements. Titans soon enough turned into gods, divesting in themselves elements they cast domain over. Over millions of years, these great beings settled and laid claim to every inch of this new world. Materia was made of matter, energy, the elements in their purest form.
As their gods bodies wither, their very souls and formless body lay rest to Materia's systems. The Goddess of Light, Deybrik, destroyed herself to give the lands light and an ever watching sun to take her place. The God of Fire, Helfir, departs into the world. Giving new, fresh land to Materia in the form of mantle, of volcanoes and deep-sea ravines. The Goddess of Earth, Qway, laid mountains and parted forests where she laid her head for its final rest. God of Darkness, Abese, hid where Deybrik could not cast her body. Offering cold, familiar caves and finality. Goddess of Water, Tsumi, filled the world's oceans to the brim with her death. Flooding the lands to enrich the soils and deposit excess to the clouds above, starting the cycle of life. God of Air, Strom, was the last to perish. Taking his fellow gods ashes and spreading them to the winds, carrying away burden and offering freedom in a new blue sky to anything beneath him.
In their death, life bloomed. Wild animals, elemental aspirations, and the very first homunculus soon sprouted from the new world. Avatars, slowly growing into form to take shape and appearance similar to their gods before them. These small, grey things would grow into human-like facsimiles of these gods. The First Elemi. And much like their parents, despite being much smaller, they started fighting as soon as they could set boot on land and plant a flag.
The Elemi separated themselves for a long while, as their world was the only one they ever had to worry about. Centuries of land grabs, old world conquest, fantasy games as was the case for most budding species. Too preoccupied with itself, even as the galaxy opened up and space flight became the norm. It would take some time for order to be established between the six elements on Materia, under the leadership of The Six. A Council made up of the six most powerful houses from the respective lands, gathering and uniting everyone as Elemi. It was at one time seen as a miracle, cast on everyone by a wish long ago. Nowadays, it was seen as fact that these people were meant to unite everyone. The strongest of The Six, the Land of Light, have long since held particular favor in one goal; Setting their sights beyond the stars. Driven by a desire to spread themselves and their ideals of unification. The Physical Birth and Childhood: The original Elemi were born of the very dirt, water, and flame their gods divested in death. But, this tradition was their origin, not how they come about now. Elemi are an extremely versatile genome that can adapt and blend with any other species' DNA. Regardless of hybrid status or purity of the brood's elemi spirit, they will always start their life the same. Babies are born as grey, featureless, almost like clay dolls from the mother. This is normal, healthy. These are affectionately called 'Homunculus'.
Homunculus are Elemi infants and young children who have not yet adapted their form and grown into their element. In normal Elemi society, they will quickly take on their parents humanoid features, popping out digits, eyes, adopting complexion, and borrow from them any suitable element that either possess. This, actually, is how most Homunculus work even without their biological parents around. The Homunculus grows into the society its born and raised on, adopting their colors, their body shape, their very biology, all while maintaining what is truly theirs as birthright; elemental prowess.
When a Homunculus finally comes of age and grows into their element, they are then considered Children. This stage can last decades, even past the point of which they mature by normal species standards. While 18 is considered mature, as with any other species, in society you have not yet displayed your godhood. You are not a true Elemi yet. Children must learn of the world(s) and explore, adventure, and finally unleash their inner strength to be considered Adults by Elemi society.
Adaptability and Molded Flesh: Taking after their gods, Elemi are adaptable warriors, capable of manipulating and changing their bodies given enough time. Most do not consider any reason to do so a good reason, however. It is inconsiderate to undo the work of your birthplace without reason, for example of an stigma. This elasticity also degrades with age and wisdom, as the Elemi sets in stone their legacy and image. One thing none of this can change is their elemental form, however. One might say the only thing that is true of the Elemi is that their element IS their spirit, immutable regardless of hybrid status. They will carry that to their graves. Fire will burn, earth will crumble. All will return to their gods. The Hegemony To keep it brief; Current day Materia, and by extension Elemi forces, are an insular group that does not press itself into conquering by force, not initially. The Six makes targets of planets by making earnest offers for peace, bribes of power and security, or any other genuine honey-covered promise they can keep first. Uncharacteristically, they have a very good track record of helping needy planets and securing others against aggressors like the old Arcosian Empire, but they very much the same expect them to follow their rule as lessers. Some places live with that, others... Well they do not live with that.
You can think of it as Space Rome! Except the romans are kinder gods who need to satisfy their ego a bit. They have whole military delegations, custom space ships, everything! Remember; They don't go out of their way to poke bears. Scouts or other characters who are ostensibly PART of the empire need know that they are on a mission, they wouldn't take HUGE risks. The Tech Like most space-faring species, Elemi work with standard blasters, shielding, and travel capabilities. Though they very traditionally prefer keeping around armors that would by our standards be considered Fantastical. With minor tweaking, such as adding in some off-world fabrics for durability and elasticity, they continue wearing very stylish late-roman/medieval armors and garb.
They, also, prefer using more traditional armaments. Converting swords and lances into energy swords and photon lances, enabling their combat with a variety of hardy materials that can withstand the might they put behind it. The Rules
1. Follow the physical descriptions of infants/young children. 2. 'Adulthood' is achieved via their 100k Transformation. This is their 'Base Form' and can happen at any time past the age of 18. 3. Materia is far and out of the way of most this Galaxy. Individual Elemi are exceptionally godlike and strong, but they in no way have numbers out here. ONLY PCS AND COMPANIONS WHO ARE EXPLICIT ELEMI SHOULD BE REFERRENCED AS BEING 'IN PLAY'. No random ships full of them, not at this stage. 4. All Elemi should have a Utility Technique of some kind referring to their ability to create, destroy, and manipulate their chosen element. It's capabilities should be narrower but stronger than Magic Materialization, but in the same ball park. Guidelines and Alien Traits There is no set traits when picking Elemi as your species that you NEED to follow, as any one of them can reasonably go with the plethora of choices with how varied they are. What I will do instead is post a little chart detailing what traits are favored by a certain element. This, again, does not lock you into choosing these! It's just what they probably In-verse lean towards. You are still very free to choose whatever fits!
Light
Imperialist, Exotic Cure
Out of this World, Efficient Adaptation, Parting Shot
Post by Maxsuz Argin on Sept 5, 2024 21:08:19 GMT -5
Alkaguírio (Himônus)
Alkaguírios are the warrior class of the himônus species. The only ones capable of accessing the power known as árula (ki). Below shall be explained how the alkaguírios work:
Alkaguírios are born and have childhoods striped of any power, as normal as any other member of their species.
Alkaguírios usually have their unique árulas awakened in the early ages of adolescence, between 11 and 14 cycles, either from a traumatic experience or a highly emotional moment that touches their alma (soul).
Alkaguírios can become stronger naturally by maturing into adults or going through emotional stress, or artificially by training, meditating or fighting.
As alkaguírios strengthen their árula, they acquire incredible attributes, such as super strength, super agility, super speed, super resistance, super regeneration factor, super reflexes.
By reaching the dákron transformation once, an alkaguírio’s body will start slowing down its biological metabolism, while árula replaces its functions to maintain the warrior alive. Once they reach thirty cycles of age, or the age representing the pinnacle of their species physique for aliens, the body completely stops working, making the alkaguírio not age any longer, nor have any other biological needs, such as to eat, sleep, breathe or release any substances. If an alkaguírio reaches the dákron transformation after their pinnacle age, their body will revert back to that age.
When an alkaguírio activates a significant portion of their árula, their eyes’ irises shine in an unique color, depending on their arulal frequency, and their pupils become vertical like that of reptiles.
Árula is both the source of power and life of an alkaguírio. As they can naturally manipulate their own, unlike other living beings, they can go over their limits into dangerous points. As an alkaguírios’ árula begins to near its end, firstly ash will start to fall from their skin. Getting lower, their skin will get pale, and further on, the extremes of their body will begin to turn completely into dust. Finally, if an alkaguírio’s árula is completely drained, they will become stone, and then dust, dying in the process.
Alkálipes are the unique weapons of alkaguírios, being given to them by their worlds when they are deemed worthy, appearing randomly as if by fate.
Alkálipes are made of a special type of metal, made from the core of their world, Seratus. Once the alkaguírio first touches their alkálipe, it shall be imbued with their árula, bonding them together forever.
Alkálipes are extremely heavy to all other individuals who try to wield them, but light as a feather to their owner. That weight can get as strong as the owner, in the sense that a stronger being will be able to withstand the weight. However, even then, they will only be able to use the alkálipe as a normal weapon, as it will block any flow of unknown árula.
Alkálipes are virtually indestructible, but will be turned into dust along with their owner if they die.
Alkálipes serve as optimizers and catalysts, in the sense that they lower the cost of árula skills cast through them, as well as power them up.
Since the first generation, alkaguírios have discovered ways to transcend their regular himônus forms into greater levels.
Dákron Form:
To reach the dákron evolution, an alkaguírio needs to have an árula strong enough to endure it, an objective that drives their life, known as Akha, and to perform the Conetilira ritual.
The Conetilira Ritual consists on the alkaguírio dealing fatal damage to his body with his own alkálipe.
If an alkaguírio attempts the ritual without having enough árula or an akha, they will immediately die.
By performing the ritual successfully, the alkaguírio explodes in light the color of their árula, and in its place will appear a 07 meters (22’9”) tall, 15 meters (49’2”) long and of wingspan quadrupede dragon, called dákron.
A dákron’s core physiology is always the same, having four legs, two great wings on its back, a long tail and an external spine that goes all the way from the neck to the tip of said tail.
The arulal frequency of the alkaguírio affects the dákron’s appearance, such as its color being the color of the alkaguírio’s árula, the eyes being the same as the alkaguírio’s when they have their árula activated, the external spine manifests in the element of that arulal frequency, and the orb in its chest having the árula of the alkaguírio flowing through it in the color of their eyes. Horns appear in different places and quantities depending on the alkaguírio.
A dákron has incredible travel speed, power and resistance, with only attacks charged by árula being able to pierce through their scales.
Transforming into and out of dákron costs a significant amount árula, but maintaining it has a relatively low cost.
Upon receiving significant damage, the dákron reverts back into the alkaguírio’s original form. It can also be forcibly reverted by árula draining, as it is an externalized árula body from its original himônus vessel.
Dákrons cannot speak, but rather are able to use telepathy, either to single or various targets at once, with a range of 1 Kilometer (0,6mi).
Upon returning for the first time from the dákron form, the alkaguírio’s previous clothing will have been destroyed and replaced for the alkaguírio uniform.
The alkaguírio uniform is a full body leather armor with a long sleeve cloak over it, which is has the color of the alkaguírio’s árula, and possesses the arulal frequency’s symbol on its back at chest height.
The alkaguírio uniform is formed from the alkaguírio’s árula, therefore it can be regenerated, summoned or banished at-will. However, it destroys any clothing the alkaguírio is wearing when summoning it.
Hyera Form:
To reach the hyera form, an alkaguírio only needs to have the dákron form unlocked.
Instead of doing the Conetilira ritual fully, the alkaguírio may force their alkálipe to enter in contact with their blood and their body, usually by wounding themselves while still holding them. The alkaguírio’s árula will enter a frenzy, as it is trying to transform into dákron, but without enough power to do so, making the alkaguírio undergo a physical transformation that gives them dakronian characteristics the worse the wound.
With only a few drops, the árula will fire up briefly, giving the alkaguírio a slight a quick boost in power and rage.
With more blood being poured onto the alkálipe, the alkaguírio will receive the following characteristics progressively: Big sharp teeth and nails; Longer and spikier hair; Skin on forearms, hands, forelegs, feet and neck becoming dakronian, with scales of its dákron form's color; Having their body getting 50% bigger; Growing horns on their skull; Their spine growing externally and forming a bone tail.
The hyera form drains much less to transform, but keeping it is heavily costly to the body, so it lasts only briefly, before being reverted.
The hyera form is not nearly as powerful, fast or tough as a dákron, but is more agile in its frenzied state.
Elemental Dákron Form:
By reaching the full potential of the dákron form, the alkaguírio completely attunes themselves with the element of nature their árula represents, transforming into an elemental variant of a dákron.
Elemental dákrons assume characteristics of their element into their bodies. Love dákrons transcend into being made of fire itself, joy dákrons turn into water, cruelty dákrons embody death and turn into zombie decayed versions of themselves, etc.
An elemental dákron is significantly more powerful than their regular form, but require more strain and focus to maintain than their stable forms. In the elemental form, some dákrons become almost intangible, except against árula attack.
Yíkron Form:
To reach the yíkron evolution, an alkaguírio needs to have an excellent arulal control, to find their purpose in life and to perform the Ginara ritual.
The Ginara ritual consists of the alkaguírio creating spears of árula around them, and then doing the Conetilira ritual. When the dákron spirit begins to come out, the alkaguírio must stab himself with all the árula spears, and then pull that spirit back inside their body.
If the alkaguírio attempts the Ginara ritual, but does no have enough arulal control or a set purpose, the dákron spirit will fade away and the alkaguírio will immediately die.
By doing the ritual successfully, the alkaguírio’s body will flash intensely in the color of their árula, revealing from it a still himônus alkaguírio, but wearing a shorter, more dynamic cloak, metal gauntlets and boots, having now spikier and slightly larger hair, sharp teeth and slightly bigger canine ones, nails turning into claws. Finally, having the eyes’ color scheme change colors, with High Spectrum alkaguírios having their scleras become the color of their previous árula activated irises, and said irises becoming shining white, while the Low Spectrum alkaguírios having their sclera become black.
Yíkrons are the perfect combination of himônus and dákron, being much stronger, faster and tougher than any of the previous forms.
Transforming into, as well as maintaining, is almost as hard as for the dákron form, but transforming out of it is quite easy, as all árula continues in its natural vessel.
An yíkron only reverts forcibly if the alkaguírio’s árula is running low, for the elevated state will become too stressful to maintain.
An yíkron, while still having a mortal vessel, has its interior being completely replaced by pure árula.
Kiúdron Form:
To reach the Kiúdron evolution, an alkaguírio must have absolute mastery of their árula, the strongest of willpowers and to perform the Rebirth ritual.
The Rebirth ritual consists of letting your whole mortal vessel fade away, having their skin and clothes dissolve completely.
If an alkaguírio does the Rebirth ritual without having arulal mastery and a strong willpower, they will deform into a ghostly deformed monster of pure árula called Nesfáros, who will slowly be consumed until it is completely destroyed.
By doing the Rebirth ritual successfully, the alkaguírio will become a specter of pure árula in the shape of their yíkron form wearing their alkaguírio outfit, having their eyes enlarge and become of a single color, with only a great vertical pupil crossing over it. Their alkálipe are also converted into pure energy, merging with their owner as one.
Kiúdrons have unimaginable power, speed, resistance, reflexes, agility, and are able to traverse into the Voltarin, the Bridge Dimension, but take a lot of effort to be maintained, making yíkrons the more stable form, and kiúdrons the situational one.
Kiúdrons have freedom to change their shapes, and are able to summon their alkálipes at-will, as they are now in absolute connection with them, even being able to summon them while not transformed.
Nor transforming nor maintaining the kiúdron evolution costs anything, with the amount of arulal mastery the alkaguírio has to have to even reach it.
Kiúdrons are only forcibly reverted when the alkaguírio’s árula is running low, for as much as they have reached that state, they are still mortals in origin and it is the state their árula will return to when in exhaustion.
Kiúdrons can only be touched by pure árula. All regular matter is destroyed on contact or goes through them.
Each arulal frequency determines mainly the element in nature, the emotion and the color an alkaguírio’s árula will represent, among other subsequent particularities. There are eleven of them, and all of them shall be explained next.
Spectrums:
With the exception of one, all arulal frequencies are presented in opposing pairs, with five of them in total, and they can be divided in two different spectrums of a himônus’ spirit according to the emotion they represent each.
Black leather armor; White cloak with black borders and symbol.
White scales; Light spine; Light red orb.
Bipedal; Four feathered wings; Halo of light; Scales always shining bright; Two tails with beacons of light at the tip.
White irises; Light red scleras.
White energy body; Light red eyes.
Cruelty
Black energy; Dark red irises.
Dark brown and dark red leather armor; Black cloak with silver borders and symbol.
Black scales; Shadow spine; Dark red orb.
Quadrupede; Decayed skin; Parts of the Skeleton apparent; Rotten wings.
Black scleras.
Black energy body; Dark red eyes.
Hope
Dark green energy; Green irises.
Brown leather armor; Dark green cloak with golden and symbol.
Dark green scales; Thorns spine; Green orb.
Quadrupede; Elongated Limbs of wood and vines; Body and neck filled with vegetation; Horns made of trees.
White irises; Green scleras.
Dark green energy body; Green eyes.
Despair
Grey energy; Golden irises.
Back leather armor; Grey cloak with golden borders and symbol.
Grey scales; Blades spine; Golden orb.
Quadrupede; Full body covered in metal plates, like armor. Wings turning into arm blades; Tail end turning into a morning star.
Black scleras.
Dark grey energy body; Golden eyes.
Joy
Blue energy; Cyan irises.
Dark grey leather armor; Blue cloak with silver borders and symbol.
Blue scales; Geysers spine; Cyan orb.
Quadruple; Legs become giant fins, amrs grow membrane between fingers and the wings are fused into the elbows; Fins grow as ears; Scales turn into an aquatic hide; Tail end separates into 2 fins.
White irises; Cyan scleras.
Blue energy body; Cyan eyes.
Sorrow
Light blue energy; Light blue irises.
Light grey leather armor; Light blue cloak with silver borders and symbol.
Light blue scales; Ice spikes spine; Light blue orb.
Quadrupede; Full body gets covered in an armor of ice, with icicles for horns and teeth; Paws expand, appearing like ice boulders.
Black scleras.
Light blue energy body; Light blue eyes.
Love
Orange energy; Incandescent irises.
Dark brown leather armor; Orange cloak with silver borders and symbol.
Orange scales; Fire spine; Incandescent orb.
Bipedal; Body completely turns into fire, with a maine of darker flames around the head. Four arms.
White irises; Incandescent scleras.
Orange energy body; Incandescent eyes.
Hatred
Dark brown energy; Brown irises.
Dark grey leather armor; Brown cloak with silver borders and symbol.
Dark brown scales; Magma geysers spine; Brown orb.
Hexapedal, full body covered by hard volcanic stone, with magma overflowing from the cracks, joints and mouth; Magma wings.
Black scleras.
Dark Brown energy body; Brown eyes.
Humility
Translucent energy; Mirrored irises.
Black leather armor; Mirrored cloak with black borders and symbol.
Mirrored scales; Smoke spine; Smoke orb.
Serpentine shape with small limbs; Translucent body formed by smoke, with a dark mane around the head. No wings.
White irises; Mirrored scleras.
Smoke body; Mirrored eyes.
Arrogance
Purple energy; Violet irises.
Black leather armor; Purple cloak with black borders and symbol.
Purple scales; Lightning spine; Violet orb.
Serpentine shape, with two arms, but no legs; Three long tails with electric nuclei at the tip; Four giant wings; Electricity passing through teeth.
Black scleras.
Purple energy body; Violet eyes.
Balance
Red energy; Red shining pupils; White shining irises; Black scleras.
Black leather armor; Red cloak with black and white borders and symbol.
Red scales; Red energy spine; Red orb.
Pipedal; four giant feathered wings, the bottom ones black, and the top ones white; Light and dark halos intertwining.
Red shining pupils; White shining irises; Black scleras.
Red energy body; Red shining pupils; White shining irises; Black scleras.
Alkaguírios possess a hierarchy between them of apprentices and masters. There are terms to divide the two classes of alkaguírios:
Darídu: The term used to identify alkaguírio apprentices, those who had not yet achieved the dákron form and do not possess their alkaguírio outfit.
Saguna: The term used to identify alkaguírio masters, those who had achieved the dákron form and possess their alkaguírio outfit.
Daife: A special alkaguírio which has something unique about them. For example, the first hope and despair alkaguírios were considered daifes at first, since there were not alkaguírios of those arulal frequencies in the previous generation.
Horizontally:
Alkaguírios of the same spectrum have an easier time establishing good relationships. Alkaguírios from different spectrums, and especially, from opposite frequencies are always the hardest to get into an agreement. In fact, opposite arulal frequencies are lethal to the other, in the sense that they are even more powerful against their counterpart, which is confirmed by the fact some many alkaguírios in the past died while facing their opposites.
Internally:
The arulal frequency of an alkaguírio always impacts their personality and worldview once they are awakened, and that influence tends to only get stronger as they become more powerful.
Last Edit: Sept 12, 2024 20:26:31 GMT -5 by Maxsuz Argin
Origin: These aliens come from Tetar, a telluric planet orbiting a small sun in the Shiva stellar stream, located in the Scutum-Centaurus (the outermost) arm of the Milky Way. It is the fourth planet of its solar system. In spite of the picturesque landscapes, Tetar is not very welcoming to visitors due to its immense gravity, which occurs because of the proximity between the many stars that compose Shiva. Tetar has many moons, one of which is a maximum security prison known as Quarta. The celestial bodies of the tetarian solar system are named after ordinal numbers. Three other neighboring planets would be Prot, Deuter and Trit, which come from first, second and third in greek. Tetar itself come from Tetartos (fourth). Quarta means fourth in portuguese.
Common Affiliation: Tetar is one of the planets in the Milky Way that are aware of the Galactic Patrol and have had dealings with them before. They have an ongoing trade treaty in exchange for protection and can directly contact the organization when needed.
Physiology: Tetarians are large humanoids (6',5" ft average height) easily distinguished from earthlings by their four arms and blue colored skin. Their blood is also blue. Because of the intense gravity of their planet, their muscles and bones are very dense as well. Other than that, they pretty much have the same anatomy and physiology of a normal human. All members of this race are naturally tetradextrous.
Background: Tetar is an advanced world, with technology that surpasses that of the Dragonball World's Earth. They are governed by a single individual, referred to as The President (currently a man called Taurok) who is democratically elected. Supposedly. Under the facade of a tidily organized society, Tetar sports basically the same dynamics of the many sapient cultures in the multiverse, such as the humankind. Specially in regards to corruption. Single-floored housing is very uncommon in the great metropolises, colonized by forests of towers and other sorts of vertical buildings, but are a common visage in the countryside. Flying cars and ship-like types of vehicles are the main form of transportation. Wheeled terrestrian technology have not been in use for a while now. One interesting thing about Tetar is that they don't keep prisons in the planet itself. They send all convicts to their moons to keep them apart from society. One of these moons, Quarta, is reserved only to the most dangerous individuous of the tetarian society.
Rules: Everyone is welcome to use the race if they like and I am available to help elucidate any doubts they have about its lore. Feel free to hit me up if you think of something that can add nicely to the tetarians' background. I just ask that the interested parties make an effort to respect the established lore of the race.
Name Puns: Transliterations, rearrangements and/or corruptions of the word "Four" in many different languages. Examples are Shiyon, Taurok, Rufo, Yots.
Traits: Although tetarians are subjected to different body types and anatomical and physiological particularities just like a human would, they are generally hardy and resilient people. Any Alien Prowess trait would do, but you should stick with either Tough as Nails or Hardy for Alien Sturdiness. For the optional traits, Out of This World is the only that doesn't make much sense.
Transformations: There are no trademark transformations for the tetarians like there is for saiyans and those like Frieza's kin. Their battle forms consist mostly of power ups and increases in muscle-mass, but you are allowed to break the mold with your own personal concepts if they are fitting. Examples are Beast Gohan and Orange Piccolo from the latest Dragonball movie, which do not follow a trend for the members of those characters' species. A suggestion is to reserve keywords like "Powered Up", "Unlocked Potential" or "Full Power" for your instances of power, with your last transformation being the infamous Ultra Instinct. Or, you can fit in one or another unique transformation that fits your character concept, by changing things like hair or eye color. For the multipliers, it's entirely up to you.
Oct 20, 2024 18:31:30 GMT -5
Marimba: Yep. Better than ever too.
Oct 20, 2024 21:26:39 GMT -5
Rhuba: I wish I saw Marimba talk more in the Discord.
Oct 21, 2024 16:21:05 GMT -5
Yakito: Marimbus will perish by my hands.
Oct 22, 2024 2:13:57 GMT -5
Chomei: Marimbus will persevere by my hands.
Oct 22, 2024 4:38:31 GMT -5
Rhuba: Why is he preserving your hand?
Oct 22, 2024 15:18:52 GMT -5
Pom: Maybe he likes it?
Oct 22, 2024 17:04:34 GMT -5
Marimba: It'll come in handy some day
Oct 23, 2024 12:26:15 GMT -5
Mister Steel: Chomei's estate is vast, and marriage into the family can only benefit Marimba with access to cattle, pasture land, and much grain to feed his armies.