APPEARANCE: Majins are a squishy humanoid race that come in many multitudes of sizes and colours. From pink, to periwinkle, green to gold, teal to taupe and everything inbetween, Majins can be short and stout or long and lanky, and everything between those too!
They always have at least one antenna atop their head, but it is not at all uncommon for Majins to have a more significant number of antennae, to the extent that some Majin even appear to have a head of 'hair' that is in fact just a mass of antennae.
BACKGROUND: Majin have a rather strange history, stories indicate the race to have been spawned from two majin that lived on and defended the Earth many many years ago. While this story is debated, the Majin have been a permanant fixture in the galaxy for many centuries and as such have integrated themselves especially into Earth culture. Many Majin have also took to the stars to explore and made homes amongst other races. The adaptable majins that chose these new homes tend to become more like the races they live among- but even still, all Majin are notoriously durable and magical beings.
Age Ranges: Majin are a bit of an oddity and little substantial study has been done into their life cycles, it is believed that they are proper adults by around 20 years of age. Their life expectancy however is incredibly difficult do gauge, it is believed from stories and myths that Majin can naturally only live for about 1,000 years, however their ability to absorb others is also believed to alter and prolong their lifespan.
NAME EXAMPLES NAME PUN THEME: Magical spells/terminology and mythical magic users
CANON Majin Buu, Kabra, Salaga, Ozotto
ORIGINAL Sezahm, Preston, Merelen, Lafeya
SPECIES TRAITS
CORE TRAITS
All majin have both of these Core Traits.
CANDY BEAM
Upon dealing at least 150% total damage to OR delivering a last hit to an enemy, you regain 30% HP and 2 KP. This is reduced to 15% HP and 1 KP if triggered on enemies at or below 60% of your PL. Usable twice per thread.
PERPETUAL REGENERATION
Your total HP threshold is increased by +60%. Critical Damage will still defeat you at its normal rate. Wounds only reduce your HP threshold by -50% instead of -100%.
OPTION TRAITS
You may PICK ONE of these three traits!
STEAMING MAD You can gain a maximum of 3 MP per post instead of 2. You still have to meet the prerequisites for doing so. Additionally, usable once per thread, you can enter negative MP if you have at least half of the MP required to use a Momentum Boost effect.
ABSORPTION Upon successfully defeating and 'absorbing' an enemy, gain a +15% bonus to thread completion up until that point, for immediate application to your PL. Only usable in Action Threads on wounded or dead characters, usable once per thread. You gain one Light, Medium, or Heavy Technique from your opponent's arsenal of your choice.
SUGAR COATING On character creation, select Light, Medium, or Heavy techniques. All non-sparking defensive techniques created at this tier start with +10% power.
TRANSFORMATIONS
TRANSFORMATION NAME
MULTIPLIER
PREREQUISITES
Dai Majin
x4
Starter Transformation
Wonder Majin
x16
100,000 PL
Evil / Good Majin
x27
200,000 PL
Super Majin
x32
250,000 PL
Kid Majin
x37
300,000 PL
Pure Majin
x40
350,000 PL
All transformations can be renamed and re-flavored within reason for the species.
Apr 6, 2024 1:21:15 GMT -5
Lottus: Friendly reminder for new folks to check the rules regarding art claims - AI Art is not accepted on Sparking for character sheets.
Apr 17, 2024 14:43:28 GMT -5
Lottus: Hey folks, got a new phone, but verification is preventing me from downloading Discord for now
Apr 17, 2024 14:43:57 GMT -5
Lottus: I won't be available until I get home from work!
Apr 17, 2024 14:44:58 GMT -5
Lottus: Feel free to dm me if needed!
Apr 17, 2024 21:13:47 GMT -5
Dingo: I'll post what you've said here up in the discord so it doesn't get missed!
Apr 18, 2024 19:19:20 GMT -5
Yakito: I am the #1 Tenrec hater (Striker will be struck)