APPEARANCE: Well... Anything! Aliens in the Dragon Ball universe are incredibly varied in appearance, though they do usually fill in the range of decidedly humanoid in shape. Anthropomorphic or even animalistic creatures are not out of the realm of possibility, though.
BACKGROUND: Up to you! Due to the incredibly varied nature of canonical Alien appearances, the choice is yours in how to design a custom alien race. Keep in mind during Character Creation, however, that if your Alien is a canon race seen in the manga or supplementary material, you can feel free leave most of the species lore up to us. If you decide to create an entirely unique Alien race, you can also feel free to provide further description to other players in the; Alien Compendium!
CANON EXAMPLES Ginyu, Appule, Yakon, Jaco, Dyspo, Zarbon NAME PUN THEME: Variable
SPECIES TRAITS
CORE TRAITS
All aliens have both of these Core Traits.
ALIEN PROWESS
Choose one of:
Extraterrestrial: Twice per thread, you may add a sparking variant to a non-sparking technique. Techniques cannot have more than two variants at a time.
My Final Form: While in your strongest available form, you may activate 10% MP Power Boosts on all of your Attack Techniques for free. This halts your momentum regeneration for that turn.
Full Sauce: You start with the Max Power technique for free during character creation. In addition, Max Power no longer drains momentum, and you can gain up to 1 MP naturally per turn.
ALIEN STURDINESS
Choose one of:
Durability: Once per thread, after all other damage reductions, reduce an incoming attack's power by an additional 40%.
Fastest in the Universe: You can use a free 40% evasive defense technique twice per thread. These cannot have their power boosted in any way. Standard Techniques gain the Evasive+ variant for free.
Hardy: The total damage you can sustain is increased by 40%, and your Critical Damage threshold is increased by 10%.
OPTIONAL TRAITS
You may PICK ONE of these nine traits!
ALIEN ARCHIVES Once per thread, you may add on any non-sparking variant to a Light or Medium offensive technique. Cannot exceed two variants on one technique.
OUT OF THIS WORLD Your small size makes you harder to hit. All non-Sparking evasive techniques and escapes have their effectiveness increased by +20%. Does not boost evasion on techniques affected by Strategist.
INDESTRUCTIBLE Your wound threshold is increased by +1 This extra wound is treated the same as your second for its timers. In addition, should you join a death-enabled AT with 0 wounds and die, you may instead opt to live and take 3 wounds at once. Doing this results in a Penalty timer of 6 months.
COMMUNAL HERITAGE Once per thread, you may use a free 40% strength defense technique when you block for another player. This has the unique variant 'steadfast', which prevents bleed-through to the initial target if you are defeated by the attack and are within 60% of the attack's initial power level.
SURVIVALIST If you are below 80% of an opponent's PL, your techniques can now fizzle against theirs so long as they are within 60% of their power. Additionally, you can still fizzle against techniques with Overflowing. This only applies if your technique is the weaker one.
KINETIC GENETICS Once per thread, you may use a free 30% defensive technique with the unique 'absorber' variant. If the barrier remains unbroken, you gain 1 KP.
GALAXY BRAIN You may use multiple Offensive techniques in a single post, to a maximum three techniques. This is once per thread, and is only usable on Standard Techniques.
EFFICIENT ADAPTATION Once per thread, you may reduce the cost of a technique by 1 KP. This can not make techniques free, and is only usable on Standard Techniques.
FAVORABLE CONTRACTS Doubled Zeni gain.
TRANSFORMATIONS
TRANSFORMATION NAME
MULTIPLIER
PREREQUISITES
Base Transformation
x4
Starter Transformation
Potential Transformation
x6
50,000 PL
Potential Transformation
x16
100,000 PL
Potential Transformation
x18
150,000 PL
Potential Transformation
x26
200,000 PL
Potential Transformation
x31
250,000 PL
Potential Transformation
x36
300,000 PL
Potential Transformation
x42
350,000 PL
Aliens are permitted to choose five of the seven available transformations starting at 50,000 PL, excluding their starter transformation which they receive for free. They may opt to, during creation, raise some of these transformations by +x1 or +x2. If they do this, they must reduce a transformation within 100,000 PL of that transformation by the same amount. Aliens must list all chosen transformations at creation.
All transformations can be renamed and re-flavored within reason for the species.