Post by honenashi on Mar 28, 2023 7:32:00 GMT -5
TECHNIQUES
Light Attack || Sumi-tama
Small balls of energy resembling hot coals; charcoal gray with hints of glowing embers shot in a straight line.
Power: 40%
KP Cost: 2 KP
Variants: N/A
Medium Attack || Molten Core
Medium sized spheres of molten steel colored energy that glow a bright orange. They are fired from both hands. Honenashi fires off one first and the other one in quick succession.
Power: 50%
KP Cost: 4 KP
Variants: Overflowing
Overflowing: Your technique gains an additional 10% strength when clashing with any other technique, and cannot be fizzled unless beaten in power.
(8k Tech Slot Quick Learner)
Heavy Attack || Sumi-taiho
Honenashi detaches his mechanical left hand exposing his arm cannon. He fires off large cannon ball like projectiles that explode on impact.
Power: 70%
KP Cost: 4 KP
Variants: N/A
Light Defense || Gridiron
Parallel beams of blue flames surround Honenashi in a gridiron pattern.
Power: 20%
KP Cost: 2 KP
Variants: Shield
Shield: Your technique will reduce any bleed-through from a failed defense by 30%, if your PL is within 60% of the attack's remaining PL.
Medium Defense || Gridiron Super
Parallel beams of steely black smoke surround Honenashi in a gridiron pattern.
Power: 50%
KP Cost: 4 KP
Variants: Sustained
Sustained: Your technique lasts for three posts, including the post it was deployed on, or until broken. Sustained Variant techniques do not require an action to be used for defense.
(16K Tech Slot Quick Learner)
Light Sparking Attack || Hone-nashi-special
A barrage of small pale blue ki blasts that are fired from his fingertips. They join together mid trajectory forming one larger projectile of the same color.
Power: 50%
KP Cost: 2 KP
Variants: Counter
Counter: When you fire your Sparking Technique, you may also use a 60% Evasive Technique to dodge an incoming damage.
Utility Technique || Flight
Utility Technique || Magic Materialization
Trump Card
Sparking Techniques created using Light Techniques can be used an additional time. You must use the same Sparking Technique used the first time, and it costs an additional 1 MP on its second use.
QUICK LEARNER
You gain technique slots every 8,000 PL instead of every 10,000 PL.
OVERDRIVE
All momentum effects have their requisite cost reduced by 1. Does not include Sparkings or Max Power.
LOCKED AND LOADED
You may use one 30% offensive attack technique and one 30% defensive barrier technique for free, once per thread each. These cannot have their power boosted in any way.
ABSORBER MODULE
Once per thread, you may use a free 30% defensive technique with the unique 'absorber' variant. If the barrier remains unbroken, you gain 1 KP.
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Notes:
dbsparking.freeforums.net/thread/10/combat-rules
dbsparking.freeforums.net/thread/13/techniques
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