Post by Tainer and the Ardean on Feb 20, 2023 1:24:40 GMT -5
In the Sacred Land of the Kais, Shinjin and Kai alike spend their days in relaxation, spending their time however they wish. Perhaps they wish to grow stronger, so they use the plentiful training grounds and facilities available. Maybe they want leisure, so they relax in gardens and manors, or wander in the bountiful nature and enjoy the many waterfronts. Or perhaps one wishes to increase their knowledge, so they go to the endless libraries to read books on anything they wish, or use observatories to witness life firsthand. Knowledge-seekers may also come to one place to seek answers, perhaps see exhibits, or simply get lost in the presence of learning and knowledge. This place is known as the Museum of the Infinite History of Everything, Ever.
While inconspicuous on the outside, only looking like a simple museum, once you enter you're greeted with multiple hallways, each leading to exhibits on any sort of topic you could think of. These exhibits connect to more hallways, which connect to more exhibits, which connect to more hallways, representing the ever-growing curiousity as you learn about something and want to know more about it or something related to it, or something else entirely. Not only do these hallways and exhibits go on seemingly endlessly, they're also always changing. Most hallways never lead to the exact same exhibit twice. That way, you'll never exhaust yourself of something new when touring and studying the fascinating exhibits available. Special Shinjin tour guides are typically always available to guide you if you feel overwhelmed by choice and help you if you find yourself lost in the exhibits, and are able to track you down wherever you may be in the museum-- so long as you have signed in at the front desk.
Tainer didn't sign in at the front desk.
The young shinjin boy had gone to the Museum of the Infinite History of Everything, Ever in an attempt to learn what exactly about Everything, Ever it is he should be trying to learn. His master had given him the single duty in Tainer's apprenticeship to go out and learn, experience the universe, discover what it had to teach him. It's a monumental task, and he had no idea where to start, so he assumed that maybe this magic museum that showed you what you wanted to learn could give him a place to start.
When he first entered the museum and looked around at the front lobby, he was pretty confused. There was a small desk in the center of the lobby, and surrounding it on all sides were hallways, illuminated at a calm, relaxing light level that go on long enough that you can't tell what's at the end of each one. There was nobody actually AT the front desk, though. What Tainer didn't know is that just before he stepped inside the building, the employee at the front desk had just stepped away to deal with a patron of the museum who had gotten themselves stuck in one of the exhibits about seismographs (it was an interactive exhibit where you were able to make your own earthquake and see what the seismograph read; the patron ended up breaking through the floor and got stuck). Tainer had never been to this museum before, and just the concept was already starting to give him anxiety. This anxiety caused him to miss the written instructions of signing yourself in at the front desk and instead walk hesitantly past it to peer down one of the many hallways. Curiousity getting to him before common sense, he stepped into the hall and went on his journey of discovery.
Four hours later, he was lost, confused, and no more knowledgable than when he came in, and staring at an exhibit featuring an alien sports-sphere team called the Otanoepaks that were shown playing some sort of soccer-like game involving giant insects and acid. He just wanted to know how to go home.
While inconspicuous on the outside, only looking like a simple museum, once you enter you're greeted with multiple hallways, each leading to exhibits on any sort of topic you could think of. These exhibits connect to more hallways, which connect to more exhibits, which connect to more hallways, representing the ever-growing curiousity as you learn about something and want to know more about it or something related to it, or something else entirely. Not only do these hallways and exhibits go on seemingly endlessly, they're also always changing. Most hallways never lead to the exact same exhibit twice. That way, you'll never exhaust yourself of something new when touring and studying the fascinating exhibits available. Special Shinjin tour guides are typically always available to guide you if you feel overwhelmed by choice and help you if you find yourself lost in the exhibits, and are able to track you down wherever you may be in the museum-- so long as you have signed in at the front desk.
Tainer didn't sign in at the front desk.
The young shinjin boy had gone to the Museum of the Infinite History of Everything, Ever in an attempt to learn what exactly about Everything, Ever it is he should be trying to learn. His master had given him the single duty in Tainer's apprenticeship to go out and learn, experience the universe, discover what it had to teach him. It's a monumental task, and he had no idea where to start, so he assumed that maybe this magic museum that showed you what you wanted to learn could give him a place to start.
When he first entered the museum and looked around at the front lobby, he was pretty confused. There was a small desk in the center of the lobby, and surrounding it on all sides were hallways, illuminated at a calm, relaxing light level that go on long enough that you can't tell what's at the end of each one. There was nobody actually AT the front desk, though. What Tainer didn't know is that just before he stepped inside the building, the employee at the front desk had just stepped away to deal with a patron of the museum who had gotten themselves stuck in one of the exhibits about seismographs (it was an interactive exhibit where you were able to make your own earthquake and see what the seismograph read; the patron ended up breaking through the floor and got stuck). Tainer had never been to this museum before, and just the concept was already starting to give him anxiety. This anxiety caused him to miss the written instructions of signing yourself in at the front desk and instead walk hesitantly past it to peer down one of the many hallways. Curiousity getting to him before common sense, he stepped into the hall and went on his journey of discovery.
Four hours later, he was lost, confused, and no more knowledgable than when he came in, and staring at an exhibit featuring an alien sports-sphere team called the Otanoepaks that were shown playing some sort of soccer-like game involving giant insects and acid. He just wanted to know how to go home.
Tainer is alone at his pitiful 500PL, and his pockets are empty so he doesn't even have any snacks ;-;
WC: 661 TWC: 661